Fairy Tail

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ImpalaPUA
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Fairy Tail

Post by ImpalaPUA »



v1.85
-Max bonds by having a party (still have to talk to the people to officially rank up)

v1.8
-Magical Foundation Points Don't Decrease
--They stay at 2000 when you rank up
-No level req for magical foundation
--Can rank up at level 1
-Magical Foundation Points Address
--view crystal then select character
--This is incase your character doesn't have 2000. You can highlight him and set it to 2000 so you can rank up and stay at 2000 from there

v1.75
-Added a one hit kill script (doesn't work with Inf HP, don't feel like combining the scripts to make both work)
--Sets enemy HP to 0, so all you need to do is a basic attack to win the fight
--Made this to do 99 monster links, one of the monsters has a ton of HP, and this finishes it easily
--May not work on bosses and such, since I am in epilogue and didn't test it much

v1.71
-Added Damage Multiplier made by DhaosCollider

v1.7
-Always MAX Awakening

v1.6
-Always MAX Guage

v1.5
-XP Multiplier

v1.41
-Works for both steam and non steam versions

v1.4
-Instant Subdue Quest Finish
--These are the quests that you have to hunt X amount of monsters, enable and it instantly finishes them for you
-Infinite Item Usage in Battle

v1.31
-Remove selling items makes it 99, infinite items is the same thing
-Grayed out stats so you know you cant change them

v1.3
-Infinite HP
--Might still die if a hit causes more damage than your total health, haven't tested
-Infinite MP

v1.25
-Selling an item gives you 99
--Alternate to setting inventory to 99 and risking changing key items
-Fixed 99 of every item owned to include more items

v1.2
-Character Stats
--Added max HP/MP
-99 of every item owned (shouldn't affect key items, use at your own risk)
-Nikora's Reward Level
--Finds address to the amount of candys you've given Nikora
--If you change to 49 and turn in at least 1 candy, it will give you everything
--Save inside lucys house, Check box, turn in 1 candy, get the address, load save, change to 49, turn in candy, profit

v1.1
-Character Stats

v1.0
-Infinite Items
-Jewels
-Fairy Points

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
FAIRY_TAIL.CT
v1.85
(427.02 KiB) Downloaded 361 times
FAIRY_TAIL.CT
v1.8
(425 KiB) Downloaded 123 times
FAIRY_TAIL.CT
v1.75
(399.85 KiB) Downloaded 34 times
FAIRY_TAIL.CT
v1.71
(397.21 KiB) Downloaded 904 times
FAIRY_TAIL.CT
v1.7
(396.93 KiB) Downloaded 191 times
FAIRY_TAIL.CT
v1.6
(394.69 KiB) Downloaded 37 times
FAIRY_TAIL.CT
v1.5
(392.26 KiB) Downloaded 33 times
FAIRY_TAIL.CT
v1.41
(391.99 KiB) Downloaded 141 times
FAIRY_TAIL.CT
v1.4
(385.87 KiB) Downloaded 396 times
FAIRY_TAIL.CT
v1.31
(376.55 KiB) Downloaded 64 times
FAIRY_TAIL.CT
v1.3
(378.62 KiB) Downloaded 19 times
FAIRY_TAIL.CT
v1.25
(110.83 KiB) Downloaded 54 times
FAIRY_TAIL.CT
v1.2
(108.99 KiB) Downloaded 52 times
FAIRY_TAIL.CT
v1.1
(15.15 KiB) Downloaded 60 times
FAIRY_TAIL.CT
Initial
(10.65 KiB) Downloaded 73 times
Last edited by ImpalaPUA on Mon Aug 03, 2020 1:44 pm, edited 18 times in total.

mangas1991
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Re: Fairy Tail

Post by mangas1991 »

no fonctionnal for Hoodlum version : s

EarlOfHam
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Re: Fairy Tail

Post by EarlOfHam »

Have you looked at implementing stat pointers yet? Finding the values is easy, but the stats reset to their actual values everytime a battle ends, a lacrima is changed or a save is loaded. Saving while the stats are altered also does not help.

Plus, when I try to search for the opcode I only find a black one which hasn't been written to in over an hour of playing normally. I am at a dead end.

EDIT: Thanks for doing this by the way! :D

ImpalaPUA
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Re: Fairy Tail

Post by ImpalaPUA »

EarlOfHam wrote:
Thu Jul 30, 2020 7:43 pm
Have you looked at implementing stat pointers yet? Finding the values is easy, but the stats reset to their actual values everytime a battle ends, a lacrima is changed or a save is loaded. Saving while the stats are altered also does not help.

Plus, when I try to search for the opcode I only find a black one which hasn't been written to in over an hour of playing normally. I am at a dead end.

EDIT: Thanks for doing this by the way! :D
I think I added what you were wanting

Cheats may be added slow, I want to experience the game and not just make cheats for it :D

EarlOfHam
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Re: Fairy Tail

Post by EarlOfHam »

ImpalaPUA wrote:
Thu Jul 30, 2020 8:03 pm

I think I added what you were wanting

Cheats may be added slow, I want to experience the game and not just make cheats for it :D
Sure, I don't expect you to have this table done by tomorrow or anything, take your time. Plus, I only really cared about the stats anyway.

