Sword Art Online: Alicization Lycoris (Steam version only). Working for 3.12

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a_busy_man
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by a_busy_man »

dallezh wrote:
Tue Jul 28, 2020 2:06 pm
a_busy_man wrote:
Tue Jul 28, 2020 2:04 pm
dallezh wrote:
Tue Jul 28, 2020 1:48 pm


Hmm, does the ID by any chance change? becuase at +5 it also swaps to 4 star.
Yes all the Raid weapons have 2 ID, one for normal one with the +5 which is the glow one. Even normal weapons with glow have a hidden exsiting oen without glow. The ones we have from Cube are the hidden ones without glow, not the real ones with glow.

The matter is that the raid one have the glow one with +5, and the normal one without the glow, both possible to get. However, this Heaven Striker Bow has two with +5 (with and without glow) and none with the normal name.
Then we just need to find the correct IDs for those from cube, that means there is another ID somewhere.
Yeah, all the glow ids have smaller numebrs than normals.

This is what we have at 1H Swords. The difference between Glow weapons and non-glow is quite obvious, but the Glow ones are quite dispersed.

Code: Select all

1048:Galactic Jewel
2280:Void Eater
3124:Savage Squall
4137:Earthshaker+5
5152:Skyrend+5
64512:Light Steel Sword
64513:Heavy Sword
64514:Ebbing Iron Sword
64515:Stainless Steel Sword
64516:Hundred-Fold Sword
64522:Blinding Mirrorblade
64523:Alloy Sword
64525:Tree Blade
64526:Iron Fortress Sword
64532:Illustrious Sword
64533:Lightning Blade
64534:Dragonfang Blade
64536:Galactic Jewel (No Glow)
64542:Almighty Steel Edge
64543:Scorching Blade
64544:Skyrend
64545:Ferocious Gale
64546:Soul Reaver
64552:Iron Sand Sword
64553:Earthshaker
64554:Flameproo Blade
64555:Bonesplitter
64556:Crag Sword
64562:Frozen Blossom
64563:Raging Whirlpool
64564:Savage Squall (No Glow)
64566:Flashing Edge
64572:Iron Sword
64743:Kitsunebi
64744:Void Eater (No Glow)
64745:Violet Spark
64713:Nigh-Sky Blade
64722:Blue Rose Sword
64732:Osmanthus Sword
64772:Mirage Blade of Inferno
64862:Night Sky Blade[Starry Sky] (CUBE)
64864:Blue Rose Sword[Umbrage] (CUBE)
64866:Flowering Breeze[Cherry Blossom] (CUBE)


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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by kloze »

Maybe, It's a binary in 2Bytes.

yyyy yyxx xxxx xxxx
x:Visualize Item ID area
y:glow area

e.g. Kirito & Iron Sword
-no glow
DEC:64572
BIN:1111 1100 0011 1100

-glow patternA
DEC:1084
BIN:0000 0100 0011 1100

-glow patternB
DEC:5180
BIN:0001 0100 0011 1100


e.g. Kirito & Night Sky Blade[Starry Sky] (CUBE)
-no glow
DEC:64852
BIN:1111 1101 0101 1110

-glow patternA
DEC:1374
BIN:0000 0101 0101 1110

EDIT1:Attach the CT that I thought
Attachments
glow_test.CT
(2.28 MiB) Downloaded 52 times
Last edited by kloze on Tue Jul 28, 2020 5:09 pm, edited 1 time in total.

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by a_busy_man »

kloze wrote:
Tue Jul 28, 2020 2:32 pm
Maybe, It's a binary in 2Bytes.

yyyy yyxx xxxx xxxx
x:Visualize Item ID area
y:glow area

e.g. Kirito & Iron Sword
-no glow
DEC:64572
BIN:1111 1100 0011 1100

-glow patternA
DEC:1084
BIN:0000 0100 0011 1100

-glow patternB
DEC:5180
BIN:0001 0100 0011 1100


e.g. Kirito & Night Sky Blade[Starry Sky] (CUBE)
-no glow
DEC:64852
BIN:1111 1101 0101 1110

-glow patternA
DEC:1374
BIN:0000 0101 0101 1110
You are right, the issue is now to get the correct glow for each visualize fom cubes.

