And the fix for the Damage Modifier.
I only tested Godmod & Onehit so if something doesn't work please let me know. And remember that I'm not the one who made the script so if I can't fix it properly don't blame me.
Hello! My game crashed during the third chapter of the new DLC (with the castle) and then one main quest (Hiddenmaid) became bugged. I have to talk to the Village Chief after Kirito and others Spoiler
came to another reality where Eugeo was a king.
But there is no chief, he has to be in the village, but he is not there. It's definitely a bug because the chief had been there before the game crashed. Is it possible to use cheat engine to make quest progress through this point? I see that there are subquests in this table but is it possible to make it work with the main quest? What should I do? Thank you for any help.
Hello! My game crashed during the third chapter of the new DLC (with the castle) and then one main quest (Hiddenmaid) became bugged. I have to talk to the Village Chief after Kirito and others Spoiler
came to another reality where Eugeo was a king.
But there is no chief, he has to be in the village, but he is not there. It's definitely a bug because the chief had been there before the game crashed. Is it possible to use cheat engine to make quest progress through this point? I see that there are subquests in this table but is it possible to make it work with the main quest? What should I do? Thank you for any help.
I had a problem like that when I first came into the same map. When you need to talk to the fist villager he wasn't there. I saved and reload my save and he was there. Try this and if it doesn't work you can also try to restart the game.
For the subquests script, it works with main quests but in fact it only allows you to change the values of the objectives and main quests are often "Talk to someone" or "Go to the area" and you need to trigger the event to get the next quest that's why I called it Higlighted Subquests. So in your case, you can't debug yourself with it. If you don't manage to solve the problem I'm afraid you'll need to go through the recovery process and restart the DLC from start.
Some info that you might need :
(Change the HighlightedItem pointer to this value to change the values for now or copy the HighlightedPointer Group and change it's addresses for now)
$process+2091C6C is the weapon of cardinal
17109698 is it's id
$process+2091CCC is her armor
20189098 is it's id
8 is Cardinal in character bonding in HighlightedItem
I'll try to find a way to change her stuff or at least add her some accessories to make her stronger.
OPCOXE, thanks a lot for your answer. I restarted the game many times, saved in different locations, etc. but it doesn't work. Is there really a way to go through the recovery process and restart the DLC from start? How can I do that? I will be totally ok with that if I don't lose my data from the base game.
OPCOXE, thanks a lot for your answer. I restarted the game many times, saved in different locations, etc. but it doesn't work. Is there really a way to go through the recovery process and restart the DLC from start? How can I do that? I will be totally ok with that if I don't lose my data from the base game.
I'm sorry I thought it was there but since the start of the DLC (when you accept to start it) the main menu changes and the option is remove from the menu. I don't know if it's possible to get the old main menu.
Maybe "New game" will start a new game from the start of the DLC but it's "maybe" so you should try to get some support before ([Link]).
Some info that you might need :
(Change the HighlightedItem pointer to this value to change the values for now or copy the HighlightedPointer Group and change it's addresses for now)
$process+2091C6C is the weapon of cardinal
17109698 is it's id
$process+2091CCC is her armor
20189098 is it's id
8 is Cardinal in character bonding in HighlightedItem
I'll try to find a way to change her stuff or at least add her some accessories to make her stronger.
I didn't find a way to change her stuff or to be precise I stop trying to since It was too time consuming for me.
I created a new script that you can copy and past onto the main table and will be in my table for next updates. The script max the finish art of the current character using it. I did this because the pointers for the finish art of the NPC were broken. Be careful it set the finish art to 10000 but you can go over this value so you might activate it only when needed.
Just copy this and right click -> past or Ctrl + V to put it in the table :
You are right but the code you sent doesn't seems to work. I prefer to do simple scripts since the problem that always makes the DMG script crash the game is a comparaison between 2 pointers. Also the fact that I don't know much about Assembly. I think I'll try to make it better with a comparaison but for now I'll let it this way to be sure it works.
EDIT: I found why and I made the change onto the previous post. The script now doesn't decrease the value.
The reason why your code didn't work was because I can't use cmovl with hardcoded value for now I push si and put 10000 (as decimal) in it and I'll look for a cmovl that works with hardcoded values tomorrow
my bad, you should be able to compare at adrress.
Anyway, I don't recommend modify these value at where final write happens. Often, the game would skip your power up phase.
As for my script, I modified the adding value from 1 to 100 or whatever I desired.
I would like to thank all the people who have worked to keep this engine up to date, including the first person to post it.
I especially like the ability to create my favorite items with Highlight Items.
Really, really thank you! !!