Here is my updated pointers but I haven't really check everything on this update since I have a lot of things to do since tomorrow..
Thank you. Uploaded 10.1 with fixed on Intimate Talk and Time and Weather.
BTW, starting on the next update, I think I will start new thread for 1.11 onwards, since for then we should be near the hundred paged and the first post is already too cramped.
Here is my updated pointers but I haven't really check everything on this update since I have a lot of things to do since tomorrow..
Thank you. Uploaded 10.1 with fixed on Intimate Talk and Time and Weather.
BTW, starting on the next update, I think I will start new thread for 1.11 onwards, since for then we should be near the hundred paged and the first post is already too cramped.
Why not just remove all the previous table features? I mean, the only ones going to need that info are pirates anyway, and you already stated to not support them
Here is my updated pointers but I haven't really check everything on this update since I have a lot of things to do since tomorrow..
Thank you. Uploaded 10.1 with fixed on Intimate Talk and Time and Weather.
BTW, starting on the next update, I think I will start new thread for 1.11 onwards, since for then we should be near the hundred paged and the first post is already too cramped.
Why not just remove all the previous table features? I mean, the only ones going to need that info are pirates anyway, and you already stated to not support them
It is always good to have it as a changelog, but maybe I can just reorganize it.
Edit: I just reorganized the text, It shouldn't give problems for a while.
Infinite Time in Dungeon seems broken, I used it (it can freezes the timer) and clear an extreme raid, if you try to run the same dungeon (e.g. west raid) again, once you load into the the raid its quest would not start and stuck at the dungeon entrance (the entrance door would not open, so you cannot proceed).
Maybe I didn't turn off the Infinite Time even after leaving the raid dungeon which caused the game bugged, tried to use Verify files integrity from Steam but unable to recover, I have to recover my save file from my previous backup, so backup your save file before test/use it.
Infinite Time in Dungeon seems broken, I used it (it can freezes the timer) and clear an extreme raid, if you try to run the same dungeon (e.g. west raid) again, once you load into the the raid its quest would not start and stuck at the dungeon entrance (the entrance door would not open, so you cannot proceed).
Maybe I didn't turn off the Infinite Time even after leaving the raid dungeon which caused the game bugged, tried to use Verify files integrity from Steam but unable to recover, I have to recover my save file from my previous backup, so backup your save file before test/use it.
I remember that having the script activated before starting a raid provoked errors. You didn't deactivate it after the first raid, and entrered again the raid with it active instead of activating it once inside.
Sorry for repeating myself, but the EXP Multiplier script seems broken. When I try to click on it, a popup comes up that says "EXPMultAOB in module sao_al.exe not found."
Yes the infinite time works like it was before. There is juste the fact that you need to have a timer at zero at the start of the dungeon. You have to disable it before ending the dungeon and after it start.
And for the EXP I may look at it when I have time but since the creator of the scripts stop updating them I can't assure you that I'll fix it. Use the pointer to change your level (easier to do)
And for the EXP I may look at it when I have time but since the creator of the scripts stop updating them I can't assure you that I'll fix it. Use the pointer to change your level (easier to do)
Does the level pointer change your main stats (STR, VIT, DEX, AGI, and HP) to be what they would be if you leveled up normally? That's the main reason I haven't used it, honestly, I've been afraid of messing my characters up.
And for the EXP I may look at it when I have time but since the creator of the scripts stop updating them I can't assure you that I'll fix it. Use the pointer to change your level (easier to do)
Does the level pointer change your main stats (STR, VIT, DEX, AGI, and HP) to be what they would be if you leveled up normally? That's the main reason I haven't used it, honestly, I've been afraid of messing my characters up.
I remeeber they updating. Still a sure method is go to level 49, and level up the last level normally. Just put the max diffiulty and one hit kill. It is quick.
Even without editing your level, jsut extrmee dififcult and one hit kill should be enough to increase level crazily fast even without the EXP Multiplier.
Still, with the new level cap increase that it is announced (not anoucned until what level it would be available), it would be good having it fixed.
Character customization broken (?)
Just got some issues with this one, the only part it worked properly was the character name, and the others just kept showing 0 even after I entered the ingame character customization menu. (not sure if that's because I didn't use it in the proper way though....)
Just wondering if it's possible to change player character's hair accessories's styles and colors when changing visualization just like some NPCs do. For example, Alice's (and most of other female NPCs of course) hair accessories will change to black when visualizing the empress clothes.
This version adds the Current EXP for all Characters except Wayfarers.
The valued are under the level of each character, click them to see the value.
You need to change the map after making a modification on the exp or when defeating an enemy the change wouldn't apply. Once you have changed the map, the changes made on the able are effective.
To level up quickly without changing the level directly, you can just put the max exp numebr to elvel up -1 and you will level up after beating a single monster.
I added this as a roundabout for the EXP Multiplier as I failed to fix it and I don't have time right now to continue investgating it. The Arts Gauge is also broken, but I didn't have time to try fixing it. If someone else managed to fix these scripts I will update them.