The weapons are really only 1 Byte. The 2nd byte is for the Glow. The Glows are the same as in the Highlighter but with itnervals of 4 between them, and only those belonging to the weapon.

For example for swords:

Code: Select all

1:Ice Glow
5:Galactic Jewel Sword Glow
9:Void Eater Sword Glow
13:Savage Squall Sword Glow
17:Earthshaker Glow
21:Skyrend Sword Glow
This format seems to apply to both Sky-Night Sword and Blue Rose Sword CUBES, but the values fro Glow differ on RAID weapons +5, those as 1 numebr less.

The second byte also seems to have more info, the no glow is usually 252, but for exmaple in Mirage Sword is 253.

The Mirage Sword has the unique ID 4, which overlaps with Hundred-Fold Sword if not because the Byte of Glow is 253 on the Mirage Sword and 252 on the Hundred-Fold Sword.
I thought leavign soemthing like this:

Code: Select all

255:No Weapon
:No Glow=232: (Category Don't Select)
0:Light Steel Sword
1:Heavy Sword
2:Ebbing Iron Sword
3:Stainless Steel Sword
4:Hundred-Fold Sword
10:Blinding Mirrorblade
11:Alloy Sword
13:Tree Blade
14:Iron Fortress Sword
20:Illustrious Sword
21:Lightning Blade
22:Dragonfang Blade
24:Galactic Jewel
30:Almighty Steel Edge
31:Scorching Blade
32:Skyrend
33:Ferocious Gale
34:Soul Reaver
40:Iron Sand Sword
41:Earthshaker
42:Flameproo Blade
43:Bonesplitter
44:Crag Sword
50:Frozen Blossom
51:Raging Whirlpool
52:Savage Squall
54:Flashing Edge
60:Iron Sword
94:Night-Sky Blade[Starry Sky] (CUBE)
96:Blue Rose Sword[Umbrage] (CUBE)
98:Flowering Breeze[Cherry Blossom] (CUBE)
231:Kitsunebi
232:Void Eater
233:Violet Spark
201:Nigh-Sky Blade
210:Blue Rose Sword
220:Osmanthus Sword
:No Glow=233: (Category Don't Select)
4:Mirage Blade of Inferno

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by Koanid »

dallezh wrote:
Sun Jul 26, 2020 9:57 pm
Here is canaan table with the updated scripts.
It's translated with google, but it's at least easy to understand what the different scripts is now :P
are all of the stats for Weapon the stats after +5? or after drop the Weapon?

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by dallezh »

Koanid wrote:
Tue Jul 28, 2020 5:54 pm
dallezh wrote:
Sun Jul 26, 2020 9:57 pm
Here is canaan table with the updated scripts.
It's translated with google, but it's at least easy to understand what the different scripts is now :P
are all of the stats for Weapon the stats after +5? or after drop the Weapon?
What exactly do you mean?

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by dallezh »

a_busy_man wrote:
Tue Jul 28, 2020 3:48 pm
kloze wrote:
Tue Jul 28, 2020 2:32 pm
Maybe, It's a binary in 2Bytes.

yyyy yyxx xxxx xxxx
x:Visualize Item ID area
y:glow area

e.g. Kirito & Iron Sword
-no glow
DEC:64572
BIN:1111 1100 0011 1100

-glow patternA
DEC:1084
BIN:0000 0100 0011 1100

-glow patternB
DEC:5180
BIN:0001 0100 0011 1100


e.g. Kirito & Night Sky Blade[Starry Sky] (CUBE)
-no glow
DEC:64852
BIN:1111 1101 0101 1110

-glow patternA
DEC:1374
BIN:0000 0101 0101 1110
You are right, the issue is now to get the correct glow for each visualize fom cubes.

