FAST AND FURIOUS CROSSROADS TABLE
-
- Expert Cheater
- Posts: 119
- Joined: Mon Jun 22, 2020 5:07 am
- Reputation: 38
FAST AND FURIOUS CROSSROADS TABLE
Hello, cheat makers, i want to ask you for cheat table for game called "Fast And Furious: Crossroads". Yeah, it might be bad, but i want to play it, and i can't do it without cheats. Waiting for reply.
Yeah, i forgot, functions:
-Unlimited Health
-One Hit Kill
-Enemy can't escape (if possible)
That's all. Yup.
Yeah, i forgot, functions:
-Unlimited Health
-One Hit Kill
-Enemy can't escape (if possible)
That's all. Yup.
- relentlesstech
- Cheater
- Posts: 42
- Joined: Thu Sep 06, 2018 7:57 pm
- Reputation: 46
Re: FAST AND FURIOUS CROSSROADS TABLE
No Damage:
No Fuel Tank Damage (Mission):
Close Tailing (Mission) - Pop-up will still appear, but as long as you stay a few feet away you will not be detected
I am working all day on the game, so I should have updates posted as I discover more things ...
Code: Select all
[ENABLE]
aobscanmodule(damage,FFCROSSROADS.exe,41 8B 86 98 07 00 00)
alloc(newmem,$100,"FFCROSSROADS.exe"+520EC1)
label(code)
label(return)
newmem:
code:
mov [r14+00000798],(float)1000
mov eax,[r14+00000798]
jmp return
damage:
jmp newmem
nop 2
return:
registersymbol(damage)
[DISABLE]
damage:
db 41 8B 86 98 07 00 00
unregistersymbol(damage)
dealloc(newmem)
Code: Select all
[ENABLE]
aobscanmodule(fueltankdamage,FFCROSSROADS.exe,F3 0F 5C C8 F3 0F 11 0B E9)
alloc(newmem,$100,"FFCROSSROADS.exe"+2D91AE)
label(code)
label(return)
newmem:
code:
nop 4 //subss xmm1,xmm0
mov [rbx],(float)100 //xmm1
jmp return
fueltankdamage:
jmp newmem
nop 3
return:
registersymbol(fueltankdamage)
[DISABLE]
fueltankdamage:
db F3 0F 5C C8 F3 0F 11 0B
unregistersymbol(fueltankdamage)
dealloc(newmem)
Code: Select all
[ENABLE]
aobscanmodule(tailing,FFCROSSROADS.exe,F3 0F 58 03 F3 0F 11 03)
alloc(newmem,$100,"FFCROSSROADS.exe"+2D9191)
label(code)
label(return)
newmem:
code:
nop 4 //addss xmm0,[rbx]
movss [rbx],xmm0
jmp return
tailing:
jmp newmem
nop 3
return:
registersymbol(tailing)
[DISABLE]
tailing:
db F3 0F 58 03 F3 0F 11 03
unregistersymbol(tailing)
dealloc(newmem)
I am working all day on the game, so I should have updates posted as I discover more things ...
Re: FAST AND FURIOUS CROSSROADS TABLE
sorry but what should i do with these? please post cheat table.thanksrelentlesstech wrote: ↑Sat Aug 08, 2020 2:47 pmNo Damage:No Fuel Tank Damage (Mission):Code: Select all
[ENABLE] aobscanmodule(damage,FFCROSSROADS.exe,41 8B 86 98 07 00 00) alloc(newmem,$100,"FFCROSSROADS.exe"+520EC1) label(code) label(return) newmem: code: mov [r14+00000798],(float)1000 mov eax,[r14+00000798] jmp return damage: jmp newmem nop 2 return: registersymbol(damage) [DISABLE] damage: db 41 8B 86 98 07 00 00 unregistersymbol(damage) dealloc(newmem)
Close Tailing (Mission) - Pop-up will still appear, but as long as you stay a few feet away you will not be detectedCode: Select all
[ENABLE] aobscanmodule(fueltankdamage,FFCROSSROADS.exe,F3 0F 5C C8 F3 0F 11 0B E9) alloc(newmem,$100,"FFCROSSROADS.exe"+2D91AE) label(code) label(return) newmem: code: nop 4 //subss xmm1,xmm0 mov [rbx],(float)100 //xmm1 jmp return fueltankdamage: jmp newmem nop 3 return: registersymbol(fueltankdamage) [DISABLE] fueltankdamage: db F3 0F 5C C8 F3 0F 11 0B unregistersymbol(fueltankdamage) dealloc(newmem)
Code: Select all
[ENABLE] aobscanmodule(tailing,FFCROSSROADS.exe,F3 0F 58 03 F3 0F 11 03) alloc(newmem,$100,"FFCROSSROADS.exe"+2D9191) label(code) label(return) newmem: code: nop 4 //addss xmm0,[rbx] movss [rbx],xmm0 jmp return tailing: jmp newmem nop 3 return: registersymbol(tailing) [DISABLE] tailing: db F3 0F 58 03 F3 0F 11 03 unregistersymbol(tailing) dealloc(newmem)
I am working all day on the game, so I should have updates posted as I discover more things ...
