Here are my new scripts that I added for: SWORD ART ONLINE: ALICIZATION LYCORIS V2.01
Scripts contains:
- Add more 6 objects on pick up
- Objects remain after pick up (like minerals or herbs)
- Monters Instant Respown
- SuperJump (Infinite Jump Hight, no Fall damage)
- No Agro V1 - V2 (Enemy see you)
For some reason No agro crashes the game if you attack a monster while the cheat is active. I don't know how to solve, if someone can solve it, please tell me how he did it thanks ^^
Here are my new scripts that I added for: SWORD ART ONLINE: ALICIZATION LYCORIS V2.01
Scripts contains:
- Add more 6 objects on pick up
- Objects remain after pick up (like minerals or herbs)
- Monters Instant Respown
- SuperJump (Infinite Jump Hight, no Fall damage)
- No Agro V1 - V2 (Enemy see you)
For some reason No agro crashes the game if you attack a monster while the cheat is active. I don't know how to solve, if someone can solve it, please tell me how he did it thanks ^^
sao_al.CT
.
6 object on pick up cest apostle or just random drop?
It looks like they just released another ludicrous hard patch. One of the funniest thing I have just found it that some enemies in the new dungeons are so bulky under the death game mode that their HP will break the upper int limit of 2.1 billions, resulting in their HP turn into a negative number of 2.1 billions (meaning that you can never kill them anymore).
It looks like they just released another ludicrous hard patch. One of the funniest thing I have just found it that some enemies in the new dungeons are so bulky under the death game mode that their HP will break the upper int limit of 2.1 billions, resulting in their HP turn into a negative number of 2.1 billions (meaning that you can never kill them anymore).
A new patch has arrived.
Item type changes and status changes still work.
Daily quest scripts do not work.
Here are my updated table, nothing changed about the scripts and I updated the pointers as usual.
I hope a_busy_man isn't too busy so he can fix the main table soon enough. Meanwhile you can copy and past my pointers into the table for the v2.03 to fix them or copy their header address.
I put it in a new message so it's easier to see and it send a notification to people who activated it.
I've "updated" the table to the last version since there is no response from a_busy_man. I hope I did it well, tell me if something doesn't work and I'll try fixing it.
You can also ask for help/fix on the thread or do it yourself if you think you can (don't forget to share the fix ).
Fixed the general offset of pointers using GlobalPtr Fixed the supplementary offset for Daily Quests pointers Fixed Intimate Time Fixed Time and Weather
I put it in a new message so it's easier to see and it send a notification to people who activated it.
I've "updated" the table to the last version since there is no response from a_busy_man. I hope I did it well, tell me if something doesn't work and I'll try fixing it.
You can also ask for help/fix on the thread or do it yourself if you think you can (don't forget to share the fix ).
Thx for the update! If you happen to know how to, mind adding the pointers for the new characters and apostle bosses?
I put it in a new message so it's easier to see and it send a notification to people who activated it.
I've "updated" the table to the last version since there is no response from a_busy_man. I hope I did it well, tell me if something doesn't work and I'll try fixing it.
You can also ask for help/fix on the thread or do it yourself if you think you can (don't forget to share the fix ).
Thx for the update! If you happen to know how to, mind adding the pointers for the new characters and apostle bosses?
Yeah I wrote it on a note for this week-end, expecting I'll have time to do it but exept the apostle bosses, that I don't know how it's done, I'll do it when I can.
I put it in a new message so it's easier to see and it send a notification to people who activated it.
I've "updated" the table to the last version since there is no response from a_busy_man. I hope I did it well, tell me if something doesn't work and I'll try fixing it.
You can also ask for help/fix on the thread or do it yourself if you think you can (don't forget to share the fix ).
Thx for the update! If you happen to know how to, mind adding the pointers for the new characters and apostle bosses?
Yeah I wrote it on a note for this week-end, expecting I'll have time to do it but exept the apostle bosses, that I don't know how it's done, I'll do it when I can.
I am leveling up those bosses so I can manually find the memory entry holding the data. Is there any way from that to get the pointer for you?
Are those useful?
The Dimensional Desire (Angel Reborn): sao_al.exe+209B6A4
The Skull Reaper (Corpse Reborn): sao_al.exe+209B6A8
The Abyss Revive (Piscine Reborn): sao_al.exe+209B6A6
The Shadow Dominator (Clown Reborn): sao_al.exe+209B6AA
I am leveling up those bosses so I can manually find the memory entry holding the data. Is there any way from that to get the pointer for you?
Are those useful?
The Dimensional Desire (Angel Reborn): sao_al.exe+209B6A4
The Skull Reaper (Corpse Reborn): sao_al.exe+209B6A8
The Abyss Revive (Piscine Reborn): sao_al.exe+209B6A6
The Shadow Dominator (Clown Reborn): sao_al.exe+209B6AA
Yes they are following the previous bosses so I found it pretty easily this morning, thank you anyways. I had the time to add everthing for Seven and Rain yesterday. Now the table should be up to date in therm of feature. Some of them may be not working because I haven't tested it.
PS : I added an array for HighlightedItem parameters, there is a max in there, you must know that it's a "cheated" max, you can't get thoses stats on a normal item. And they don't match with the max a_busy_man put on every parameters since thoses max aren't up to date.
Added arrays to easily save, copy, change the Attachments and Parameters (stats) of the item in Highlighted Item Added Exp for SA and Level pointers in Selected Character Added Weapon Mastery pointers for Seven and Rain Added Levels and SA Levels pointers for Seven and Rain Added Mood pointers for Seven and Rain Added Rival pointers for Seven and Rain Added Affinity (Both) pointers for Seven and Rain Added Vizualize pointers for Seven and Rain Added Exp of SA pointers for Everyone Added pointers for New Bosses Level