I made a few try but; i'm a moron and i dont understand how to use the table (possible but not probable) or it's not possible for now. This is the point, tha game has modification, every modification has it own values, like this:
50% Damage / 33% Handling / 17% Freeze
49% Tear / 25% Damage / 17% Fire
67% Handling / 25% Damage / 17% Corruption
50% Corruption / 33% Handling / 17% Shock
47% Damage / 24% Tear / 16% Fire
46% Shock / 23% Damage / 15% Fire
What im try to do, its to find a way to edit those values, so a 50% Corruption / 33% Handling / 17% Shock can tranform in to a 50% Corruption / 50% Handling / 50% Shock
in all honesty, i'd be interested in multipliers, rather than out right max everything, this way the game isn't to grindy, but still fun, it's why i mostly use tables for the exp multipliers and such, for this, gathering, shards and xp would be perfect.
Shards is a simple 4 byte value, super easy to find and manipulate. Makes things a LOT easier from the start.
Talent points is also the same, 4 byte value, easy to find.
XP ist also 4 byte, but it's counting all XP for all levels, so you can't just look for what you see in the HUD.
But "unknown initial value" and then "incremented by X" works very well.
I noticed however that when I give myself too many levels at once, the game crashes.
So going from 100.000 XP (around lvl14) to 300.000 or even just to 200.000 crashed the game every time I tried it.
So don't be greedy
Or bind a key to it with "increment by 10.000" or something like that. Should be safer.
nah, i was talking more like increasing the rate you can xp like 10x Exp gain, 5x the amount of resources/shards, that kind of thing, i like being able to run around do everything, but still level at a decent pace without having to grind all that much, the fearlessrevolution trainer has an Experience multiplier that can go as high as 16x the amount you gain, just lacking a gathering one for resources and shards.
it works, but it also seems to effect the bow and how many arrows it has ready to fire, but other wise it is pretty much what i was looking for, seems to have like 5 arrows loaded at once, i had 7, fired bow, lost 5, for a quick code that is pretty good, apart from that it is near perfect, cheers
^ It doesn't work on picking up, but selling/buying. Furthermore, it's generic (there's no filter in there). I'd advise not to use it if you don't wanna fuck up more you shit.
I made a few try but; i'm a moron and i dont understand how to use the table (possible but not probable) or it's not possible for now. This is the point, tha game has modification, every modification has it own values, like this:
50% Damage / 33% Handling / 17% Freeze
49% Tear / 25% Damage / 17% Fire
67% Handling / 25% Damage / 17% Corruption
50% Corruption / 33% Handling / 17% Shock
47% Damage / 24% Tear / 16% Fire
46% Shock / 23% Damage / 15% Fire
What im try to do, its to find a way to edit those values, so a 50% Corruption / 33% Handling / 17% Shock can tranform in to a 50% Corruption / 50% Handling / 50% Shock
Is it feasible or not?
It should be, unless there is a unique uuid for these we might be fucked
Might be a similar system to what AC Odyssey has. Each modifier type probably has an ID, and the value has a different ID as well I guess.
I know you can get 7,9,12% Damage, etc. as standalones as well.
i'd imagine they are unique in a way, but lets hope they are purely random 1,2,3 and value limits. If they are making custom mod coils should be possible.
Might be a similar system to what AC Odyssey has. Each modifier type probably has an ID, and the value has a different ID as well I guess.
I know you can get 7,9,12% Damage, etc. as standalones as well.
i'd imagine they are unique in a way, but lets hope they are purely random 1,2,3 and value limits. If they are making custom mod coils should be possible.
[Link] In this page are detailed the rules about modifications. It appears that aside from some specifics rules about the type of modifications, the bounses are randomly generated every time we find one in the game.
I would also love to be able to edit weapons/armor bonuses, out of my current capacity so i am going to wait and hope while playing the game so there is worst punition i guess
And also being able to raise the number of slots on a armor/weapon to 3 or even more
Being able to repopulate the bluegleam merchants armor/weapojn selection would be nice too since if you bought their master armors/weapons already before changing into new game + they don't sell the adept versions, not that that matters all that much.