I know it was said that +50 Hex worked for most, and +10 for the Jump/Movement, but where is that changed, is it the process hex codes(all of them?) or the lines with cmp rXXXX. And yes if it's not obvious I don't know what I'm doing, just using knowledge with other languages and cheats systems I've seen to guess here.
The +50 and +10 were all in reference to the GlobalPtr, it shoudln't have anything to do with the scripts.
Ah, and that is because the scripts search for the address themselves, correct?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I know it was said that +50 Hex worked for most, and +10 for the Jump/Movement, but where is that changed, is it the process hex codes(all of them?) or the lines with cmp rXXXX. And yes if it's not obvious I don't know what I'm doing, just using knowledge with other languages and cheats systems I've seen to guess here.
The +50 and +10 were all in reference to the GlobalPtr, it shoudln't have anything to do with the scripts.
Ah, and that is because the scripts search for the address themselves, correct?
Yes. Unless there have been changes related to what teh scripts does, they shouldn't break.
GlobalPtr is obtained in the same way as scripts, so it shouldn't break either, but this time, somehting created additional offset between GlobalPtr and the Pointers.
If you put the above into the "Time (0-86400)" as "Set/Change dropdown selection options" It will make users be able to change time a little easier through dropdown. I chose to "Only Show the Description part" personally, but I thought I'd share with you table makers.
Have any of the table makers been able to find Settings while messing around? For example the FOV values? A lot of times in these games where exploration is done quite a bit FOV values and the like make the experience better. Just a thought, no pressure.
If you put the above into the "Time (0-86400)" as "Set/Change dropdown selection options" It will make users be able to change time a little easier through dropdown. I chose to "Only Show the Description part" personally, but I thought I'd share with you table makers.
Have any of the table makers been able to find Settings while messing around? For example the FOV values? A lot of times in these games where exploration is done quite a bit FOV values and the like make the experience better. Just a thought, no pressure.
I was planning on making this dropdown, but you saved me the time. Thank you!
Added to table v5.4, already released.
All v2 and v3 tables are currently on compilation like v1 tables because I needed more space to upload files.
As for settings, not sure. Originally they are only modficable on main menu so i don't know how would the game react to changing them inside.
I am able to change the settings in-game. System > Camera Settings > Camera Range
Oh, those settings only? Isn't it easier just go to the menu in-game and changing them? I thought you wanted to change things like graphic configurations, whcih seems trickier since you need to go to the main menu first.
Btw, for images on imgur, you don't need the Img tag, if you use it the ige won't appear
No, no. I meant that we can change the FOV in-game, but there's very little customization there. I've seen other tables with similar games that have that same type of setting where they've managed to find the FOV and change it on the fly using the table. I'm not saying it needs to do exactly what the menus can, but do what menus don't let us. Like set it to 60 or 90, or whatever.
No, no. I meant that we can change the FOV in-game, but there's very little customization there. I've seen other tables with similar games that have that same type of setting where they've managed to find the FOV and change it on the fly using the table. I'm not saying it needs to do exactly what the menus can, but do what menus don't let us. Like set it to 60 or 90, or whatever.
So, more options to the camera range? I may test it our later, but it has great chances on provoking some issues. From the beggining the camera settings of this game weren't working too well and the devs have been fixing them on the updates, so I am not too confident on perfomance after putting not predefined values.