Sword Art Online: Alicization Lycoris (Steam version only). Working for 3.12

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gradius12
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by gradius12 »

Woulya wrote:
Wed Jul 22, 2020 11:06 pm
yeah, i also reinstalled SAO twice now. fuck

cant find any line in the .CT file asking that the name is exactly called "Launch_Game.exe". Where can i edit that ?
Question but where is the other exe there should be 2

Launcher and sao al

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Woulya
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by Woulya »

gradius12 wrote:
Wed Jul 22, 2020 11:09 pm
Woulya wrote:
Wed Jul 22, 2020 11:06 pm
yeah, i also reinstalled SAO twice now. fuck

cant find any line in the .CT file asking that the name is exactly called "Launch_Game.exe". Where can i edit that ?
Question but where is the other exe there should be 2

Launcher and sao al
Page 1: '' rename Launch_Game.exe to something else or move it to a backup folder and rename sao_al.exe to Launch_Game.exe. ''

So it's said only one file in the end. No ?

Really interested to see where this is written in cheat engine file that you need the name to be called exactly like this '' Launch_Game.exe''

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NumberXer0
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by NumberXer0 »

gradius12 wrote:
Wed Jul 22, 2020 10:32 pm
NumberXer0 wrote:
Wed Jul 22, 2020 10:31 pm
gradius12 wrote:
Wed Jul 22, 2020 9:38 pm


Do you see if the 2byte is green? Or the 4byte?
I think the 2 byte was green. Or at least I had one when searching. I'm pretty sure it was the final one I ended up with. I'm not up on my CE knowledge..what does green mean?
encrypted and possible static
Hmm..so it looks like sao_al.exe+245ACB2 might actually be the cubes then. It persisted every time but changing it did nothing. However, when I went in game to my 0 ticket save after changing it to 99 and did the daily quest, my game actually froze after tabbing over to it. So that address seems highly related to the dailies at least. Opening the menu caused no problems until I did the quest.

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by SlayerGTX »

Woulya wrote:
Wed Jul 22, 2020 11:12 pm
gradius12 wrote:
Wed Jul 22, 2020 11:09 pm
Woulya wrote:
Wed Jul 22, 2020 11:06 pm
yeah, i also reinstalled SAO twice now. fuck

cant find any line in the .CT file asking that the name is exactly called "Launch_Game.exe". Where can i edit that ?
Question but where is the other exe there should be 2

Launcher and sao al
Page 1: '' rename Launch_Game.exe to something else or move it to a backup folder and rename sao_al.exe to Launch_Game.exe. ''

So it's said only one file in the end. No ?

Really interested to see where this is written in cheat engine file that you need the name to be called exactly like this '' Launch_Game.exe''
Leave everything as is in the game folder.
Download fearlessrevolution Trainer for the game as a .rar file
move Launch_Game from rar file to game directory (you'll notice they're different because the main one in game directory is 1.3mb but the one for fearlessrevolution is around a 100kb or so.
Uninstall EAC
Run Game + CT file

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gradius12
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by gradius12 »

SlayerGTX wrote:
Wed Jul 22, 2020 11:17 pm
Woulya wrote:
Wed Jul 22, 2020 11:12 pm
gradius12 wrote:
Wed Jul 22, 2020 11:09 pm


Question but where is the other exe there should be 2

Launcher and sao al
Page 1: '' rename Launch_Game.exe to something else or move it to a backup folder and rename sao_al.exe to Launch_Game.exe. ''

So it's said only one file in the end. No ?

Really interested to see where this is written in cheat engine file that you need the name to be called exactly like this '' Launch_Game.exe''
Leave everything as is in the game folder.
Download fearlessrevolution Trainer for the game as a .rar file
move Launch_Game from rar file to game directory (you'll notice they're different because the main one in game directory is 1.3mb but the one for fearlessrevolution is around a 100kb or so.
Uninstall EAC
Run Game + CT file
I would say that you do that too because I am using the same method (fearlessrevolution exe )and updated with no problems the whole time

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by Woulya »

Anyone can tell me where the hell is this written the file needs to be called '' Launch_Game.exe ''??

I cant find this line in the whole CT file or lua or anywhere else. Are you sure this is my issue...?

@slayer : thx, I tried that and same shit in the end sadly-_-

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gradius12
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by gradius12 »

Woulya wrote:
Wed Jul 22, 2020 11:20 pm
Anyone can tell me where the hell is this written the file needs to be called '' Launch_Game.exe ''??

I cant find this line in the whole CT file or lua or anywhere else. Are you sure this is my issue...?

@slayer : thx, I tried that and same shit in the end sadly-_-
Open the script and look at the line 0 or 1

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by a_busy_man »

Woulya wrote:
Wed Jul 22, 2020 11:20 pm
Anyone can tell me where the hell is this written the file needs to be called '' Launch_Game.exe ''??

I cant find this line in the whole CT file or lua or anywhere else. Are you sure this is my issue...?

@slayer : thx, I tried that and same shit in the end sadly-_-
It should use the process itself so the name shoudln't matter that much, that is why it works with rename (Launch_Game.exe) and fearlessrevolution (sao_al.exe), but we never tried with other names. Maybe try to download Cheat Engine again since it isn't picking the name properly.

----

The new version show mastery for finishign art/Enhance armament/Release Recollection. However, the NPC had their own, separated from Kirito's, not like the skills. I am working on filling the descirption since those adresses are between those we didn't know what they were.
Last edited by a_busy_man on Wed Jul 22, 2020 11:34 pm, edited 2 times in total.

Woulya
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by Woulya »

Yeah that is exactly my point 😂 thanks for the answer, I'll try to figure it out Wtf changed recently

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by gradius12 »

A little stupid question but how big is the original sao al.exe busy?

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by a_busy_man »

Edit: Forget about it, I was looking at the wrong values. Now I am getting the correct ones. Once I get them all, I will publish them.

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by jesjames79 »

Yo all is well with my copy just can't get jump/run/walk etc to work all else is smashing it

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by Fyex »

I've been using these tables for a bit, but after the 1.03 update the tables no longer inject for me. I used the fearlessrevolution bypass method, and the error I get on either of the recent tables(v1.8 + 1.9) is "<<You can't add a symbol with address 0>> when I try to activate the "Enable" script. Haven't had any problems up until now, any thoughts on this?

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gradius12
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by gradius12 »

viewtopic.php?p=144992#p144992
Latest version which is working

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by a_busy_man »

Fyex wrote:
Thu Jul 23, 2020 1:02 am
I've been using these tables for a bit, but after the 1.03 update the tables no longer inject for me. I used the fearlessrevolution bypass method, and the error I get on either of the recent tables(v1.8 + 1.9) is "<<You can't add a symbol with address 0>> when I try to activate the "Enable" script. Haven't had any problems up until now, any thoughts on this?
Because v1 tables are for 1.01a. We have been testing all the day new tbales for 1.03. Just now I released the first stable one, v2.0.

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