Marvel's Avengers

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SunBeam
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Re: Marvel's Avengers

Post by SunBeam »

OK, continuing from above.. I've still not finished that mission.. However, I've disabled the RETURN TO COMBAT nag & timer:

Image

It's here:

Code: Select all

avengers.exe+1701370 - 48 89 5C 24 08        - mov [rsp+08],rbx
Just RET it.

I think there are multiple issues with the scripted events in that mission. For starters, everyone's above the ground when the map loads. During the cutscene where Tony flies out of the house and prepares for battle, there's no mech outside that you're supposed to kill; although the scene where the bot supposedly fires at the spot where Tony hides does play. Just no one to fire that high-caliber bullet. Then as soon as I get control over Tony, there's only Kamala fighting robots, while Hulk's starting to drop off-map. I'm not sure if there are any other foes under the map. Lastly, the ship that's being controlled and normally flies around the map in circle is frozen. It's here:

Image

As soon as I bring Hulk above map, he runs to my location.. actually closer to the ship, as he's scripted to do something to it.. Which is launch the trailer at it. So my problems: a) Hulk - solved; b) uncertain if there are any other robots to kill spawned under the map; c) the ship has to be in the area of Tony's trailer.. I think.

I don't really know at this point in time how to force an objective to complete.. so that's that.

The reason I disabled the nag.. was so I can go up my Z with Tony and try to approximate where the ship's Z is.. find it, modify it.. then change ship's XY so I can bring it closer to the trailer. Maybe that triggers the cutscene..

BR,
Sun

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Captain America
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Re: Marvel's Avengers

Post by Captain America »

GEREJU wrote:
Mon Sep 28, 2020 2:09 pm
is there any way to edit the star quality of an item ?

also, anyone found the code for this piece of gear yet? didn't find it on the sheet

[Link]
pg 28 at the bottom. Use the table

Its super easy!

GEREJU
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Re: Marvel's Avengers

Post by GEREJU »

Captain America wrote:
Mon Sep 28, 2020 6:47 pm
GEREJU wrote:
Mon Sep 28, 2020 2:09 pm
is there any way to edit the star quality of an item ?

also, anyone found the code for this piece of gear yet? didn't find it on the sheet

[Link]
pg 28 at the bottom. Use the table

Its super easy!
Hey there. Didn't find Planet Cracker Dendrites on the unique gear names list, only the legendary version of the item.
I'm using this one [Link], is thera another version ?

Thanks in advance

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Re: Marvel's Avengers

Post by Captain America »

GEREJU wrote:
Mon Sep 28, 2020 7:00 pm
Captain America wrote:
Mon Sep 28, 2020 6:47 pm
GEREJU wrote:
Mon Sep 28, 2020 2:09 pm
is there any way to edit the star quality of an item ?

also, anyone found the code for this piece of gear yet? didn't find it on the sheet

[Link]
pg 28 at the bottom. Use the table

Its super easy!
Hey there. Didn't find Planet Cracker Dendrites on the unique gear names list, only the legendary version of the item.
I'm using this one [Link], is thera another version ?

Thanks in advance
That exotic name id hasn't been recorded yet. But u still can make the item with the same exact perks with a different name though.

U can use the legendary version of the gear since the name id is recorded and add in the 3rd perk, u basically have the gear piece.
Last edited by Captain America on Mon Sep 28, 2020 7:56 pm, edited 1 time in total.

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Re: Marvel's Avengers

Post by GhostPhatom »

anyone mind adding the 5gum major artific #### to table sheet?

also any light combo finisher combo cosmic/signature cosmic on meele #? doesnt matter from which hero

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Re: Marvel's Avengers

Post by Captain America »

GhostPhatom wrote:
Mon Sep 28, 2020 7:55 pm
anyone mind adding the 5gum major artific #### to table sheet?

also any light combo finisher combo cosmic/signature cosmic on meele #? doesnt matter from which hero
Yes for the 2nd question.

