Those stats are set after getting the item. The only things that increase on upgrade is the damage and certain minor stats, like critical and sacred art damage. They increase on +3 and +5 I believe and will turn green when upgrading.
oh sorry, i mean the raid weapons. i mean they get 10 points, after updating from +4 to +5 because they get from 3 to 4 Stars.
If you wanna add the weapons, then just give yourself the +0 version, then upgrade them manually.
sry for stalking again... where can i find the newest table with raid items?
I farmed a dozen Midnight Sun katanas and these are the best stats I found:
VIT & DEX: 37
Crit: 5 (6 is an error in the spreadsheet I guess)
Sacred Arts: 46
Attachments: Divine Blade + Galvanize
I farmed a dozen Midnight Sun katanas and these are the best stats I found:
VIT & DEX: 37
Crit: 5 (6 is an error in the spreadsheet I guess)
Sacred Arts: 46
Attachments: Divine Blade + Galvanize
SA what 46 dmg? acc? def ? apples? sry but sacred arts has many value types so SA 46 isnt saying anything
Is there any way to fill inventory with "x" of each legal (non-quest)/non-gamebreaking material,resource, food, potion, etc? This would be amazing to implement...
I farmed a dozen Midnight Sun katanas and these are the best stats I found:
VIT & DEX: 37
Crit: 5 (6 is an error in the spreadsheet I guess)
Sacred Arts: 46
Attachments: Divine Blade + Galvanize
SA what 46 dmg? acc? def ? apples? sry but sacred arts has many value types so SA 46 isnt saying anything
Is there any way to fill inventory with "x" of each legal (non-quest)/non-gamebreaking material,resource, food, potion, etc? This would be amazing to implement...
i don't think there is a way of generating the items outright, you have to get a "fodder" and just replace the ID with the item you want.
Is there any way to fill inventory with "x" of each legal (non-quest)/non-gamebreaking material,resource, food, potion, etc? This would be amazing to implement...
i don't think there is a way of generating the items outright, you have to get a "fodder" and just replace the ID with the item you want.
For now the only thing you can do is to use the "Item Highlighted" to change the amount and the ids to fill your inventory.
I really want to learn the scan methods for this game, I was trying to make my own stuff but I can't find anything lol
I don't think it's different from other game. But in AL we have a lot of static addresses that make it easier.
you can if you know the last new item search it with the highlighter and if you then follow the pattern in the memory viewer come across a few 0 with 65535 between there you can add a new item like if you dont have the shellsplitter you can edit it in there but be careful that you really follow the pattern there if theres just one mistake inventory breaks that means following
for the shellsplitter
this is the full code you would need for a shellsplitter +5 you will notice the 100 is also important why i dont know but it breaks the inventory when not included its also interesting that it takes upto 5 addresses per item