I've had the same errors I believe as you, I was able to get enable to activate after restarting game or cheat engine, best to try both, if that doesn't work, try redownloading the latest copy of the table, keep it saved as a copy or with a (1) so you know it's the new one and it should work that way. Second method is a little bit more of a pain in the butt, because I personally change hotkeys to match my preference and scripts to be lesser numbers at activation.
Let me know if either of those methods work for you.
I've had the same errors I believe as you, I was able to get enable to activate after restarting game or cheat engine, best to try both, if that doesn't work, try redownloading the latest copy of the table, keep it saved as a copy or with a (1) so you know it's the new one and it should work that way. Second method is a little bit more of a pain in the butt, because I personally change hotkeys to match my preference and scripts to be lesser numbers at activation.
Let me know if either of those methods work for you.
I restarted both game and CT, but I failed to solve the problem.
I've had the same errors I believe as you, I was able to get enable to activate after restarting game or cheat engine, best to try both, if that doesn't work, try redownloading the latest copy of the table, keep it saved as a copy or with a (1) so you know it's the new one and it should work that way. Second method is a little bit more of a pain in the butt, because I personally change hotkeys to match my preference and scripts to be lesser numbers at activation.
Let me know if either of those methods work for you.
I restarted both game and CT, but I failed to solve the problem.
You aren't executing the LUA Script when opening the table.
I've had the same errors I believe as you, I was able to get enable to activate after restarting game or cheat engine, best to try both, if that doesn't work, try redownloading the latest copy of the table, keep it saved as a copy or with a (1) so you know it's the new one and it should work that way. Second method is a little bit more of a pain in the butt, because I personally change hotkeys to match my preference and scripts to be lesser numbers at activation.
Let me know if either of those methods work for you.
I restarted both game and CT, but I failed to solve the problem.
You aren't executing the LUA Script when opening the table.
to activate the option for lua executing go to edit ->settings general setting(default when opening it)
undder the the 6th checkbox is something written like "table: lua scripts there youu go on always and press ok then
edit : seems like when you have other players as npc-wayfarers it breaks the npc rival affinity and persona/anima
edit : seems like when you have other players as npc-wayfarers it breaks the npc rival affinity and persona/anima
Can't you still use them on the Selected Character (Group or Record Tab)?
Since the Adresses for NPC Wayfarers are from full NPC ones, it is possible that it may not work with real player wayfarers, but in the Selected Character (Group or Record Tab) it should still be editable.
edit : seems like when you have other players as npc-wayfarers it breaks the npc rival affinity and persona/anima
Can't you still use them on the Selected Character (Group or Record Tab)?
Since the Adresses for NPC Wayfarers are from full NPC ones, it is possible that it may not work with real player wayfarers, but in the Selected Character (Group or Record Tab) it should still be editable.
that works fine but the other ones like rival lvl and affinity part are broken and a strange thing is since i had all 300 as npc i got this strange error "Unable to load wayfarer arts code data because wayfarer arts code data is broken" before i found some playerwayfarers i could choose between retrying to reload or cancel which let me then play the game so probably because i probably had the limit reached and then some playernpcs appeared in my game (whats also strange since im offline playing without eac)that this broke it somehow
edit : seems like when you have other players as npc-wayfarers it breaks the npc rival affinity and persona/anima
Can't you still use them on the Selected Character (Group or Record Tab)?
Since the Adresses for NPC Wayfarers are from full NPC ones, it is possible that it may not work with real player wayfarers, but in the Selected Character (Group or Record Tab) it should still be editable.
that works fine but the other ones like rival lvl and affinity part are broken and a strange thing is since i had all 300 as npc i got this strange error "Unable to load wayfarer arts code data because wayfarer arts code data is broken" before i found some playerwayfarers i could choose between retrying to reload or cancel which let me then play the game so probably because i probably had the limit reached and then some playernpcs appeared in my game (whats also strange since im offline playing without eac)that this broke it somehow
Well as long as Selected Character (Group or Record Tab) works well, the others aren't that improtant. The others are better to mass change them without needing to switch to the game to change chars, but as long as this one works, everything is still usable.
i wwas researching canaans table again and noticed something too he made an test version of a droprate increasment
and a number of itemsdrops changer and i need to take my statement from a few days before back the meat and cheese hoagie is included in the script
edit: he also made an overview for enemys like hp str and so on
i wwas researching canaans table again and noticed something too he made an test version of a droprate increasment
and a number of itemsdrops changer and i need to take my statement from a few days before back the meat and cheese hoagie is included in the script
edit: he also made an overview for enemys like hp str and so on
The recipes one? Can you share that script alone to test it?
Itemdrops seem less relevant since we can edit wiht the highlighter, but solvign the cheese and hoagie bug seems more important.
{ Game : sao_al.exe
Version:
Date : 2020-07-27
Author : Canaan
This script does blah blah blah
}
[ENABLE]
aobscanmodule(AllTechnologyFormulas,$process,8B C7 48 C1 E8 03 0F B6 14 08 40 0F B6 C7) // should be unique
alloc(newmem,$1000,AllTechnologyFormulas)
label(code)
label(return)
newmem:
or [rcx+FA],C0F03C01
or [rcx+FE],07DC0703
or [rcx+104],E2700000
or [rcx+108],00040108
or [rcx+110],3F7FC000
or [rcx+114],0FC1F0FC
or [rcx+118],E3F0FC3F
or [rcx+11C],F0003F0F
or [rcx+120],03FE803F
or [rcx+124],FE803FE8
or [rcx+128],003FE803
or [rcx+12C],3FE803FE
or [rcx+130],0003FE80
code:
movzx edx,byte ptr [rax+rcx]
movzx eax,dil
jmp return
AllTechnologyFormulas+06:
jmp newmem
nop 3
return:
registersymbol(AllTechnologyFormulas)
[DISABLE]
AllTechnologyFormulas+06:
db 0F B6 14 08 40 0F B6 C7
unregistersymbol(AllTechnologyFormulas)
dealloc(newmem)
i hope its this one dont know anymore which one i used
but here is the second one thats there