Why ID 1 and 9 are listed as the same effect on the spreadsheet? Is 9 the default one for the Galactic Jewel and 1 for Osmanthus Sword? You just can choose "Osmanthus" in the dropdown, but I'd like to know which is the original ID value for glow on the Galactic Jewel.
Also, is 10000 the maximum value for weapon bond?
the original glow of a weapon can be seen when the weapon is set to no glow at first, so lets say you swap a wooden sword to a galactic jewel right? refresh the item page by going to equip screen and hover over galactic jewel and you'll see what glow its supposed to have, then go back to item selection screen and apply it
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Different games obviously, but AC Odyssey was able to swap gear into shop items pretty easily. Simply change the ID and stats with a highlight pointer. Its different here though, as it isn't actual gear..but skins instead. We need the visualization pointers
Edit: Has anyone tried editing enemy drops? I've seen that done before. Change what an enemy drops into one of the shop items. That way it legitimately spawns into your inventory.
Why ID 1 and 9 are listed as the same effect on the spreadsheet? Is 9 the default one for the Galactic Jewel and 1 for Osmanthus Sword? You just can choose "Osmanthus" in the dropdown, but I'd like to know which is the original ID value for glow on the Galactic Jewel.
Also, is 10000 the maximum value for weapon bond?
Yea, same effect on both ids, and yes 10000 is max, set it to 9999 and get the last 1 manually. 9 is for galactic jewel.
Why ID 1 and 9 are listed as the same effect on the spreadsheet? Is 9 the default one for the Galactic Jewel and 1 for Osmanthus Sword? You just can choose "Osmanthus" in the dropdown, but I'd like to know which is the original ID value for glow on the Galactic Jewel.
Also, is 10000 the maximum value for weapon bond?
Yea, same effect on both ids, and yes 1000 is max, set it to 999 and get the last 1 manually. 9 is for galactic jewel.
I tryed ID 9 and it's actually a different effect: it has some spherical gold particles coming from the sword, while the one of Galactic Jewel is the ID 1. Max bond is 10000, not 1000. Why would you set it to 9999 tho?
It would be useful adding a "Glow Effect ID" column for the weapons/armors, so it's easier to reproduce them.
The glow effect for Time's Cry (2H sword) is ID 35.
Why ID 1 and 9 are listed as the same effect on the spreadsheet? Is 9 the default one for the Galactic Jewel and 1 for Osmanthus Sword? You just can choose "Osmanthus" in the dropdown, but I'd like to know which is the original ID value for glow on the Galactic Jewel.
Also, is 10000 the maximum value for weapon bond?
Yea, same effect on both ids, and yes 1000 is max, set it to 999 and get the last 1 manually. 9 is for galactic jewel.
I tryed ID 9 and it's actually a different effect: it has some spherical gold particles coming from the sword, while the one of Galactic Jewel is the ID 1. Max bond is 10000, not 1000. Why would you set it to 9999 tho?
It would be useful adding a "Glow Effect ID" column for the weapons/armors.
The effect for Time's Cry (2H sword) is ID 35.
Ye I mistyped, and I would just assume Alice's glow is next to eugeo and kirito which is 2 and 3. I will update it probably when I get home, so it's easier
Maybe. Can someone tell me if this address sao_al.exe+24160E8 is the Daily Quest progression ? It should be like the relics and one address for one Quest but just to be sure. This should works for the 150hits Quest but for the others just tell me.
Maybe. Can someone tell me if this address sao_al.exe+24160E8 is the Daily Quest progression ? It should be like the relics and one address for one Quest but just to be sure. This should works for the 150hits Quest but for the others just tell me.
Yes this is the correct address for the hits.
Great! Now we just need a way to make it repeatable