Has anyone had any luck manipulating the mood levels of the spirits? I'm in a situation where I cannot get Elena or Stanley to ecstatic.
Stanley seems depressed as hell regardless of what you do. There's a bool to make every spirit ecstatic. I haven't really messed with it though. I actually broke my main save so I haven't really messed with the game. I plan to do a proper table once I get the steam release however. I'll make something for moods then unless someone else decides to do it.
Has anyone had any luck manipulating the mood levels of the spirits? I'm in a situation where I cannot get Elena or Stanley to ecstatic.
Stanley seems depressed as hell regardless of what you do. There's a bool to make every spirit ecstatic. I haven't really messed with it though. I actually broke my main save so I haven't really messed with the game. I plan to do a proper table once I get the steam release however. I'll make something for moods then unless someone else decides to do it.
Since UWP reportedly does not use Mono where as Steam and Gog releases do, I'm not really sure how you would go about finding it specifically. I don't have much knowledge in finding things like this without the help of Mono dissecting. In the SpiritData structure is a flagWhenEcstatic. I actually missed that on my first pass through of it. I'll give it a look later tonight and see if I can get anything from it.
Can anybody make a tp cheat ? I'm stuck in some kind of mist wall, i saw some people claimining they are stuck in ice too. Could be a really useful cheat for people with this game breaking bug. Before asking i already try different directions and tried to restart the game hoping it didnt save after the bug...
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>89690</ID>
<Description>"INVENTORY"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
if monopipe ~= 0 then
local mId = mono_findMethod('Assembly-CSharp', 'GameUtil', 'get_MainInventory')
mono_compile_method(mId)
end
local mr_inv = AddressList.getMemoryRecordByDescription('INVENTORY')
for i=mr_inv.Count-1,0,-1 do
mr_inv.Child[i].delete()
end
for i = 0,200 do
if readInteger('[[[[[[[[GameUtil:get_MainInventory+c9]]+90]+10]+20+8*'..string.format('%x',i)..']+18]+30]+10]+14') then
local mr = AddressList.createMemoryRecord()
mr.description = '------- ITEM '..(i)..' --------'
mr.Type = vtString
mr.String.Size = 200
mr.String.Unicode = true
mr.Address = '[[[[[[[[GameUtil:get_MainInventory+c9]]+90]+10]+20+8*'..string.format('%x',i)..']+18]+30]+10]+14'
mr.Color = 0x666666
mr.appendToEntry(mr_inv)
local mr = AddressList.createMemoryRecord()
mr.description = 'COUNT'
mr.Type = vtDword
mr.Address = '[[[[[GameUtil:get_MainInventory+c9]]+90]+10]+20+8*'..string.format('%x',i)..']+20'
mr.appendToEntry(mr_inv)
end
end
{$asm}
[DISABLE]
{$lua}
if syntaxcheck then return end
local mr_inv = AddressList.getMemoryRecordByDescription('INVENTORY')
for i=mr_inv.Count-1,0,-1 do
mr_inv.Child[i].delete()
end
{$asm}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
First of all, thank you for the table, it made the game much easier. But there are two problems:
1) Fishing line cheat does nothing. It doesn't prevent the rod from gaining tension, and it doesn't prevent it from snapping when it gains too much.
2) Some quests require you to have 100 of a certain item, and the infinite items cheat forces them to 99. You can, of course, just turn off the cheat temporarily for those quests, but you could also just as easily make it force item stacks to 100 instead of 99. Which you can easily do in a standalone table by simply editing the script, but you have no such option in the app.
First of all, thank you for the table, it made the game much easier. But there are two problems:
1) Fishing line cheat does nothing. It doesn't prevent the rod from gaining tension, and it doesn't prevent it from snapping when it gains too much.
2) Some quests require you to have 100 of a certain item, and the infinite items cheat forces them to 99. You can, of course, just turn off the cheat temporarily for those quests, but you could also just as easily make it force item stacks to 100 instead of 99. Which you can easily do in a standalone table by simply editing the script, but you have no such option in the app.
Yeah the fishing line needs updated. I've just had no interest to update it. I have since updated the infinite items but haven't updated the table itself. I got the steam version of the game now. I'll update the entire table to be more appropriate with needed item values and shit. Though I cant say when I'll do that. I've been playing other games lately.