- relentlesstech
- Cheater
- Posts: 42
- Joined: Thu Sep 06, 2018 7:57 pm
- Reputation: 46
Re: FAST AND FURIOUS CROSSROADS TABLE
Just copy and paste each code section to a text document, then 'Save As' --> [scriptname].CT, then load into Cheat Engine - I don't have a completed table yet, which is why I didn't post one
-
- Expert Cheater
- Posts: 119
- Joined: Mon Jun 22, 2020 5:07 am
- Reputation: 38
Re: FAST AND FURIOUS CROSSROADS TABLE
Wow, guys thanks. Didn't think anyone would notice my request
- relentlesstech
- Cheater
- Posts: 42
- Joined: Thu Sep 06, 2018 7:57 pm
- Reputation: 46
Re: FAST AND FURIOUS CROSSROADS TABLE
F&F Crossroads Table (Work in progress)
* No Damage
* No Fuel Tank Damage (Mission)
* Unseen Tailing (Mission) - You will still be notified you are too close, but unless you hit the vehicle you are tailing, they will not see you ...
I will be updating this daily as I uncover more stuff!
* No Damage
* No Fuel Tank Damage (Mission)
* Unseen Tailing (Mission) - You will still be notified you are too close, but unless you hit the vehicle you are tailing, they will not see you ...
I will be updating this daily as I uncover more stuff!
Re: FAST AND FURIOUS CROSSROADS TABLE
please update with stop mission timer and one hit kill.thanks
- relentlesstech
- Cheater
- Posts: 42
- Joined: Thu Sep 06, 2018 7:57 pm
- Reputation: 46
Re: FAST AND FURIOUS CROSSROADS TABLE
*** UPDATED 8/10/2020 ***
* Added 'Fast Hacking'
God Mode
No vehicle damage and one hit kill - You have to hit something before activating, but once activated you can keep it on (Known issue: There are rare instances where as soon as you start a mission you will die immediately, but after you click 'Retry' you will restart invincible)
Set Mission Timer To Over 1 Hour
This will set the mission timer to an hour or more, which is plenty of time to finish the mission
Fast Nitrous Refill
Nitrous will refill almost instantly after tank is run dry - As close to 'Infinite Nitrous' as you can get with this game!
No Fuel Tank Damage
Applies to one of the beginning missions, where you have to transport race fuel - This will keep the fuel from exploding if you crash
No Suspicion
Applies to Morocco mission, allows you to drive up to objective without arousing suspicion
Fast Hacking
With this you can click anywhere to hack objects (No precision needed), and only one attempt unlocks everything
Unseen Tailing
This one is a little buggy, the basic point is to be able to get closer than you normally would to a vehicle you are tailing, without the enemy noticing you (Do NOT hit the vehicle you are tailing, this will cause you to be noticed, and fail)
I am still working on more as I progress through the game, so I should have another updated table shortly!