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Re: Marvel's Avengers

Post by Opatheus »

GhostPhatom wrote:
Mon Sep 28, 2020 7:55 pm
anyone mind adding the 5gum major artific #### to table sheet?

also any light combo finisher combo cosmic/signature cosmic on meele #? doesnt matter from which hero
added artifact # and also perk ids

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Re: Marvel's Avengers

Post by GhostPhatom »

Opatheus wrote:
Mon Sep 28, 2020 8:30 pm
GhostPhatom wrote:
Mon Sep 28, 2020 7:55 pm
anyone mind adding the 5gum major artific #### to table sheet?

also any light combo finisher combo cosmic/signature cosmic on meele #? doesnt matter from which hero
added artifact # and also perk ids
lol you guys are awesome but i must be blind may i ask where on the sheet ya put em XD also i may have worded what i was after wrong but am after Inflict from light/signature

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Re: Marvel's Avengers

Post by Captain America »

Opatheus wrote:
Mon Sep 28, 2020 8:30 pm
GhostPhatom wrote:
Mon Sep 28, 2020 7:55 pm
anyone mind adding the 5gum major artific #### to table sheet?

also any light combo finisher combo cosmic/signature cosmic on meele #? doesnt matter from which hero
added artifact # and also perk ids
Cheers for this

Once we get more major artifacts that drop like minor artifacts

we can fully recreate this as a separate major artifact.

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Re: Marvel's Avengers

Post by Captain America »

GhostPhatom wrote:
Mon Sep 28, 2020 8:44 pm
Opatheus wrote:
Mon Sep 28, 2020 8:30 pm
GhostPhatom wrote:
Mon Sep 28, 2020 7:55 pm
anyone mind adding the 5gum major artific #### to table sheet?

also any light combo finisher combo cosmic/signature cosmic on meele #? doesnt matter from which hero
added artifact # and also perk ids
lol you guys are awesome but i must be blind may i ask where on the sheet ya put em XD also i may have worded what i was after wrong but am after Inflict from light/signature
[Link]

Under Major Artifacts tab

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Re: Marvel's Avengers

Post by Gwinbleid »

GEREJU wrote:
Mon Sep 28, 2020 2:09 pm
is there any way to edit the star quality of an item ?
You use the table to redact gear and just increase all Perks effectiveness to Tier 3.

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Re: Marvel's Avengers

Post by GhostPhatom »

dmg pointer ####'s? would be like this

but Light attack combo finishers and Signature attacks are they on the sheet i didnt see but heavy or ranged?

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Re: Marvel's Avengers

Post by SunBeam »

So I've started the game anew and realized that Perfect God Mode is the reason some events don't happen as they should :( So a heads-up to all of you using it. Furthermore, there are areas in a map you play the get uninitialized as you progress and some door blocks your return to the previous area. For example, in "Banner's Descent":

Image

There is an area to the right from which you climbed to where I am now. The moment you get to my location, those doors you see there basically block your way back; you can't return to previous area (where there were 2 doors I could smash and get resources/chests). So I wanted to go back. I've managed to do so by peaking at my coordinates with this code:

Code: Select all

avengers.exe+1353AE9 - 0F28 47 10            - movaps xmm0,[rdi+10]
I got my XYZ, then figured what X/Y should be so I can "warp" or "teleport" past the reinforced doors on that right-side of the screenshot. Problem was after I got out, then got the resources/chests, I couldn't go back up. I did record my XYZ and trying to put them back, it did warp Hulk.. but under the floor :) I was basically blocked from re-entering the area. If I did a "Reload from Checkpoint" it would position me right outside the doors, with just 1s of time frame till those scripted doors lock back again.