The weapons are really only 1 Byte. The 2nd byte is for the Glow. The Glows are the same as in the Highlighter but with itnervals of 4 between them, and only those belonging to the weapon.

For example for swords:

Code: Select all

1:Ice Glow
5:Galactic Jewel Sword Glow
9:Void Eater Sword Glow
13:Savage Squall Sword Glow
17:Earthshaker Glow
21:Skyrend Sword Glow
This format seems to apply to both Sky-Night Sword and Blue Rose Sword CUBES, but the values fro Glow differ on RAID weapons +5, those as 1 numebr less.

The second byte also seems to have more info, the no glow is usually 252, but for exmaple in Mirage Sword is 253.

The Mirage Sword has the unique ID 4, which overlaps with Hundred-Fold Sword if not because the Byte of Glow is 253 on the Mirage Sword and 252 on the Hundred-Fold Sword.
I thought leavign soemthing like this:

Code: Select all

255:No Weapon
:No Glow=232: (Category Don't Select)
0:Light Steel Sword
1:Heavy Sword
2:Ebbing Iron Sword
3:Stainless Steel Sword
4:Hundred-Fold Sword
10:Blinding Mirrorblade
11:Alloy Sword
13:Tree Blade
14:Iron Fortress Sword
20:Illustrious Sword
21:Lightning Blade
22:Dragonfang Blade
24:Galactic Jewel
30:Almighty Steel Edge
31:Scorching Blade
32:Skyrend
33:Ferocious Gale
34:Soul Reaver
40:Iron Sand Sword
41:Earthshaker
42:Flameproo Blade
43:Bonesplitter
44:Crag Sword
50:Frozen Blossom
51:Raging Whirlpool
52:Savage Squall
54:Flashing Edge
60:Iron Sword
94:Night-Sky Blade[Starry Sky] (CUBE)
96:Blue Rose Sword[Umbrage] (CUBE)
98:Flowering Breeze[Cherry Blossom] (CUBE)
231:Kitsunebi
232:Void Eater
233:Violet Spark
201:Nigh-Sky Blade
210:Blue Rose Sword
220:Osmanthus Sword
:No Glow=233: (Category Don't Select)
4:Mirage Blade of Inferno
This is great!.

55 is Night Sky Blade [Starry Sky] 56670 (Weapon Skin ID with glow)
56 is Blue rose Sword [Umbrage] 57696 (Weapon Skin ID with glow)

however it looks like we need a third address for glow on sub weapon.
Last edited by dallezh on Tue Jul 28, 2020 7:01 pm, edited 3 times in total.

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by Koanid »

dallezh wrote:
Tue Jul 28, 2020 6:06 pm
Koanid wrote:
Tue Jul 28, 2020 5:54 pm
dallezh wrote:
Sun Jul 26, 2020 9:57 pm
Here is canaan table with the updated scripts.
It's translated with google, but it's at least easy to understand what the different scripts is now :P
are all of the stats for Weapon the stats after +5? or after drop the Weapon?
What exactly do you mean?
i have a really bad english...

i mean the numbers for STR, AGL, SA DMG DEX, VIT and the other. Are these the Numbers AFTER updatet your weapon to +5, or after getting it out of the chest?

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by NumberXer0 »

Koanid wrote:
Tue Jul 28, 2020 6:16 pm
dallezh wrote:
Tue Jul 28, 2020 6:06 pm
Koanid wrote:
Tue Jul 28, 2020 5:54 pm


are all of the stats for Weapon the stats after +5? or after drop the Weapon?
What exactly do you mean?
i have a really bad english...

i mean the numbers for STR, AGL, SA DMG DEX, VIT and the other. Are these the Numbers AFTER updatet your weapon to +5, or after getting it out of the chest?
Those stats are set after getting the item. The only things that increase on upgrade is the damage and certain minor stats, like critical and sacred art damage. They increase on +3 and +5 I believe and will turn green when upgrading.

