GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

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Akira
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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by Akira »

TheLostviking wrote:
Sat Oct 22, 2022 6:50 am
Did you have some kind of help i was intended to see?
You asked for the CT the guy used to fix his issue and I told you where to find the owner of that table, where you can btw also find a link to it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by Akira »


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Mak&Me
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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by Mak&Me »

nscovil88 wrote:
Mon Oct 17, 2022 7:32 pm
That happened to me. It has to do with the fact that it doesn't freeze the number of in game days (total time played). You have to adjust the total time. I think I found a CE on Nexus mods that allows you to change the total time played if it's not on this one.

I just zeroed it out and then added zeroes until I could sleep. IE 1000 then 10000 then 1000000 etc. See what works.
Thanks for the tip! Worked like a charm :D

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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by bbauti »

Hello! Will there be an option to spawn / give items?

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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by SevenKalmia »

Akira wrote:
Sun Oct 23, 2022 5:11 am
Updated my table:
viewtopic.php?p=249903#p249903
Thanks for updating! Inf. Planks causes the game to crash upon attempting to complete a wall.

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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by sanedecline »

Best to use the inf to fill a palette, then turn off and use the palette. However 1.1 was just released, not sure if anything works still. Pitty, this table is a great time saver.
Edit: Inf plank doesn't work under 1.1, some stuff still does though like inf stam and inf jumping

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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by slashdogz »

Hi, Inf. Item Durability doesnt seem to be working, mind taking a look on what is happening?

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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by happy »

not work

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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by rdreyar »

For inf planks you can just pick up 5 drop 2 pick up 2 etc and then lock it in

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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by joshyy917 »

Unfortunately with the latest MS version (1.1.3.4005 Rel) some functions are not working/causing crahses.
Inventory function disrupts items ending in crashing
When using inf planks/inf plank carry some planks might get stuck to the sprite if planks are getting loaded or unloaded too fast.
red map marker, could not find out what it is for no change was perceived when activating
client side teleprotation not working
host side teleportation not working
movement - swiming sprinting if changes = crash

the rest:
god mode
ghost mode
inf helath
inf stamina
inf food
inf water
inf breath
inf jumping
inf items
inf dura (sometimes have to activate it 2-3 times to kick in but does the trick)
incr stack
time dilation
gravity

In the middle was one hit kill which ruins the hidden trasures.
if 1hitkill is active and you dig up something it will not spawn and the location will remain looted.

were a-okay, thanks for the good job.
would be nice to have an update though :P;)

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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by NotoiGamer »

Hopefully I can see an update!

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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by anon9 »

This should work for crafting/dropping/arrows for the GamePass version. You need at least a stack of 2. First code is for arrows and dropping full stacks. Second is for dropping partial stacks. Last one is for deposits (single item deposits. Turn off for stack deposits. Only turn on if in active use).

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Inf Arrows/Max Stacks"</Description>
      <Options moActivateChildrenAsWell="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Maine-WinGDK-Shipping.exe
  Author : Anon-9

  This script attempts to stop full stacks from being lost. Also arrows.
}

[ENABLE]

aobscanmodule(funNoAmmoConsume,Maine-WinGDK-Shipping.exe,0F 4D CF 03 D6) // should be unique
alloc(newmem,$1000,funNoAmmoConsume)

label(code)
label(return)

newmem:

code:
  cmovg ecx,eax
  je return
  add edx,esi
  jmp return

funNoAmmoConsume:
  jmp newmem
return:
registersymbol(funNoAmmoConsume)

[DISABLE]

funNoAmmoConsume:
  db 0F 4D CF 03 D6

unregistersymbol(funNoAmmoConsume)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Maine-WinGDK-Shipping.exe+14128AF
Maine-WinGDK-Shipping.exe+141289F: C3                    - ret 
Maine-WinGDK-Shipping.exe+14128A0: E8 2B 47 01 00        - call Maine-WinGDK-Shipping.exe+1426FD0
Maine-WinGDK-Shipping.exe+14128A5: 8B 93 20 01 00 00     - mov edx,[rbx+00000120]
Maine-WinGDK-Shipping.exe+14128AB: 3B F8                 - cmp edi,eax
Maine-WinGDK-Shipping.exe+14128AD: 8B C8                 - mov ecx,eax
// ---------- INJECTING HERE ----------
Maine-WinGDK-Shipping.exe+14128AF: 0F 4D CF              - cmovge ecx,edi
// ---------- DONE INJECTING  ----------
Maine-WinGDK-Shipping.exe+14128B2: 03 D6                 - add edx,esi
Maine-WinGDK-Shipping.exe+14128B4: 79 04                 - jns Maine-WinGDK-Shipping.exe+14128BA
Maine-WinGDK-Shipping.exe+14128B6: 33 C9                 - xor ecx,ecx
Maine-WinGDK-Shipping.exe+14128B8: EB 05                 - jmp Maine-WinGDK-Shipping.exe+14128BF
Maine-WinGDK-Shipping.exe+14128BA: 3B D1                 - cmp edx,ecx //for Partial Stacks
Maine-WinGDK-Shipping.exe+14128BC: 0F 4C CA              - cmovl ecx,edx
Maine-WinGDK-Shipping.exe+14128BF: 89 8B 20 01 00 00     - mov [rbx+00000120],ecx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>11</ID>
          <Description>"Inf Partial Stacks"</Description>
          <LastState Activated="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Maine-WinGDK-Shipping.exe
  Author : Anon-9