So then I decided to stop my XYZ from being updated completely. Which can be done here:

Code: Select all

avengers.exe+1EE27EB - 74 6C                 - je avengers.exe+1EE2859 <-- turn this to JMP
avengers.exe+1EE27ED - E8 4EA2E1FF           - call avengers.osdk_JSONValue_structSize+6900
avengers.exe+1EE27F2 - 84 C0                 - test al,al
avengers.exe+1EE27F4 - 74 63                 - je avengers.exe+1EE2859
avengers.exe+1EE27F6 - 48 8B 13              - mov rdx,[rbx]
avengers.exe+1EE27F9 - 41 B8 01000000        - mov r8d,00000001 { 1 }
avengers.exe+1EE27FF - 0F28 4C 24 50         - movaps xmm1,[rsp+50]
avengers.exe+1EE2804 - 8B 0D AA891901        - mov ecx,[avengers.exe+307B1B4] { (30) }
avengers.exe+1EE280A - 0F28 C1               - movaps xmm0,xmm1
avengers.exe+1EE280D - 48 8B 82 F0000000     - mov rax,[rdx+000000F0]
avengers.exe+1EE2814 - 0F5C 42 10            - subps xmm0,[rdx+10]
avengers.exe+1EE2818 - 48 8B 0C C8           - mov rcx,[rax+rcx*8]
avengers.exe+1EE281C - 48 8B 41 40           - mov rax,[rcx+40]
avengers.exe+1EE2820 - 0F58 80 70060000      - addps xmm0,[rax+00000670]
avengers.exe+1EE2827 - 0F29 80 70060000      - movaps [rax+00000670],xmm0
avengers.exe+1EE282E - 48 8B 03              - mov rax,[rbx]
avengers.exe+1EE2831 - 8B 15 7D891901        - mov edx,[avengers.exe+307B1B4] { (30) }
avengers.exe+1EE2837 - 0F5C 48 10            - subps xmm1,[rax+10]
avengers.exe+1EE283B - 48 8B 80 F0000000     - mov rax,[rax+000000F0]
avengers.exe+1EE2842 - 48 8B 0C D0           - mov rcx,[rax+rdx*8]
avengers.exe+1EE2846 - 48 8D 54 24 50        - lea rdx,[rsp+50]
avengers.exe+1EE284B - 0F29 4C 24 50         - movaps [rsp+50],xmm1
avengers.exe+1EE2850 - 48 8B 49 40           - mov rcx,[rcx+40]
avengers.exe+1EE2854 - E8 B7B0FFFF           - call avengers.exe+1EDD910 <-- this call updates XYZ
avengers.exe+1EE2859 - 48 85 F6              - test rsi,rsi
Once you do that, just set your XYZ to the known ones (remember to "save last position" somewhere, Notepad++) and you'll be back. Move around a bit so the update takes place in all the Entity or w.e. functions. Then restore the JE (from JMP) and you're good to go ;)

BR,
Sun

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Re: Marvel's Avengers

Post by SunBeam »

Has anyone managed to unlock all Outfits? I've got something done:

Image

Keep in mind I just got Tony, therefore the only suits you get to begin with are his vanilla one (no suit) and the old Iron Man prototype suit. The rest are all locked. I think the bottom ones weren't unlocked cuz there's either another check for Premium ones (to be bought) or I don't yet have the level..

Aaaand it works, it's not just some fake effect:

Image

BR,
Sun

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Re: Marvel's Avengers

Post by Captain America »

SunBeam wrote:
Tue Sep 29, 2020 5:12 pm
Has anyone managed to unlock all Outfits? I've got something done:

Image

Keep in mind I just got Tony, therefore the only suits you get to begin with are his vanilla one (no suit) and the old Iron Man prototype suit. The rest are all locked. I think the bottom ones weren't unlocked cuz there's either another check for Premium ones (to be bought) or I don't yet have the level..

Aaaand it works, it's not just some fake effect:

Image

BR,
Sun
Great Work!
Last edited by Captain America on Tue Sep 29, 2020 7:42 pm, edited 1 time in total.

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