Sword Art Online: Alicization Lycoris (Steam version only). Working for 3.12

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SlayerGTX
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by SlayerGTX »

do you ppl think the fearlessrevolution trainer's infinite items would work with the CUBE ticket as well? since it's client sided and not server sided like SAO coins, i guess it should be easily done, right? the only problem would be if they check what the players' inventories have in comparison to what CUBE tickets they rolled out in a ratio to rewards offered

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gradius12
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by gradius12 »

SlayerGTX wrote:
Wed Jul 22, 2020 1:14 pm
do you ppl think the fearlessrevolution trainer's infinite items would work with the CUBE ticket as well? since it's client sided and not server sided like SAO coins, i guess it should be easily done, right? the only problem would be if they check what the players' inventories have in comparison to what CUBE tickets they rolled out in a ratio to rewards offered

how should they do that since you have eac and so online mode off???

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by SlayerGTX »

the moment you go online, you'd trigger a flag maybe? i dunno but ye if you never plan to have online mode on, you shouldnt really worry i guess

EDIT: apart from the fact that CUBE tickets work in a way that if you get a duplicate of something, you get offered a redeem ticket to use in SAO Shop, so imagine their surprise when they see that an account has already redeemed store-restricted items with a bunch of redeem tickets
Last edited by SlayerGTX on Wed Jul 22, 2020 1:29 pm, edited 1 time in total.

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by gradius12 »

but how should they do that since you can farm the cube tickets?

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by NumberXer0 »

gradius12 wrote:
Wed Jul 22, 2020 1:29 pm
but how should they do that since you can farm the cube tickets?
Yeah, I dont think anything can be done. If cubes can be farmed offline, then there shouldn't be anything stopping us from messing with them through CE.

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by SlayerGTX »

gradius12 wrote:
Wed Jul 22, 2020 1:29 pm
but how should they do that since you can farm the cube tickets?
posted my reply as an edit of my previous post since I don't know the rules about double posting in this forum
NumberXer0 wrote:
Wed Jul 22, 2020 1:33 pm
gradius12 wrote:
Wed Jul 22, 2020 1:29 pm
but how should they do that since you can farm the cube tickets?
Yeah, I dont think anything can be done. If cubes can be farmed offline, then there shouldn't be anything stopping us from messing with them through CE.
ye the problem would be with the redeem tickets in relation to duplicates you get from CUBE rewards that you will eventually turn multiplayer on to check what's in stock in SAO shop and maybe redeem

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by gradius12 »

NumberXer0 wrote:
Wed Jul 22, 2020 1:33 pm
gradius12 wrote:
Wed Jul 22, 2020 1:29 pm
but how should they do that since you can farm the cube tickets?
Yeah, I dont think anything can be done. If cubes can be farmed offline, then there shouldn't be anything stopping us from messing with them through CE.
tickets are offline drops so even then should they do a server check like darksouls 3? but then how will they notice that you mess around with it when offline and if you think about it its AQUARIA they couldnt even do fatal bulllet right like seasonpass and still hav to pay for that 1 dlc (WTF)?

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dallezh
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by dallezh »

gradius12 wrote:
Wed Jul 22, 2020 1:38 pm
NumberXer0 wrote:
Wed Jul 22, 2020 1:33 pm
gradius12 wrote:
Wed Jul 22, 2020 1:29 pm
but how should they do that since you can farm the cube tickets?
Yeah, I dont think anything can be done. If cubes can be farmed offline, then there shouldn't be anything stopping us from messing with them through CE.
tickets are offline drops so even then should they do a server check like darksouls 3? but then how will they notice that you mess around with it when offline and if you think about it its AQUARIA they couldnt even do fatal bulllet right like seasonpass and still hav to pay for that 1 dlc (WTF)?
I'm quite sure Aquaria didn't develop fatal bullet, DIMPS did.

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by NumberXer0 »

dallezh wrote:
Wed Jul 22, 2020 1:47 pm
gradius12 wrote:
Wed Jul 22, 2020 1:38 pm
NumberXer0 wrote:
Wed Jul 22, 2020 1:33 pm


Yeah, I dont think anything can be done. If cubes can be farmed offline, then there shouldn't be anything stopping us from messing with them through CE.
tickets are offline drops so even then should they do a server check like darksouls 3? but then how will they notice that you mess around with it when offline and if you think about it its AQUARIA they couldnt even do fatal bulllet right like seasonpass and still hav to pay for that 1 dlc (WTF)?
I'm quite sure Aquaria didn't develop fatal bullet, DIMPS did.
Correct. The other SAO games were Aquaria, not FB.

