Sorry for the ignorance but where exactly would I look for these? In memory View and do I just search for them? Im very much a beginner when it comes to searching for things with CE that isnt a simple value changeGrumble314 wrote: ↑Mon Sep 07, 2020 4:57 pmJust for info:
3139467863 Might
3902616242 Precision
3715406182 Proficiency
1366193986 Valor
1315382019 Resolve
734745660 Resilience
2752314038 Intensity
Marvel's Avengers
Re: Marvel's Avengers
Re: Marvel's Avengers
You can literally just search for the numbers the same way you do the stats or power on the gear, then swap the value for the one you want.GRVTY wrote: ↑Mon Sep 07, 2020 6:53 pmSorry for the ignorance but where exactly would I look for these? In memory View and do I just search for them? Im very much a beginner when it comes to searching for things with CE that isnt a simple value changeGrumble314 wrote: ↑Mon Sep 07, 2020 4:57 pmJust for info:
3139467863 Might
3902616242 Precision
3715406182 Proficiency
1366193986 Valor
1315382019 Resolve
734745660 Resilience
2752314038 Intensity
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- Noobzor
- Posts: 11
- Joined: Mon Apr 02, 2018 1:47 pm
- Reputation: 4
Re: Marvel's Avengers
They are the 4 bytes before one of the 2 4 byte values that contains the numerical value of the stat. Each stat has two four byte values. Unfortunately there is more involved in adding the third stat for those pieces that don't already have it.
Re: Marvel's Avengers
Hello! Can someone share information (or a table) on how can I level up my gear score(Poer) the cheat engine? For the earlier grateful
Re: Marvel's Avengers
Thanks for the response, I've done that and no results come back. Could this be specific to the persons game? If you know.poster55 wrote: ↑Mon Sep 07, 2020 10:51 pmYou can literally just search for the numbers the same way you do the stats or power on the gear, then swap the value for the one you want.GRVTY wrote: ↑Mon Sep 07, 2020 6:53 pmSorry for the ignorance but where exactly would I look for these? In memory View and do I just search for them? Im very much a beginner when it comes to searching for things with CE that isnt a simple value changeGrumble314 wrote: ↑Mon Sep 07, 2020 4:57 pmJust for info:
3139467863 Might
3902616242 Precision
3715406182 Proficiency
1366193986 Valor
1315382019 Resolve
734745660 Resilience
2752314038 Intensity
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- Noobzor
- Posts: 5
- Joined: Sat Feb 24, 2018 12:52 pm
- Reputation: 0
Re: Marvel's Avengers
Hey guys i have one big question, when people play legit when the level 50 are hit the exp will be lock ?
because my character are 50 but i still get exp.
when my exp are full i just dont level up i still 50 and i dont get any skill point but my exp are reset.
when people play level and hit 50 how many exp are needed for the next level ? something like 9 9999 9999 9999 ? XD
because my character are 50 but i still get exp.
when my exp are full i just dont level up i still 50 and i dont get any skill point but my exp are reset.
when people play level and hit 50 how many exp are needed for the next level ? something like 9 9999 9999 9999 ? XD
Re: Marvel's Avengers
You can edit gear to absurd amounts, but it downscale itself as soon as you go into a mission. So lets say you have 4k in all stats, it goes down to 400-500 once you enter a mission, there's no way to get it past that.
Re: Marvel's Avengers
It seems the shitty publisher/developer has been going around making threats to cheat makers rather than fixing their game, def going to cheat the hell out of this one.
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- What is cheating?
- Posts: 4
- Joined: Fri Oct 06, 2017 1:27 am
- Reputation: 0
Re: Marvel's Avengers
Are you talking about CH announcing that they are dropping the game? They do have an option in their trainer that causes the devs/publisher to lose cash. Wonder if the other popular trainer makers also got threatened with legal action though.
