The Fertile Crescent

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Mati8
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The Fertile Crescent

Post by Mati8 »

Game Name: The Fertile Crescent
Game Engine: Unity
Game Version: v0.6.2.3
Options Required: Add resources (Food, wood, bricks, metal)
Game/Steam Website: [Link]

I tried scan, no luck. :|

ManoelFilho
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Re: The Fertile Crescent

Post by ManoelFilho »

I used a simple solution.

Select 1 civil unit
Locate the amount of payload while collecting (4 bytes)
Lock at the maximum value it carries (default 10 units)
Place a warehouse or barn depending on the resource

This way you will have infinite resources

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Shizuma
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Re: The Fertile Crescent

Post by Shizuma »

I dont actually have ability focus enough to dev a working table (so sorry) BUT i got few tips only for campaign:
In v10011 you can easily find player resources by search wood :

Search for wood it's a good entry or in Memory viewer (Code part) go to :
"GameAssembly.dll+4D87DF"
If the code in this place is "mov eax,[rax+24]" > right clic "Find out what adresses this instruction access"
(if the code is different just search your wood as explain under)

You got woods value for player and IA team, find your value by build some thing or gather some wood.
One you got your wood value > "Browse this memory region" (Ctrl+B ).

Now you are in "memory viewer" time to rightclic then "Show relative addresses" (on the half messy hex editor part).
Now it's easy :

+00 (It's) Wood value
+04 Metal

- 04 Bricks
- 08 (it's FF FF FF FF when you are lack or in neg of food)
- 0C Food! (The values not seem to be Double or Float or Hex that's why it's hard to find.)
(Personaly i just put 02 in -09 to have a loot of food)

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