<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>4266</ID>
<Description>"Instant Max Friendship People"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-16
Author : Rafly
This script does blah blah blah
}
[ENABLE]
aobscanmodule(friendshipinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 10 81 FA 13 01 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0)
label(code)
label(return)
newmem:
mov [rcx+10],ff
code:
mov edx,[rcx+10]
cmp edx,00000113
jmp return
friendshipinfo:
jmp newmem
nop 4
return:
registersymbol(friendshipinfo)
[DISABLE]
friendshipinfo:
db 8B 51 10 81 FA 13 01 00 00
unregistersymbol(friendshipinfo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC6: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC7: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC8: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC9: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCA: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCB: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCC: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCD: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCF: CC - int 3
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0: 8B 51 10 - mov edx,[rcx+10]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD3: 81 FA 13 01 00 00 - cmp edx,00000113
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD9: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BDB: B8 0A 00 00 00 - mov eax,0000000A
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE0: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1: B8 1F 85 EB 51 - mov eax,51EB851F
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE6: F7 E2 - mul edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE8: C1 EA 03 - shr edx,03
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEB: 8B C2 - mov eax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BED: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEF: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4267</ID>
<Description>"Instant Max Heart People"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-16
Author : Rafly
This script does blah blah blah
}
[ENABLE]
aobscanmodule(heartinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 38 81 FA 60 EA 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0)
label(code)
label(return)
newmem:
mov [rcx+38],Ea60
code:
mov edx,[rcx+38]
cmp edx,0000EA60
jmp return
heartinfo:
jmp newmem
nop 4
return:
registersymbol(heartinfo)
[DISABLE]
heartinfo:
db 8B 51 38 81 FA 60 EA 00 00
unregistersymbol(heartinfo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD6: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD7: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD8: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD9: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDA: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDB: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDC: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDD: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDF: CC - int 3
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0: 8B 51 38 - mov edx,[rcx+38]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE3: 81 FA 60 EA 00 00 - cmp edx,0000EA60
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE9: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FEB: B8 06 00 00 00 - mov eax,00000006
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF0: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1: 81 FA 50 C3 00 00 - cmp edx,0000C350
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF7: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF9: B8 05 00 00 00 - mov eax,00000005
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFE: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF: 81 FA 40 9C 00 00 - cmp edx,00009C40
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9005: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E900D
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9007: B8 04 00 00 00 - mov eax,00000004
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4269</ID>
<Description>"Instant Max Skill Nature Sprites"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-16
Author : Rafly
This script does blah blah blah
}
[ENABLE]
aobscanmodule(skillnature,STORY OF SEASONS Friends of Mineral Town.exe,0F B6 44 08 38) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8)
label(code)
label(return)
newmem:
mov byte [rax+rcx+38],ff
code:
movzx eax,byte ptr [rax+rcx+38]
jmp return
skillnature:
jmp newmem
return:
registersymbol(skillnature)
[DISABLE]
skillnature:
db 0F B6 44 08 38
unregistersymbol(skillnature)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BE9: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEA: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEB: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEC: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BED: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEF: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF0: 83 FA 02 - cmp edx,02
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF3: 77 09 - ja "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF5: 48 63 C2 - movsxd rax,edx
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8: 0F B6 44 08 38 - movzx eax,byte ptr [rax+rcx+38]
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFD: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE: 32 C0 - xor al,al
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C00: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C01: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C02: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C03: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C04: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C05: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C06: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C07: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>4266</ID>
<Description>"Instant Max Friendship People"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-16
Author : Rafly
This script does blah blah blah
}
[ENABLE]
aobscanmodule(friendshipinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 10 81 FA 13 01 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0)
label(code)
label(return)
newmem:
mov [rcx+10],ff
code:
mov edx,[rcx+10]
cmp edx,00000113
jmp return
friendshipinfo:
jmp newmem
nop 4
return:
registersymbol(friendshipinfo)
[DISABLE]
friendshipinfo:
db 8B 51 10 81 FA 13 01 00 00
unregistersymbol(friendshipinfo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC6: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC7: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC8: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC9: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCA: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCB: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCC: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCD: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCF: CC - int 3
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0: 8B 51 10 - mov edx,[rcx+10]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD3: 81 FA 13 01 00 00 - cmp edx,00000113
