[Request] Popup Dungeon
- Lord Blade
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[Request] Popup Dungeon
Looking for cheats for party HP and AP and Movement in battle. As well as a money cheat so we can buy lots of trinkets.
- KraftCrafterMcCrafty
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Re: [Request] Popup Dungeon
While I cannot provide a cheat table for this, money is simply 4 Bytes {As of version 1}. If you get high enough trinkets, your characters can have perma-shields, 15 AP, and 10 MP per turn.
- Lord Blade
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Re: [Request] Popup Dungeon
Yeah, I've managed to get money and get some nice trinkets.
The issue is the game basically "level scales" enemies in most scenarios. So the stronger you get, the stronger they get. So if you get a trinket that gives you tons of health, enemies now hit like tanks.
The issue is the game basically "level scales" enemies in most scenarios. So the stronger you get, the stronger they get. So if you get a trinket that gives you tons of health, enemies now hit like tanks.
- Lord Blade
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Re: [Request] Popup Dungeon
Yeah... just had a run where I was uber because of all the trinkets... but then so were the enemy. So a single enemy basically got to throw a 500+ damage fireball 10 times during his turn. Two hits kills each of my 5 characters. Party wipe first action of first turn.
This level scaling stuff is bs. Dumbest game design ever. What's the point of getting stronger if enemies will too? No point in even having a power up system.
Also, shields only affect specific types of damage. So you can get a basic damage shield, that only stops regular attacks. You'd then need one for elements, light and dark, etc.
This level scaling stuff is bs. Dumbest game design ever. What's the point of getting stronger if enemies will too? No point in even having a power up system.
Also, shields only affect specific types of damage. So you can get a basic damage shield, that only stops regular attacks. You'd then need one for elements, light and dark, etc.
- KraftCrafterMcCrafty
- Expert Cheater
- Posts: 126
- Joined: Sun Jul 21, 2019 10:55 pm
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Re: [Request] Popup Dungeon
Yeah. It also scales the "amount" of enemy attacks to your party. So where your group begins with 3 or 4 attacks, the enemy begins with x+tier. So say the dude is Vivid Emerald, he/she/it has upwards of 9 cards in their hand on the first floor.Lord Blade wrote: ↑Fri Aug 14, 2020 5:32 amYeah... just had a run where I was uber because of all the trinkets... but then so were the enemy. So a single enemy basically got to throw a 500+ damage fireball 10 times during his turn. Two hits kills each of my 5 characters. Party wipe first action of first turn.
This level scaling stuff is bs. Dumbest game design ever. What's the point of getting stronger if enemies will too? No point in even having a power up system.
Also, shields only affect specific types of damage. So you can get a basic damage shield, that only stops regular attacks. You'd then need one for elements, light and dark, etc.
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