SunBeam's infinite clip/fast fire script is a lot of fun to use. Works exactly like the regular Infinite Ammo option, aka it affects rocks, traps, etc, in that it gives all of those infinite ammo as well as boosting the rate of how fast you can use them. Melting machines with rapid fire lol.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
SunBeam's infinite clip/fast fire script is a lot of fun to use. Works exactly like the regular Infinite Ammo option, aka it affects rocks, traps, etc, in that it gives all of those infinite ammo as well as boosting the rate of how fast you can use them. Melting machines with rapid fire lol.
SunBeam's infinite clip/fast fire script is a lot of fun to use. Works exactly like the regular Infinite Ammo option
SunBeam's God Mode, Infinite Ammo, and Infinite Clip/Fast Fire scripts just toggle the three settings in g_DebugSettings at 0x24, 0x28, and 0x34. They don't do anything more than that.
Doesn't OFFSET +34 of Debug Features do this already?
No. The debug option requires you to click-click-click to fire multiple arrows in batches. "Full auto" sounds like you can just hold the left mouse button down.
SunBeam's infinite clip/fast fire script is a lot of fun to use. Works exactly like the regular Infinite Ammo option
SunBeam's God Mode, Infinite Ammo, and Infinite Clip/Fast Fire scripts just toggle the three settings in g_DebugSettings at 0x24, 0x28, and 0x34. They don't do anything more than that.
Doesn't OFFSET +34 of Debug Features do this already?
No. The debug option requires you to click-click-click to fire multiple arrows in batches. "Full auto" sounds like you can just hold the left mouse button down.
Sounds like not a big deal having to pull a trigger constantly, but I can understand people just want to hold for sake of ease. I don't mind the flicking the trigger. Features are there to use, you want something more of ease you might as well try to find it yourself at that point.
right now Mod coils is one of my priorities and as well file structure. Seeing if I can find base values of parameter files for the game so that you have them always loaded on start.
Hi SunBeam! Thank you for your awesome work! Is there any way to automate all this actions in CE table to leave restricted area just by clicking parameter in CE?
In addition, in some videos from Guerilla there are a couple of shots of the developer screen with the following functions:
- a free camera with which you can fly all over the map anywhere
- editor mode, by enabling which you can see properties and manage all objects in the world
Maybe the game has such hidden switches? If they forgot to remove Horizon parts in the Kojima game, I doubt they removed the developer tools from the game.
Here is a video with a lot of developer screens in it
Timecode 1
Timecode 2
For example there are definetly presented settings like:
- Override weather conditions (bool)
- Wind direction
- Wind speed
- Precipitation
- Wetness
- Temperature
- Humidity
- Cloud density
- Cloud type
- Cirrus density
- PBD MaxDistance tweak
- Show Placement Layer Window
- Show Placement Job Window
- Show Placement Mesh Window
SunBeam's God Mode, Infinite Ammo, and Infinite Clip/Fast Fire scripts just toggle the three settings in g_DebugSettings at 0x24, 0x28, and 0x34. They don't do anything more than that.
Yeah, the only thing "SunBeam"-ish in all of that is no table/trainer out there uses those With names. So "SunBeam's" is just about that; the rest is "developers'"
Hi SunBeam! Thank you for your awesome work! Is there any way to automate all this actions in CE table to leave restricted area just by clicking parameter in CE?
For sure I was just bored of doing a script, plus people always ask me "how did you do it?", therefore you have my process of thought there. Just head to the address specified in the post, Memory View, Tools, Auto Assemble and in the window opening up, Template, Full Injection. The when the code is generated in the script, replace the prologue (push bla) with ret. Should be fairly simple.
In addition, in some videos from Guerilla there are a couple of shots of the developer screen with the following functions:
- a free camera with which you can fly all over the map anywhere
- editor mode, by enabling which you can see properties and manage all objects in the world
"editor mode".. That's the visual Decima editor. Game wasn't shipped with that As far as free camera, do show a video with that.
Here is a video with a lot of developer screens in it
Timecode 1 [snip]
Timecode 2 [snip]
For example there are definetly presented settings like:
- Override weather conditions (bool)
- Wind direction
- Wind speed
...[snip]...
- Cirrus density
- PBD MaxDistance tweak
- Show Placement Layer Window
...
[snip]
...
- Show Simulation Debug View
It may be useful for researching of developer features in game, seams to me there a ton of useful triggers/settings/parameters
Those timecodes you've set in the video doesn't seem to be in-game but rather an editor of sorts.
Yeah just checked np just wondering it's pretty rare i know i was a preorder bonus for EU and a bonus for Gamestop Preorders in the US. Here's to hoping we can find it in CE or by mods.
If the PS4 saves are usable on the PC version I could get a save with the Preorder stuff in a couple of days and upload it.
Yes we can use ps4 save after decrypted. When you have the save, if you don’t know how decrypt, upload it here so i can decrypt it and then upload here again . After that we must wait only SunBeam or Marcus101RR that find a way to search the item id for have the armor in all other save. Maybe HZD is like ACOrigins or ACOddyssey
Here are the saves as promised, not decrypted, and 99% sure they contain the Nora Lookout Armor and Bow (Game wasn't installed for me to double check, but I do own the DLC for sure and claimed it in my playthrough).
Has anyone been able to find details on the third person camera? I really want to lock it in place so it doesn't move from shoulder to shoulder every time I strafe.