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dallezh
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by dallezh »

NumberXer0 wrote:
Wed Jul 22, 2020 1:54 pm
dallezh wrote:
Wed Jul 22, 2020 1:47 pm
gradius12 wrote:
Wed Jul 22, 2020 1:38 pm


tickets are offline drops so even then should they do a server check like darksouls 3? but then how will they notice that you mess around with it when offline and if you think about it its AQUARIA they couldnt even do fatal bulllet right like seasonpass and still hav to pay for that 1 dlc (WTF)?
I'm quite sure Aquaria didn't develop fatal bullet, DIMPS did.
Correct. The other SAO games were Aquaria, not FB.
lost song and accelworld vs sao was made by artdink too, so 3 different developer teams.

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by gradius12 »

dallezh wrote:
Wed Jul 22, 2020 1:55 pm
NumberXer0 wrote:
Wed Jul 22, 2020 1:54 pm
dallezh wrote:
Wed Jul 22, 2020 1:47 pm


I'm quite sure Aquaria didn't develop fatal bullet, DIMPS did.
Correct. The other SAO games were Aquaria, not FB.
lost song and accelworld vs sao was made by artdink too, so 3 different developer teams.
still aquaria couldnt stop in LS or HR or in reFragment the hacking online

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by dallezh »

no, but they did make it kinda easy to spot people with equipment that wouldn't be obtainable by any legit ways. The red name made it easy for people to leave the lobby if they saw it.

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by OPCOXE »

Yeeeaaaaaahhhh !!!! Finaly !
Here it is the code with the full "Highlighted Item". Just look for the scripts & pointers that don't work guys. I'll take a look a the update now xD.

Code: Select all

[ENABLE]
{$lua}
lua_aobscan("CCharFuncAOB",process,"40 57 48 83 EC 30 48 C7 44 24 20 FE FF FF FF 48 89 5C 24 40 48 89 6C 24 48 8B DA 48 8B F9",1)

lua_aobscan("HighlightedItemAOB",process,"0F BF 19 0F B6 49 02 E8 ?? ?? ?? ?? 85 C0",3)

local SkillPointsPtr = getAddress(process)
SkillPointsPtr = SkillPointsPtr + 0x1FE1340
WritePointer(getAddress("SkillPointsPtr"),SkillPointsPtr)

local MoneyPtr = getAddress(process)
MoneyPtr = MoneyPtr + 0x1FDA02C
WritePointer(getAddress("MoneyPtr"),MoneyPtr)

{$asm}
aobscanmodule(ControlledCharAOB,$process,48 8B 51 08 48 3B D0 7C 07 B0 64)
registersymbol(ControlledCharAOB)
alloc(newmem,1024,ControlledCharAOB)

///
alloc(newmem2,1024,HighlightedItemAOB)

///
aobscanmodule(HighlightedItemEquipAOB,$process,0F B7 03 66 39 06)
registersymbol(HighlightedItemEquipAOB)
alloc(newmem3,1024,HighlightedItemEquipAOB)

///
label(originalcode)
label(return)
label(ControlledCharPtr)
registersymbol(ControlledCharPtr)

///
label(originalcode2)
label(return2)
label(HighlightedItemPtr)
registersymbol(HighlightedItemPtr)

newmem:
  mov [ControlledCharPtr],rcx
originalcode:
  mov rdx,[rcx+08]
  cmp rdx,rax
  jmp return

ControlledCharPtr:
dq 0

newmem2:
  mov [HighlightedItemPtr],rcx
originalcode2:
  movsx ebx,word ptr [rcx]
  movzx ecx,byte ptr [rcx+02]
  jmp return2

HighlightedItemPtr:
dq 0

newmem3:
  mov [HighlightedItemPtr],rbx
originalcode3:
  movzx eax,word ptr [rbx]
  cmp [rsi],ax
  jmp return3

ControlledCharAOB:
  jmp newmem
  nop
  nop
  return:

HighlightedItemAOB:
  jmp newmem2
  nop
  nop
  return2:

HighlightedItemEquipAOB:
  jmp newmem3
  nop
  return3:

[DISABLE]

ControlledCharAOB:
  db 48 8B 51 08 48 3B D0

unregistersymbol(ControlledCharAOB)
unregistersymbol(ControlledCharPtr)

///
HighlightedItemAOB:
  db 0F BF 19 0F B6 49 02

unregistersymbol(HighlightedItemAOB)
unregistersymbol(HighlightedItemPtr)

///
HighlightedItemEquipAOB:
  db 0F B7 03 66 39 06

unregistersymbol(HighlightedItemEquipAOB)

unregistersymbol(CCharFuncAOB)

dealloc(newmem)
dealloc(newmem2)
dealloc(newmem3)
Last edited by OPCOXE on Wed Jul 22, 2020 2:21 pm, edited 1 time in total.

