Animowany wrote: ↑Fri Oct 02, 2020 9:30 pm
here is modified Csimbi table for heroes 3 complete (+ hd mod) and updated with all spells and items (I removed the ones added by HotA)
I added hero spells, unit counts, skill levels pointer to the table.
All skills can be modified to expert, they will take effect even though not displayed. But those you didn't gain legally will change back to 0 as soon as the hero earns exp or changes primamy stats.
Only 8 skills can be learned legally even through modify. You should modify skill levels, skill orders, learned skill count.
I added a hotkey ctrl+alt+w to set those values for skill 2~8 as example. It sets wisdom as the 4th skill, so if a hero already have wisdom as 1st skill, it will have only 7 skills.
Full spell array value is in table extra.
I got the value from a hero with expert wisdom learning from a conflux city with grail.
There are 2 zeros in the array, one of them is titan's lightening bolt, I have no idea what the other is.
according to this post.
[Link]
Update1:
fixed spell array length bug
Update2:
Made the hero skill fully customizable.
Use hotkey ctrl+alt+e to set spell array for full spell.
Update3:
Add hero mana pointer
Seperate HOTA table from original
add hota artifacts
add interference skill level (hota does not use skill order, don't change any of them, you can make all skills expert by set level to 3)
Update4:
Add Unit Stack Type
Add In the wake of gods mod table
Including unit stack experience, mithril resource, WoG artifacts
Update5:
Add WoG unit types to dropdown list
Add option Right Click War Machine Set Stack Count 999 (WoG only)
Update6:
Add option: view commander to get address (exp, level, skills) (WoG only)
Changed some hotkeys (WoG only)
Update7 (HOTA only):
Add option:
GetNeuturalCreatureCountOnRightClick
HOTA Get Skill Order (since you can have all skills at expert level in HOTA, this serves only for those who want a perfect skill display on hero screen)
Hero Dimension Door Cast Time This Turn (set to 129 for infinite cast)
Add many hotkeys
Update8 (HOTA only):
add neutral creature Disposition (0 always join, 10 never join)
add Get Combat Magic Cast.
How to use: enable this, cast a magic in combat, set "Already Cast Combat Magic This Turn" to 0, wait for next unit move so you can open spell book again.
This option is far from convenient, since I don't know how to figure out if the caster is player, nor how to instantly refresh cast button.
Update9 (HOTA only):
update table to work on HOTA 1.7.0, and target h3hota HD.exe