- NumberXer0
- Expert Cheater
- Posts: 1028
- Joined: Sun Mar 12, 2017 2:17 pm
- Reputation: 92
Re: Marvel's Avengers
They dont though. Their Marketplace Credit cheat never worked. Everyone reported it as not working. It was purely visual.. I even said they should remove it, but they ignored me and deleted my posts about it. The devs probably thought they had a working cheat to mess with the marketplace and it got taken down for it. They didn't go after fearlessrevolution because they didn't advertise cheats that bypass real money purchases.splitinfinity wrote: ↑Tue Sep 08, 2020 11:35 amAre you talking about CH announcing that they are dropping the game? They do have an option in their trainer that causes the devs/publisher to lose cash. Wonder if the other popular trainer makers also got threatened with legal action though.
Re: Marvel's Avengers
It did work at some point. I def cleaned their front page store out i wanna say friday. It didnt work once you loaded a character in but It def worked at one point.NumberXer0 wrote: ↑Tue Sep 08, 2020 1:08 pmThey dont though. Their Marketplace Credit cheat never worked. Everyone reported it as not working. It was purely visual.. I even said they should remove it, but they ignored me and deleted my posts about it. Now look what happened. The devs thought they had a working cheat to mess with the marketplace and it got taken down for it. Thats on them. They didn't go after fearlessrevolution because they didn't advertise cheats that bypass real money purchases.splitinfinity wrote: ↑Tue Sep 08, 2020 11:35 amAre you talking about CH announcing that they are dropping the game? They do have an option in their trainer that causes the devs/publisher to lose cash. Wonder if the other popular trainer makers also got threatened with legal action though.
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- What is cheating?
- Posts: 4
- Joined: Fri Oct 06, 2017 1:27 am
- Reputation: 0
Re: Marvel's Avengers
They had an option to use cosmetics even if you hadn't unlocked them which means that there is no point for players to spend money to unlock marketplace only cosmetics. It also meant that challenge reward cosmetics could be used and those who can't or don't want to play the game completing challenge cards could just use the trainer rather than resorting to buying credits to unlock challenge card rewards sooner. So I could see why it's an income loss for the devs/publishers.NumberXer0 wrote: ↑Tue Sep 08, 2020 1:08 pmThey dont though. Their Marketplace Credit cheat never worked. Everyone reported it as not working. It was purely visual.. I even said they should remove it, but they ignored me and deleted my posts about it. The devs probably thought they had a working cheat to mess with the marketplace and it got taken down for it. They didn't go after fearlessrevolution because they didn't advertise cheats that bypass real money purchases.splitinfinity wrote: ↑Tue Sep 08, 2020 11:35 amAre you talking about CH announcing that they are dropping the game? They do have an option in their trainer that causes the devs/publisher to lose cash. Wonder if the other popular trainer makers also got threatened with legal action though.
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- Expert Cheater
- Posts: 53
- Joined: Tue Apr 21, 2020 7:49 pm
- Reputation: 6
Re: Marvel's Avengers
This is true. This is why you edit the stats for the specific gear to be 9999 and that stays even after you load into a mission. Even better is the fact that you can show any power level, such as 140, and look legit. Doing this allows me to one shot enemies most of the time and not take any damage (seemingly).
Re: Marvel's Avengers
Super Gear Power:
Change a piece of gear and it will turn to 9999 Power.
Code: Select all
[ENABLE]
aobscanmodule(power,avengers.exe,41 0F B7 46 14 66 39) // should be unique
alloc(newmem,$1000,"avengers.exe"+2011FEE)
label(code)
label(return)
newmem:
mov [r14+14],#9999
code:
movzx eax,word ptr [r14+14]
jmp return
power:
jmp newmem
return:
registersymbol(power)
[DISABLE]
power:
db 41 0F B7 46 14
unregistersymbol(power)
dealloc(newmem)
Re: Marvel's Avengers
This in the fearrev app?Rhark wrote: ↑Tue Sep 08, 2020 7:47 pmSuper Gear Power:
Change a piece of gear and it will turn to 9999 Power.Code: Select all
[ENABLE] aobscanmodule(power,avengers.exe,41 0F B7 46 14 66 39) // should be unique alloc(newmem,$1000,"avengers.exe"+2011FEE) label(code) label(return) newmem: mov [r14+14],#9999 code: movzx eax,word ptr [r14+14] jmp return power: jmp newmem return: registersymbol(power) [DISABLE] power: db 41 0F B7 46 14 unregistersymbol(power) dealloc(newmem)
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