* Added 'Fast Hacking'
God Mode
No vehicle damage and one hit kill - You have to hit something before activating, but once activated you can keep it on (Known issue: There are rare instances where as soon as you start a mission you will die immediately, but after you click 'Retry' you will restart invincible)
God Mode script
Code: Select all
[ENABLE]
aobscanmodule(onehitkill,FFCROSSROADS.exe,F3 0F 11 B1 98 07 00 00)
alloc(newmem,$100,"FFCROSSROADS.exe"+521A2D)
label(codeme)
label(codethem)
label(return)
newmem:
cmp [rcx+00000500],01
je codeme
cmp [rcx+00000500],00
je codethem
movss [rcx+00000798],xmm6
jmp return
codeme:
movss xmm6,[rcx+000001F0]
movss [rcx+00000798],xmm6
jmp return
codethem:
subss xmm6,[rcx+000001F0]
movss [rcx+00000798],xmm6
jmp return
onehitkill:
jmp newmem
nop 3
return:
registersymbol(onehitkill)
[DISABLE]
onehitkill:
db F3 0F 11 B1 98 07 00 00
unregistersymbol(onehitkill)
dealloc(newmem)
This will set the mission timer to an hour or more, which is plenty of time to finish the mission
Set Mission Timer To Over 1 Hour script
Code: Select all
[ENABLE]
aobscanmodule(missiontime,FFCROSSROADS.exe,00 8B 83 94 02 00 00 0F 57)
alloc(newmem,$100,"FFCROSSROADS.exe"+179C04)
label(code)
label(return)
newmem:
code:
mov [rbx+00000294],394428
mov eax,[rbx+00000294]
jmp return
missiontime+01:
jmp newmem
nop
return:
registersymbol(missiontime)
[DISABLE]
missiontime+01:
db 8B 83 94 02 00 00
unregistersymbol(missiontime)
dealloc(newmem)
Nitrous will refill almost instantly after tank is run dry - As close to 'Infinite Nitrous' as you can get with this game!
Fast Nitrous Refill script
Code: Select all
[ENABLE]
aobscanmodule(nitrous,FFCROSSROADS.exe,F3 0F 59 41 1C F3 0F 59 41)
alloc(newmem,$100,"FFCROSSROADS.exe"+C296B3)
label(code)
label(return)
newmem:
cmp [rcx+20],(float)1
jne code
mov [rcx+1C],(float)0.99
mulss xmm0,[rcx+1C]
jmp return
code:
mov [rcx+1C],(float)0.01
mulss xmm0,[rcx+1C]
jmp return
nitrous:
jmp newmem
return:
registersymbol(nitrous)
[DISABLE]
nitrous:
db F3 0F 59 41 1C
unregistersymbol(nitrous)
dealloc(newmem)
Applies to one of the beginning missions, where you have to transport race fuel - This will keep the fuel from exploding if you crash
No Fuel Tank Damage script
Code: Select all
[ENABLE]
aobscanmodule(fueltankdamage,FFCROSSROADS.exe,F3 0F 5C C8 F3 0F 11 0B E9)
alloc(newmem,$100,"FFCROSSROADS.exe"+2D91AE)
label(code)
label(return)
newmem:
code:
nop 4
mov [rbx],(float)100
jmp return
fueltankdamage:
jmp newmem
nop 3
return:
registersymbol(fueltankdamage)
[DISABLE]
fueltankdamage:
db F3 0F 5C C8 F3 0F 11 0B
unregistersymbol(fueltankdamage)
dealloc(newmem)
Applies to Morocco mission, allows you to drive up to objective without arousing suspicion
No Suspicion script
Code: Select all
[ENABLE]
aobscanmodule(suspicion,FFCROSSROADS.exe,F3 0F 11 89 B0 00 00 00 C3 CC CC CC CC CC CC 48)
alloc(newmem,$100,"FFCROSSROADS.exe"+23E371)
label(code)
label(return)
newmem:
code:
mov [rcx+000000B0],(float)0
jmp return
suspicion:
jmp newmem
nop 3
return:
registersymbol(suspicion)
[DISABLE]
suspicion:
db F3 0F 11 89 B0 00 00 00
unregistersymbol(suspicion)
dealloc(newmem)
With this you can click anywhere to hack objects (No precision needed), and only one attempt unlocks everything
Fast Hacking script
Code: Select all
[ENABLE]
aobscanmodule(fasthacking,FFCROSSROADS.exe,89 87 5C 15 00 00)
alloc(newmem,$100,"FFCROSSROADS.exe"+1FD034)
label(code)
label(return)
aobscanmodule(nopreciseclick,FFCROSSROADS.exe,F3 0F 10 B8 24 15 00 00)
alloc(newmem2,$100,"FFCROSSROADS.exe"+2450AF)
label(code2)
label(return2)
newmem:
code:
mov eax,[rdi+00001528]
mov [rdi+0000155C],eax
jmp return
fasthacking:
jmp newmem
nop
return:
registersymbol(fasthacking)
newmem2:
code2:
mov [rax+00001524],(float)6.28000021
movss xmm7,[rax+00001524]
jmp return2
nopreciseclick:
jmp newmem2
nop 3
return2:
registersymbol(nopreciseclick)
[DISABLE]
fasthacking:
db 89 87 5C 15 00 00
unregistersymbol(fasthacking)
dealloc(newmem)
nopreciseclick:
db F3 0F 10 B8 24 15 00 00
unregistersymbol(nopreciseclick)
dealloc(newmem2)
This one is a little buggy, the basic point is to be able to get closer than you normally would to a vehicle you are tailing, without the enemy noticing you (Do NOT hit the vehicle you are tailing, this will cause you to be noticed, and fail)
Unseen Tailing script
Code: Select all
[ENABLE]
aobscanmodule(tailing,FFCROSSROADS.exe,F3 0F 58 03 F3 0F 11 03)
alloc(newmem,$100,"FFCROSSROADS.exe"+2D9191)
label(code)
label(return)
newmem:
code:
nop 4
mov [rbx],(float)0
jmp return
tailing:
jmp newmem
nop 3
return:
registersymbol(tailing)
[DISABLE]
tailing:
db F3 0F 58 03 F3 0F 11 03
unregistersymbol(tailing)
dealloc(newmem)
I am still working on more as I progress through the game, so I should have another updated table shortly!