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by NumberXer0 »

OPCOXE wrote:
Wed Jul 22, 2020 2:19 pm
Yeeeaaaaaahhhh !!!! Finaly !
Here it is the code with the full "Highlighted Item". Just look for the scripts & pointers that don't work guys. I'll take a look a the update now xD.

Code: Select all

[ENABLE]
{$lua}
lua_aobscan("CCharFuncAOB",process,"40 57 48 83 EC 30 48 C7 44 24 20 FE FF FF FF 48 89 5C 24 40 48 89 6C 24 48 8B DA 48 8B F9",1)

lua_aobscan("HighlightedItemAOB",process,"0F BF 19 0F B6 49 02 E8 ?? ?? ?? ?? 85 C0",3)

local SkillPointsPtr = getAddress(process)
SkillPointsPtr = SkillPointsPtr + 0x1FE1340
WritePointer(getAddress("SkillPointsPtr"),SkillPointsPtr)

local MoneyPtr = getAddress(process)
MoneyPtr = MoneyPtr + 0x1FDA02C
WritePointer(getAddress("MoneyPtr"),MoneyPtr)

{$asm}
aobscanmodule(ControlledCharAOB,$process,48 8B 51 08 48 3B D0 7C 07 B0 64)
registersymbol(ControlledCharAOB)
alloc(newmem,1024,ControlledCharAOB)

///
alloc(newmem2,1024,HighlightedItemAOB)

///
//aobscanmodule(HighlightedItemEquipAOB,$process,0F BF 13 0F B6 C9 E8 ?? ?? ?? ?? 4C 8B C0)
aobscanmodule(HighlightedItemEquipAOB,$process,0F B7 03 66 39 06)
registersymbol(HighlightedItemEquipAOB)
alloc(newmem3,1024,HighlightedItemEquipAOB)

///
label(originalcode)
label(return)
label(ControlledCharPtr)
registersymbol(ControlledCharPtr)

///
label(originalcode2)
label(return2)
label(HighlightedItemPtr)
registersymbol(HighlightedItemPtr)

newmem:
  mov [ControlledCharPtr],rcx
originalcode:
  mov rdx,[rcx+08]
  cmp rdx,rax
  jmp return

ControlledCharPtr:
dq 0

newmem2:
  mov [HighlightedItemPtr],rcx
originalcode2:
  movsx ebx,word ptr [rcx]
  movzx ecx,byte ptr [rcx+02]
  jmp return2

HighlightedItemPtr:
dq 0

newmem3:
  mov [HighlightedItemPtr],rbx
originalcode3:
  movzx eax,word ptr [rbx]
  cmp [rsi],ax
  jmp return3

ControlledCharAOB:
  jmp newmem
  nop
  nop
  return:

HighlightedItemAOB:
  jmp newmem2
  nop
  nop
  return2:

HighlightedItemEquipAOB:
  jmp newmem3
  nop
  return3:

[DISABLE]

ControlledCharAOB:
  db 48 8B 51 08 48 3B D0

unregistersymbol(ControlledCharAOB)
unregistersymbol(ControlledCharPtr)

///
HighlightedItemAOB:
  db 0F BF 19 0F B6 49 02

unregistersymbol(HighlightedItemAOB)
unregistersymbol(HighlightedItemPtr)

///
HighlightedItemEquipAOB:
  db 0F B7 03 66 39 06
  //db 0F BF 13 0F B6 C9

unregistersymbol(HighlightedItemEquipAOB)

unregistersymbol(CCharFuncAOB)

dealloc(newmem)
dealloc(newmem2)
dealloc(newmem3)
Awesome, thanks for that :) Looking forward to checking all this out in a few hours.

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by OPCOXE »

Seems there is still a bug, you can't highlight some items but for now it works

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