ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7

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_Gonzo_
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ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7

Post by _Gonzo_ »

opengl version of game.
options:

+ instant research
+ instant vehicle production
+ zero damage
+ instant build
+ resources
+ vehicle inf fuel
+ no experience cap(wip..)

Launch game, go to mission, activate "Edit resource's", set amount, disable(affect all you're warehouse's)..
if not disabled = inf resources

known bugs\feature:
exp cap work for combat skill..
instant vehicle production when enabled don't require electricity
instant research completely broken.. just build lab and you can research without scientist inside and electricity)
zero damage broke recycle building. disable it or you cannot disassemble you're buildings\veh

p.s.

sry for table size. when i'm done with this game, i remove unnecessary text\data from table..

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
OwarOGL_SGUI.CT
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Last edited by _Gonzo_ on Fri Sep 11, 2020 9:48 pm, edited 10 times in total.

amunak
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Re: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +1

Post by amunak »

Hey! do you still (plan) working on this? I've been extremely unlucky, trying to play OW in a new, fun way for *years* now and every time I look into it I find out I have too new of a game version. I'm mainly looking forward to zero damage / infinite health.

I tried looking into making a cheat myself, but I never succeeded; this game seems to be pretty hard to mod even with some basic knowledge of assembly and a decent knowledge of programming.

Anyway, thanks for your work.

_Gonzo_
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Re: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +1

Post by _Gonzo_ »

yep im do it) in fact this game easy to cheat)) just find health, then set breakpoint to access. and you can find some instructions that read only player units\buildings\vehicles. now you can get offset 14 as id(01010100).

if i have enough time in this week - i release it before weekend))

muanime
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Re: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7

Post by muanime »

script not working on version 3.0.9.286.

Alaeddine
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Re: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7

Post by Alaeddine »

hi, is there a new script for version 3.0.9.305

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Xaenyr
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Re: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7

Post by Xaenyr »

The two Scripts not working on version 3.0.10.308. Great thanks in advance for the update

_Gonzo_
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Re: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7

Post by _Gonzo_ »

Maybe this week or later i make update

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Re: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7

Post by _Gonzo_ »

hello... do you guys still need this cheat table? cuz in steam workshop you can obtain hackmod, and this thing can do much more than my table:)

amunak
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Re: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7

Post by amunak »

_Gonzo_ wrote:
Mon Oct 17, 2022 5:18 am
hello... do you guys still need this cheat table? cuz in steam workshop you can obtain hackmod, and this thing can do much more than my table:)
Oh, really? Do you have a link? (Edit: [Link], nice) I think a cheat table would still be great, but the issue is that when they release the next update it'll probably break again. x)

I'd actually love to even learn how to figure out the addresses and make something myself but I'm not sure OW is a good game to learn it on as it seems complex with its memory.

flushacheated
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Re: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7

Post by flushacheated »

i use old windows calculator in programmer mode and in Hex value to find the base adress values

so basically adress are

combat 212250C
building ( combat adress + 4 in Hex ) 212250C +4 =2122510
mechanic ( building adress + 4 in Hex ) 212250C +8 =2122510 +4 =2122514
science ( mechanic adress + 4 in Hex ) 212250C +12=2122514 +4 = 2122518

if i find the value for health . i just have to add +240 in Hex to the adress to find the combat adress
"Resources

Just find excact value 2-3x times.
The memories is 4-byte, in order Boxes, Oil, Siberit.
If Adress of Boxes are B00004a0 then adress of oil is B00004a4
and siberit is B00004a8 {just plus 4}

Health

Full Health have value "1000", just find that excact value whne unit have full health, then wound it, search decreased value, then wound again...

Experimence

For some strange reason, experimence value is multiplied by 30 and add some random number 0-29.
For example, if you have 1200 in Combat experimence, value in memory will be 36000-36030. Just search values between 2x times, and you will find 2 memories.
First(with lower adress) is just showing value for selected units(we will use that value latter)
Second, is value, what we want. Rasie it as much as you want biggrin.png

The adresses experimence is in order, Combat, Building, Machinery, Science. So when Combat is 0CAAAC adres of Building will be 0CAAAC plus 4 = 0CAAB0 etc., it save some time...

If you want find adresses of other unit, just select new unit, look at Value of First exp adress we found, then search for excact value...also save much time.

I hope someone will use it, enjoy game"

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