Spiritfarer [Steam]

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Cipher
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Re: SpiritFarer

Post by Cipher »

Rhark wrote:
Fri Aug 21, 2020 1:48 pm
camperito wrote:
Fri Aug 21, 2020 1:14 pm
Chiados wrote:
Fri Aug 21, 2020 10:15 am
Repeat the process until you find it
it works! i reach the boat speed , and now i will work on ignore materials needed
I have ignore materials in my table and will be posted in the App when I'm finished, if you can wait :)
Any ideas when this will be available in the app?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

sodalover
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Re: SpiritFarer

Post by sodalover »

Cipher wrote:
Fri Aug 21, 2020 9:48 pm
Rhark wrote:
Fri Aug 21, 2020 1:48 pm
camperito wrote:
Fri Aug 21, 2020 1:14 pm


it works! i reach the boat speed , and now i will work on ignore materials needed
I have ignore materials in my table and will be posted in the App when I'm finished, if you can wait :)
Any ideas when this will be available in the app?
When it's finished.

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Rhark
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Re: SpiritFarer

Post by Rhark »

Windows Store/Game Pass version added to the App with the following:

Options:
  • Infinite Items
  • Faster Cooking
  • Super Boat Speed
  • Easy Build/Craft/Upgrade
  • Infinite Glims
  • Fishing Line Cannot Break

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Dew
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Re: SpiritFarer

Post by Dew »

Rhark wrote:
Sat Aug 22, 2020 1:12 am
Windows Store/Game Pass version added to the App with the following:

Options:
  • Infinite Items
  • Faster Cooking
  • Super Boat Speed
  • Easy Build/Craft/Upgrade
  • Infinite Glims
  • Fishing Line Cannot Break
Are you making a new post for it? Or is the main one getting updated

*edit*
Was unaware of the Fearless App ty for making it <3

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Arkor
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Re: SpiritFarer

Post by Arkor »

Thank You for this table

Cipher
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Re: SpiritFarer

Post by Cipher »

Thanks for the table!

Has anyone had any luck manipulating the mood levels of the spirits? I'm in a situation where I cannot get Elena or Stanley to ecstatic.

sodalover
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Re: SpiritFarer

Post by sodalover »

Cipher wrote:
Sun Aug 23, 2020 3:18 pm
Thanks for the table!

Has anyone had any luck manipulating the mood levels of the spirits? I'm in a situation where I cannot get Elena or Stanley to ecstatic.
Stanley seems depressed as hell regardless of what you do. There's a bool to make every spirit ecstatic. I haven't really messed with it though. I actually broke my main save so I haven't really messed with the game. I plan to do a proper table once I get the steam release however. I'll make something for moods then unless someone else decides to do it.

Cipher
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Re: SpiritFarer

Post by Cipher »

Chiados wrote:
Sun Aug 23, 2020 7:58 pm
Cipher wrote:
Sun Aug 23, 2020 3:18 pm
Thanks for the table!

Has anyone had any luck manipulating the mood levels of the spirits? I'm in a situation where I cannot get Elena or Stanley to ecstatic.
Stanley seems depressed as hell regardless of what you do. There's a bool to make every spirit ecstatic. I haven't really messed with it though. I actually broke my main save so I haven't really messed with the game. I plan to do a proper table once I get the steam release however. I'll make something for moods then unless someone else decides to do it.
Thanks for the reply. I'm on the UWP version.

Any tips on how you tracked down that bool?

sodalover
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Re: SpiritFarer

Post by sodalover »

Cipher wrote:
Sun Aug 23, 2020 8:49 pm

Thanks for the reply. I'm on the UWP version.

Any tips on how you tracked down that bool?
Since UWP reportedly does not use Mono where as Steam and Gog releases do, I'm not really sure how you would go about finding it specifically. I don't have much knowledge in finding things like this without the help of Mono dissecting. In the SpiritData structure is a flagWhenEcstatic. I actually missed that on my first pass through of it. I'll give it a look later tonight and see if I can get anything from it.

