Marvel's Avengers
Re: Marvel's Avengers
It's not working since the update, but Kitt18 said that he was going to try and update it on the 24th. I was just showing my appreciation for him doing that for us.
Re: Marvel's Avengers
Does anyone know how to edit talent points? Somehow I ended with 1 more talent point then I should have with Ms Marvel. lol. Will CE be useful here? Or is there a legit save editor?
Re: Marvel's Avengers
Hi all! First of all, wonderful job here! I'd like some help trying to edit the brand/manufacturer of an item. I'd like to change the brand of some of my items to "no brand". How can I do that?
Re: Marvel's Avengers
Any news on the challenge card table? I'm trying to get these cards done before the mcu costumes come out
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Re: Marvel's Avengers
I think you got plenty of time Rush Punk, plus you can play with the Clock by starting them then switching to offline and changing the date on week after. Do this for all your characters and you should be able to rush the cards.
Re: Marvel's Avengers
Hahaha, that's what i've been doing. I heard there was a way to reload a backup save while having the weekly almost finished. I haven't been able to figure out how to save to get it to reload.Alanjoestar wrote: ↑Tue Apr 27, 2021 5:57 pmI think you got plenty of time Rush Punk, plus you can play with the Clock by starting them then switching to offline and changing the date on week after. Do this for all your characters and you should be able to rush the cards.
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Re: Marvel's Avengers
Use fearlessrevolution Trainer for Marvel Avengers to edit your skill point.
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Re: Marvel's Avengers
You can easily change it via CE Gear table but it is outdated currently.
Last edited by Captain America on Wed Apr 28, 2021 7:39 am, edited 1 time in total.
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Re: Marvel's Avengers
I'm eagerly awaiting the kitt18s updated table, just want to say thanks for all the support you have done for it so far Even though I have yet to use it.
Re: Marvel's Avengers
You can update the script by right clicking on the top line and choosing "change script". You would replace it with what as posted below:LoneStrider wrote: ↑Wed Apr 28, 2021 2:08 amI'm eagerly awaiting the kitt18s updated table, just want to say thanks for all the support you have done for it so far Even though I have yet to use it.
RomanGreen wrote: ↑Fri Apr 23, 2021 5:26 pmto do this yourself for future releases;RomanGreen wrote: ↑Fri Apr 23, 2021 4:59 pmCode: Select all
registerSymbol("gearPointer", getAddress('["avengers.exe"+4c702A0]+200'))
1. do a scan for your current melee item's memory address (see post earlier in thread)
2. find the struct start address, the item level is +0x18 from the start (you can get the offset from looking at the address value in the table if you want to use a diff attr)
3. do a memory scan for a 8 byte value containing address from #2 (i've only ever had 1 show up in testing)
4. new scan for value from #3 - 0x200, look for address labeled "avengers.exe+?????"
5. Edit table script for inventory editor.
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Re: Marvel's Avengers
That looks like it's for gear editing, and I don't care for that. Thanks though.brianbaic wrote: ↑Mon May 03, 2021 1:18 amYou can update the script by right clicking on the top line and choosing "change script". You would replace it with what as posted below:LoneStrider wrote: ↑Wed Apr 28, 2021 2:08 amI'm eagerly awaiting the kitt18s updated table, just want to say thanks for all the support you have done for it so far Even though I have yet to use it.RomanGreen wrote: ↑Fri Apr 23, 2021 5:26 pmto do this yourself for future releases;RomanGreen wrote: ↑Fri Apr 23, 2021 4:59 pm
Code: Select all
registerSymbol("gearPointer", getAddress('["avengers.exe"+4c702A0]+200'))
1. do a scan for your current melee item's memory address (see post earlier in thread)
2. find the struct start address, the item level is +0x18 from the start (you can get the offset from looking at the address value in the table if you want to use a diff attr)
3. do a memory scan for a 8 byte value containing address from #2 (i've only ever had 1 show up in testing)
4. new scan for value from #3 - 0x200, look for address labeled "avengers.exe+?????"
5. Edit table script for inventory editor.
Re: Marvel's Avengers
What one u wantingLoneStrider wrote: ↑Mon May 03, 2021 3:38 amThat looks like it's for gear editing, and I don't care for that. Thanks though.brianbaic wrote: ↑Mon May 03, 2021 1:18 amYou can update the script by right clicking on the top line and choosing "change script". You would replace it with what as posted below:LoneStrider wrote: ↑Wed Apr 28, 2021 2:08 amI'm eagerly awaiting the kitt18s updated table, just want to say thanks for all the support you have done for it so far Even though I have yet to use it.RomanGreen wrote: ↑Fri Apr 23, 2021 5:26 pm
to do this yourself for future releases;
1. do a scan for your current melee item's memory address (see post earlier in thread)
2. find the struct start address, the item level is +0x18 from the start (you can get the offset from looking at the address value in the table if you want to use a diff attr)
3. do a memory scan for a 8 byte value containing address from #2 (i've only ever had 1 show up in testing)
4. new scan for value from #3 - 0x200, look for address labeled "avengers.exe+?????"
5. Edit table script for inventory editor.
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Re: Marvel's Avengers
brianbaic wrote: ↑Mon May 03, 2021 1:18 amYou can update the script by right clicking on the top line and choosing "change script". You would replace it with what as posted below:LoneStrider wrote: ↑Wed Apr 28, 2021 2:08 amI'm eagerly awaiting the kitt18s updated table, just want to say thanks for all the support you have done for it so far Even though I have yet to use it.RomanGreen wrote: ↑Fri Apr 23, 2021 5:26 pmto do this yourself for future releases;RomanGreen wrote: ↑Fri Apr 23, 2021 4:59 pm
Code: Select all
registerSymbol("gearPointer", getAddress('["avengers.exe"+4c702A0]+200'))
1. do a scan for your current melee item's memory address (see post earlier in thread)
2. find the struct start address, the item level is +0x18 from the start (you can get the offset from looking at the address value in the table if you want to use a diff attr)
3. do a memory scan for a 8 byte value containing address from #2 (i've only ever had 1 show up in testing)
4. new scan for value from #3 - 0x200, look for address labeled "avengers.exe+?????"
5. Edit table script for inventory editor.
Thanks for the info on inventory table. Can you let me know how to update the table for challenge cards?
Re: Marvel's Avengers
Can u help me to updated challenge cards ?? thanks
Re: Marvel's Avengers
I do challenege card table quick this week