  This script attempts to stop dropping from lowering stack
}

[ENABLE]

aobscanmodule(funNoDropDraiNTest,Maine-WinGDK-Shipping.exe,3B D1 0F 4C CA 89 8B) // should be unique
alloc(newmem,$1000,funNoDropDraiNTest)

label(code)
label(return)

newmem:

code:
  cmp edx,ecx
  cmovl ecx,edx
  cmp edi,01 //helps ignore pickups.
  je return
  cmp ecx,edi
  cmovl ecx,edi
  jmp return

funNoDropDraiNTest:
  jmp newmem
return:
registersymbol(funNoDropDraiNTest)

[DISABLE]

funNoDropDraiNTest:
  db 3B D1 0F 4C CA

unregistersymbol(funNoDropDraiNTest)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Maine-WinGDK-Shipping.exe+14128BA

funNoAmmoConsume: E9 4C D7 BD FE        - jmp 7FF68FCF0000 //For Max Stacks
Maine-WinGDK-Shipping.exe+14128B4: 79 04                 - jns Maine-WinGDK-Shipping.exe+14128BA
Maine-WinGDK-Shipping.exe+14128B6: 33 C9                 - xor ecx,ecx
Maine-WinGDK-Shipping.exe+14128B8: EB 05                 - jmp Maine-WinGDK-Shipping.exe+14128BF
// ---------- INJECTING HERE ----------
Maine-WinGDK-Shipping.exe+14128BA: 3B D1                 - cmp edx,ecx
// ---------- DONE INJECTING  ----------
Maine-WinGDK-Shipping.exe+14128BC: 0F 4C CA              - cmovl ecx,edx
Maine-WinGDK-Shipping.exe+14128BF: 89 8B 20 01 00 00     - mov [rbx+00000120],ecx
Maine-WinGDK-Shipping.exe+14128C5: 3B F9                 - cmp edi,ecx
Maine-WinGDK-Shipping.exe+14128C7: 74 14                 - je Maine-WinGDK-Shipping.exe+14128DD
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>15</ID>
      <Description>"No Single Deposit Consume"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Maine-WinGDK-Shipping.exe
  Author : Anon-9

  This script attempts to ignore single item deposits
}

[ENABLE]

aobscanmodule(funNoDepositeConsume,Maine-WinGDK-Shipping.exe,29 BB 20 01 00 00) // should be unique


funNoDepositeConsume:
  nop 6
return:
registersymbol(funNoDepositeConsume)

[DISABLE]

funNoDepositeConsume:
  db 29 BB 20 01 00 00

unregistersymbol(funNoDepositeConsume)

{
// ORIGINAL CODE - INJECTION POINT: Maine-WinGDK-Shipping.exe+143CDBE

Maine-WinGDK-Shipping.exe+143CDB9: 40 84 ED              - test bpl,bpl
Maine-WinGDK-Shipping.exe+143CDBC: 74 14                 - je Maine-WinGDK-Shipping.exe+143CDD2
// ---------- INJECTING HERE ----------
Maine-WinGDK-Shipping.exe+143CDBE: 29 BB 20 01 00 00     - sub [rbx+00000120],edi
// ---------- DONE INJECTING  ----------
Maine-WinGDK-Shipping.exe+143CDC4: 48 8D 8B D0 00 00 00  - lea rcx,[rbx+000000D0]
Maine-WinGDK-Shipping.exe+143CDCB: 33 D2                 - xor edx,edx
...
Maine-WinGDK-Shipping.exe+143CDE9: C3                    - ret 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

acecel
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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by acecel »

Akira wrote:
Sun Oct 23, 2022 5:11 am
Updated my table:
viewtopic.php?p=249903#p249903
I tried to find your table following multiple links you posted but none worked and i read all the topic and i can't find it :oops:
Could you post a new link to it ?

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Akira
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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by Akira »

acecel wrote:
Sun Dec 24, 2023 4:16 am
Akira wrote:
Sun Oct 23, 2022 5:11 am
Updated my table:
viewtopic.php?p=249903#p249903
I tried to find your table following multiple links you posted but none worked and i read all the topic and i can't find it :oops:
Could you post a new link to it ?
No idea what happened but looks like my table post got deleted?!
Pretty weird, no idea man.

But it's updated for my patrons only anyways so the public version was a little outdated.

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FakeRex
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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3

Post by FakeRex »

Thanks M$

viewtopic.php?t=25190

You can post it again, unsure if they will go after it again
Akira wrote:
Sun Dec 24, 2023 4:53 am
acecel wrote:
Sun Dec 24, 2023 4:16 am
Akira wrote:
Sun Oct 23, 2022 5:11 am
Updated my table:
viewtopic.php?p=249903#p249903
I tried to find your table following multiple links you posted but none worked and i read all the topic and i can't find it :oops:
Could you post a new link to it ?
No idea what happened but looks like my table post got deleted?!
Pretty weird, no idea man.

But it's updated for my patrons only anyways so the public version was a little outdated.

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