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by Koanid »

NumberXer0 wrote:
Tue Jul 28, 2020 6:19 pm
Koanid wrote:
Tue Jul 28, 2020 6:16 pm
dallezh wrote:
Tue Jul 28, 2020 6:06 pm


What exactly do you mean?
i have a really bad english...

i mean the numbers for STR, AGL, SA DMG DEX, VIT and the other. Are these the Numbers AFTER updatet your weapon to +5, or after getting it out of the chest?
Those stats are set after getting the item. The only things that increase on upgrade is the damage and certain minor stats, like critical and sacred art damage. They increase on +3 and +5 I believe and will turn green when upgrading.
oh sorry, i mean the raid weapons. i mean they get 10 points, after updating from +4 to +5 because they get from 3 to 4 Stars.

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by dallezh »

Koanid wrote:
Tue Jul 28, 2020 6:25 pm
NumberXer0 wrote:
Tue Jul 28, 2020 6:19 pm
Koanid wrote:
Tue Jul 28, 2020 6:16 pm


i have a really bad english...

i mean the numbers for STR, AGL, SA DMG DEX, VIT and the other. Are these the Numbers AFTER updatet your weapon to +5, or after getting it out of the chest?
Those stats are set after getting the item. The only things that increase on upgrade is the damage and certain minor stats, like critical and sacred art damage. They increase on +3 and +5 I believe and will turn green when upgrading.
oh sorry, i mean the raid weapons. i mean they get 10 points, after updating from +4 to +5 because they get from 3 to 4 Stars.
If you wanna add the weapons, then just give yourself the +0 version, then upgrade them manually.

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by danver »

Sorry if this question was asked already, but is there a way to give my self materials and weapons without having to use the highlighted pointer?

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by dallezh »

danver wrote:
Tue Jul 28, 2020 7:52 pm
Sorry if this question was asked already, but is there a way to give my self materials and weapons without having to use the highlighted pointer?
No. Well you could try and enable the free crafting cost and use the unlimited item script, it might say unlimited items, but all it does is increase the material you are using to a minimum set value, so like 50, if set to 50 it will always increase materials from 0 to 50 but if you have let's say 100, it will stay 100 and decrease until 50, after that it will stay at 50.

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by Xenos »

a_busy_man wrote:
Tue Jul 28, 2020 11:59 am
Xenos wrote:
Tue Jul 28, 2020 11:53 am
yes is the latest version. i even try all of the version and non is working
Did you copy again the exe and rename it after the update? If youa are using the rename be sure to go to the folder and do the process again.
[Link]


yeah, i oso reinstall game and still not working i dont knw why

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by mavojah559 »

I've just got the Void Eater: it has 105 DMG and two attachments: Rule by the Strong + Thorn of the Protector. (it's incomplete on the spreadsheet)

Btw, why there are lots of fetch quests items which I can't find in "Materials"?

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by a_busy_man »

Xenos wrote:
Tue Jul 28, 2020 9:01 pm
a_busy_man wrote:
Tue Jul 28, 2020 11:59 am
Xenos wrote:
Tue Jul 28, 2020 11:53 am
yes is the latest version. i even try all of the version and non is working
Did you copy again the exe and rename it after the update? If youa are using the rename be sure to go to the folder and do the process again.
[Link]


yeah, i oso reinstall game and still not working i dont knw why
Right click to see the error message. Do you have Cheat Engine 7.1?

-----

It seems that I have reached a limit on number of available download files on the post since it isn't letting me add anymore.

I reuplaoded all v1 tables in a rar (deliting the separate files) and added the new v3.6 that have the possiblity to customize visualize weapon glows.

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