Yoyoiok
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Re: SpiritFarer

Post by Yoyoiok »

Hello,

Can anybody make a tp cheat ? I'm stuck in some kind of mist wall, i saw some people claimining they are stuck in ice too. Could be a really useful cheat for people with this game breaking bug. Before asking i already try different directions and tried to restart the game hoping it didnt save after the bug...

Thanks in advance

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Rhark
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Re: SpiritFarer

Post by Rhark »

Per request, added Chiados' table to the trainer App. Please test and let me know if something is amiss :)

CJBok
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Re: SpiritFarer

Post by CJBok »

Auto Assembler Script which generates cheat list of all current inventory items. Make sure mono features are enabled.

Image

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>89690</ID>
      <Description>"INVENTORY"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

if monopipe ~= 0 then
    local mId = mono_findMethod('Assembly-CSharp', 'GameUtil', 'get_MainInventory')
    mono_compile_method(mId)
end

local mr_inv = AddressList.getMemoryRecordByDescription('INVENTORY')
for i=mr_inv.Count-1,0,-1 do
  mr_inv.Child[i].delete()
end

for i = 0,200 do
  if readInteger('[[[[[[[[GameUtil:get_MainInventory+c9]]+90]+10]+20+8*'..string.format('%x',i)..']+18]+30]+10]+14') then

  local mr = AddressList.createMemoryRecord()
  mr.description = '------- ITEM '..(i)..' --------'
  mr.Type = vtString
  mr.String.Size = 200
  mr.String.Unicode = true
  mr.Address = '[[[[[[[[GameUtil:get_MainInventory+c9]]+90]+10]+20+8*'..string.format('%x',i)..']+18]+30]+10]+14'
  mr.Color = 0x666666
  mr.appendToEntry(mr_inv)

  local mr = AddressList.createMemoryRecord()
  mr.description = 'COUNT'
  mr.Type = vtDword
  mr.Address = '[[[[[GameUtil:get_MainInventory+c9]]+90]+10]+20+8*'..string.format('%x',i)..']+20'
  mr.appendToEntry(mr_inv)
  end
end

{$asm}

[DISABLE]
{$lua}
if syntaxcheck then return end

local mr_inv = AddressList.getMemoryRecordByDescription('INVENTORY')
for i=mr_inv.Count-1,0,-1 do
  mr_inv.Child[i].delete()
end

{$asm}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

sodalover
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Re: SpiritFarer

Post by sodalover »

CJBok wrote:
Mon Aug 24, 2020 2:37 pm
Auto Assembler Script which generates cheat list of all current inventory items.
Nice work :) I'll append this to the original post

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HeathenGator
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Re: SpiritFarer

Post by HeathenGator »

First of all, thank you for the table, it made the game much easier. But there are two problems:

1) Fishing line cheat does nothing. It doesn't prevent the rod from gaining tension, and it doesn't prevent it from snapping when it gains too much.
2) Some quests require you to have 100 of a certain item, and the infinite items cheat forces them to 99. You can, of course, just turn off the cheat temporarily for those quests, but you could also just as easily make it force item stacks to 100 instead of 99. Which you can easily do in a standalone table by simply editing the script, but you have no such option in the app.

sodalover
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Re: SpiritFarer

Post by sodalover »

HeathenGator wrote:
Sat Aug 29, 2020 1:02 am
First of all, thank you for the table, it made the game much easier. But there are two problems:

1) Fishing line cheat does nothing. It doesn't prevent the rod from gaining tension, and it doesn't prevent it from snapping when it gains too much.
2) Some quests require you to have 100 of a certain item, and the infinite items cheat forces them to 99. You can, of course, just turn off the cheat temporarily for those quests, but you could also just as easily make it force item stacks to 100 instead of 99. Which you can easily do in a standalone table by simply editing the script, but you have no such option in the app.
Yeah the fishing line needs updated. I've just had no interest to update it. I have since updated the infinite items but haven't updated the table itself. I got the steam version of the game now. I'll update the entire table to be more appropriate with needed item values and shit. Though I cant say when I'll do that. I've been playing other games lately.

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