Csimbi wrote: ↑Fri Apr 23, 2021 10:51 pm
Here's a table with my script for Spiritfarer Lily.
There are a lot of things in there, so I had to group things.
Inventory scripts:
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Character Inventory; LUA script to build current inventory list. Much like
CJBok's, just a different flavour. The pointer is picked up while the game is running, so you have to ALT+TAB back to the current game at least once before you can enable this.
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Currency; LUA script to get your currency.
Player controls:
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Jump Speed Mod; allows you to scale the height of your jumps. Note: water- or ladder-based jumps are unaffected.
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Infinite Double Jumps; allows you to double jump indefinitely.
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Double Jump Speed Mod; allows you to scale the height of your double jumps' vertical component.
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Double Jump Side Speed Mod; allows you to scale the height of your double jumps' horizonal component.
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Everlight Cooldown Mod; allows you to scale the cooldown of any Everlight-based abilities (most notably Dash and Light).
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Everlight Collider Range Mod; allows you to scale the radius of the circle in which the Light ability triggers objects (collect in bigger radius).
Spirit controls:
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Spirit Negative Mood Buff Mod; allows you to scale the impact of negative buffs on the overall mood.
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Spirit Positive Mood Buff Mod; allows you to scale the impact of positive buffs on the overall mood.
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Hunger Rate Mod; allows you to scale the rate of hunger buildup.
Boat controls:
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Boat Speed Mod; allows you to scale the speed of your boat (it is applied to the dynamic speed so wind, etc. are still taken into account).
Crushing minigame controls:
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Auto Instant Crush; whatever you load, it will be crushed automatically and instantly, without having to pull the lever.
Cooking minigame controls:
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Transformation Time Mod; allows you to scale the time required to cook the food. Note: this applies to other type of time-based transformations - such as fermentation - as well.
Fishing minigame controls:
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Lure Wait Time Mod; allows you to scale the time before the fish (or item) goes for the lure.
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Fishing Progress Mod; allows you to scale the time required to pull in the fish.
Mining minigame controls:
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One-hit mining; you can mine anything with one hit. Note:
breaks the dragon minigames, so you should disable this while you are breaking up mineral piles attached to dragons.
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Pickaxe Perfect Charge; you don't need to charge the Axe anymore, it will always be fully charged - unless of course you overcharge it.
Planting minigame controls:
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Plant Growth Time Mod; allows you to scale the rate at which plants grow (plants, not the fruits!).
Sawing minigame controls:
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Instant Sawing; the minigame completes instantly when the saw bites into the log the first time, so there is no need to cut through.
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Plank Speed Mod; allows you to scale the speed at which the log moves through the bench.
Smelting minigame controls:
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Smelter Heatloss Rate Mod; allows you to scale the rate at which heat escapes from the smelter (less heating is required).
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Smelter Transformation Time Mod allows you to scale the time required for the ore to become a bar. This effects only the transformation rate, the cooling rate is unaffected, so you still need to wait a bit to pick up the bars from the basin.
Smithing minigame controls:
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Forge Heat Progress Mod; allows you to scale the speed the forge is heating up.
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One-hit Forge; you can shape your item with one hit.
Windmill minigame controls:
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Windmill Perfect Calibration; so you won't need to recalibrate the mill ever again (wind is still needed to grind though!)
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Windmill Progress Mod; allows you to scale the speed at which things are ground.
Woodcutting minigame controls:
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One-step woodcutting; you need to use the saw only once to cut through a tree.
Enjoy!
Update #1
- Added
Windmill minigame controls.
Update #2
- Added
Crushing minigame controls.
Update #3
- Added
Smithing minigame controls.
Update #4
- Added
Everlight Cooldown Mod and
Everlight Collider Range Mod to
Player controls.
Update #5
- Updated table to the Farewell Edition on Steam, 16-Jun-2022.