Would you care to explain to me how you found the actual opcodes for the stats? I have tried to get into making tables multiple times now, but had issues every time. Like I already mentioned, this time I found a single non-permanent address which wrote to a stats address, so I thought it would just be a double pointer, but then nothing wrote to that adress in over an hour of playing. How did you find the permanent one?

EDIT: Only the experience pointer works for me. HP and MP affect their current values, not the max ones and every other stat pointer does nothing.

ImpalaPUA
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Re: Fairy Tail

Post by ImpalaPUA »

Not needed
Last edited by ImpalaPUA on Thu Jul 30, 2020 8:53 pm, edited 1 time in total.

ImpalaPUA
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Re: Fairy Tail

Post by ImpalaPUA »

The next update fixes the 99 of items owned
Last edited by ImpalaPUA on Thu Jul 30, 2020 9:20 pm, edited 2 times in total.

EarlOfHam
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Re: Fairy Tail

Post by EarlOfHam »

ImpalaPUA wrote:
Thu Jul 30, 2020 8:42 pm

This one has max HP and MP
They reset once you leave battle though. I had the same problem when I was trying to do this myself. Maybe you should work with the Lacrima equip screen instead? When I changed the stats there, they also switched back after leaving battle, loading a save or changig a Lacrima, but at least they did something.

No stress though.

ImpalaPUA
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Re: Fairy Tail

Post by ImpalaPUA »

EarlOfHam wrote:
Thu Jul 30, 2020 9:16 pm
ImpalaPUA wrote:
Thu Jul 30, 2020 8:42 pm

This one has max HP and MP
They reset once you leave battle though. I had the same problem when I was trying to do this myself. Maybe you should work with the Lacrima equip screen instead? When I changed the stats there, they also switched back after leaving battle, loading a save or changig a Lacrima, but at least they did something.

No stress though.
What are you trying to do?

I see what you mean, HP in battle is different than those addresses

JohnStrestaTella
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Re: Fairy Tail

Post by JohnStrestaTella »

ImpalaPUA wrote:
Thu Jul 30, 2020 9:19 pm
What are you trying to do?
Dude, stats will reset if you restart the game and/or use the Lacrima items. Therefore editing them will become useless. You should remove the character stats from the table.

EarlOfHam
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Re: Fairy Tail

Post by EarlOfHam »

ImpalaPUA wrote:
Thu Jul 30, 2020 9:19 pm

What are you trying to do?
I was trying to make my own table for stat pointers, but couldn't find a permanent address which pointed to the stats. However, my temporary stats at least did have an effect for one battle before reverting.

Your table currently:

EXP: works
HP and MP: "work", reset after one battle
stats: do not work

You used the values which you found while looking at the "Status" screen, correct?

My table:

HP, MP and stats: "work", reset after one battle

I used the values I found while switching Lacrima around, and they did have an effect, I just couldn't find a permanent address(and I also don't know how to write scripts).

Obviously, you are much more experienced than I am and so maybe you can find a way to implement working permanent stat pointers based on the "Lacrima" screen, since the "Status" screen does not seem to work.

EarlOfHam
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Re: Fairy Tail

Post by EarlOfHam »

JohnStrestaTella wrote:
Thu Jul 30, 2020 9:53 pm

Dude, stats will reset if you restart the game and/or use the Lacrima items. Therefore editing them will become useless. You should remove the character stats from the table.
Not only that, they reset after every battle as well. Plus, the stat pointers in their table(ATK, DEF, LUC, SPE) have no effect in the first place. I had made an experimental table which used addresses I found using the Lacrima screen, which also reset after every battle, but at least they had an effect for that battle.

JohnStrestaTella
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Re: Fairy Tail

Post by JohnStrestaTella »

EarlOfHam wrote:
Thu Jul 30, 2020 9:54 pm
Obviously, you are much more experienced than I am and so maybe you can find a way to implement working permanent stat pointers based on the "Lacrima" screen, since the "Status" screen does not seem to work.
He won't. The game has BASE values (not that hard to find via trace), which reset on game restart and ADD value which are based on Lacrima items. Then there are LEVEL values which are based on you current level. You cannot edit (enter any number you want) on any of these values which are permanently effecting your stats, without any cheat activated. Not tested editing Lacrima item values but I highly doubt the savegame contains them, likely they only contains the item ID.

ImpalaPUA
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Re: Fairy Tail

Post by ImpalaPUA »

The point of them being in the table is partly for me too since I can use them for other cheats

It's just extra information in the table

I grayed them out in next release so people know you can't change them

ImpalaPUA
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Re: Fairy Tail

Post by ImpalaPUA »

-Instant Subdue Quest Finish
--These are the quests that you have to hunt X amount of monsters, enable and it instantly finishes them for you

These are repeatable and don't matter if you insta finish them

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