Ohh spicy!
Marvel's Avengers
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Re: Marvel's Avengers
It looks like that patch they mentioned rolled out today. I will have to try the recent tables later to see if they still are working.
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Re: Marvel's Avengers
Updated table posted above by OP
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Re: Marvel's Avengers
Looking at the time stamp it seems the tables were added as an edit the same time I was writing out my message so they were not there at the time but the fast turnaround is appreciated kitt18.
Re: Marvel's Avengers
if anyone want to do the outfit change it fairly easy to find the arrays of bytes
Re: Marvel's Avengers
New update out. But we know new Tachyon Anomaly event coming soon also (this month). Maybe best to wait for next update which come soon before update again table
Re: Marvel's Avengers
Tachyon even 22th April!
Re: Marvel's Avengers
Update is due 22nd i will try to udate tables 24th
Re: Marvel's Avengers
Fresh news. Patch is actually 20th Tuesday. Even start the 22 but with no patch needed.
Re: Marvel's Avengers
Patch released the 20th. New hotfix patch today also, surprise...
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Re: Marvel's Avengers
to do this yourself for future releases;RomanGreen wrote: ↑Fri Apr 23, 2021 4:59 pmCode: Select all
registerSymbol("gearPointer", getAddress('["avengers.exe"+4c702A0]+200'))
1. do a scan for your current melee item's memory address (see post earlier in thread)
2. find the struct start address, the item level is +0x18 from the start (you can get the offset from looking at the address value in the table if you want to use a diff attr)
3. do a memory scan for a 8 byte value containing address from #2 (i've only ever had 1 show up in testing)
4. new scan for value from #3 - 0x200, look for address labeled "avengers.exe+?????"
5. Edit table script for inventory editor.
Re: Marvel's Avengers
How did you get the challenge cards to work? every time i tried it did nothing.
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