- Attachments
-
- FFCROSSROADS_RT_v1.1.ct
- (885.6 KiB) Downloaded 104 times
- ArmY of 0n3
- Table Makers
- Posts: 279
- Joined: Fri May 19, 2017 11:21 pm
- Reputation: 405
Re: FAST AND FURIOUS CROSSROADS TABLE
Freeze AI \ Enemy Can't Escape tested on v1.0.0.0.0790
Code: Select all
[ENABLE]
aobscanmodule(_AobFreezeAI,PhysX3_x64.dll,8B 47 68 89 42 18)
alloc(newmem,$100,PhysX3_x64.dll)
label(code)
label(return)
newmem:
code:
cmp byte ptr [rdx+1C],0
jne @f
mov eax,[rdi+68]
jmp return
@@:
mov eax,[rdi+68]
mov [rdx+18],eax
jmp return
_AobFreezeAI:
jmp newmem
nop
return:
registersymbol(_AobFreezeAI)
[DISABLE]
_AobFreezeAI:
db 8B 47 68 89 42 18
unregistersymbol(_AobFreezeAI)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "PhysX3_x64.dll"+1B5EF6
"PhysX3_x64.dll"+1B5ED8: 8B 47 54 - mov eax,[rdi+54]
"PhysX3_x64.dll"+1B5EDB: 89 42 04 - mov [rdx+04],eax
"PhysX3_x64.dll"+1B5EDE: 8B 47 58 - mov eax,[rdi+58]
"PhysX3_x64.dll"+1B5EE1: 89 42 08 - mov [rdx+08],eax
"PhysX3_x64.dll"+1B5EE4: 8B 47 5C - mov eax,[rdi+5C]
"PhysX3_x64.dll"+1B5EE7: 89 42 0C - mov [rdx+0C],eax
"PhysX3_x64.dll"+1B5EEA: 8B 47 60 - mov eax,[rdi+60]
"PhysX3_x64.dll"+1B5EED: 89 42 10 - mov [rdx+10],eax
"PhysX3_x64.dll"+1B5EF0: 8B 47 64 - mov eax,[rdi+64]
"PhysX3_x64.dll"+1B5EF3: 89 42 14 - mov [rdx+14],eax
// ---------- INJECTING HERE ----------
"PhysX3_x64.dll"+1B5EF6: 8B 47 68 - mov eax,[rdi+68]
"PhysX3_x64.dll"+1B5EF9: 89 42 18 - mov [rdx+18],eax
// ---------- DONE INJECTING ----------
"PhysX3_x64.dll"+1B5EFC: 8B 07 - mov eax,[rdi]
"PhysX3_x64.dll"+1B5EFE: 89 42 40 - mov [rdx+40],eax
"PhysX3_x64.dll"+1B5F01: 8B 47 04 - mov eax,[rdi+04]
"PhysX3_x64.dll"+1B5F04: 89 42 44 - mov [rdx+44],eax
"PhysX3_x64.dll"+1B5F07: 8B 47 08 - mov eax,[rdi+08]
"PhysX3_x64.dll"+1B5F0A: 89 42 48 - mov [rdx+48],eax
"PhysX3_x64.dll"+1B5F0D: 8B 47 10 - mov eax,[rdi+10]
"PhysX3_x64.dll"+1B5F10: 89 42 50 - mov [rdx+50],eax
"PhysX3_x64.dll"+1B5F13: 8B 47 14 - mov eax,[rdi+14]
"PhysX3_x64.dll"+1B5F16: 89 42 54 - mov [rdx+54],eax
}
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