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD9: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BDB: B8 0A 00 00 00 - mov eax,0000000A
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE0: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1: B8 1F 85 EB 51 - mov eax,51EB851F
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE6: F7 E2 - mul edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE8: C1 EA 03 - shr edx,03
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEB: 8B C2 - mov eax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BED: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEF: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4267</ID>
<Description>"Instant Max Heart People"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-16
Author : Rafly
This script does blah blah blah
}
[ENABLE]
aobscanmodule(heartinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 38 81 FA 60 EA 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0)
label(code)
label(return)
newmem:
mov [rcx+38],Ea60
code:
mov edx,[rcx+38]
cmp edx,0000EA60
jmp return
heartinfo:
jmp newmem
nop 4
return:
registersymbol(heartinfo)
[DISABLE]
heartinfo:
db 8B 51 38 81 FA 60 EA 00 00
unregistersymbol(heartinfo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD6: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD7: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD8: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD9: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDA: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDB: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDC: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDD: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDF: CC - int 3
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0: 8B 51 38 - mov edx,[rcx+38]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE3: 81 FA 60 EA 00 00 - cmp edx,0000EA60
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE9: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FEB: B8 06 00 00 00 - mov eax,00000006
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF0: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1: 81 FA 50 C3 00 00 - cmp edx,0000C350
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF7: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF9: B8 05 00 00 00 - mov eax,00000005
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFE: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF: 81 FA 40 9C 00 00 - cmp edx,00009C40
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9005: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E900D
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9007: B8 04 00 00 00 - mov eax,00000004
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4269</ID>
<Description>"Instant Max Skill Nature Sprites"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-16
Author : Rafly
This script does blah blah blah
}
[ENABLE]
aobscanmodule(skillnature,STORY OF SEASONS Friends of Mineral Town.exe,0F B6 44 08 38) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8)
label(code)
label(return)
newmem:
mov byte [rax+rcx+38],ff
code:
movzx eax,byte ptr [rax+rcx+38]
jmp return
skillnature:
jmp newmem
return:
registersymbol(skillnature)
[DISABLE]
skillnature:
db 0F B6 44 08 38
unregistersymbol(skillnature)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BE9: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEA: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEB: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEC: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BED: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEF: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF0: 83 FA 02 - cmp edx,02
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF3: 77 09 - ja "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF5: 48 63 C2 - movsxd rax,edx
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8: 0F B6 44 08 38 - movzx eax,byte ptr [rax+rcx+38]
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFD: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE: 32 C0 - xor al,al
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C00: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C01: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C02: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C03: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C04: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C05: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C06: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C07: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
How do I add your code to current table I'm having trouble to put it on auto assemble it says not all code are injectable and im still new with the whole cheat engine
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>4266</ID>
<Description>"Instant Max Friendship People"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-16
Author : Rafly
This script does blah blah blah
}
[ENABLE]
aobscanmodule(friendshipinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 10 81 FA 13 01 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0)
label(code)
label(return)
newmem:
mov [rcx+10],ff
code:
mov edx,[rcx+10]
cmp edx,00000113
jmp return
friendshipinfo:
jmp newmem
nop 4
return:
registersymbol(friendshipinfo)
[DISABLE]
friendshipinfo:
db 8B 51 10 81 FA 13 01 00 00
unregistersymbol(friendshipinfo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC6: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC7: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC8: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC9: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCA: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCB: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCC: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCD: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCF: CC - int 3
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0: 8B 51 10 - mov edx,[rcx+10]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD3: 81 FA 13 01 00 00 - cmp edx,00000113
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD9: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BDB: B8 0A 00 00 00 - mov eax,0000000A
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE0: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1: B8 1F 85 EB 51 - mov eax,51EB851F
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE6: F7 E2 - mul edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE8: C1 EA 03 - shr edx,03
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEB: 8B C2 - mov eax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BED: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEF: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4267</ID>
<Description>"Instant Max Heart People"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-16
Author : Rafly
This script does blah blah blah
}
[ENABLE]
aobscanmodule(heartinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 38 81 FA 60 EA 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0)
label(code)
label(return)
newmem:
mov [rcx+38],Ea60
code:
mov edx,[rcx+38]
cmp edx,0000EA60
jmp return
heartinfo:
jmp newmem
nop 4
return:
registersymbol(heartinfo)
[DISABLE]
heartinfo:
db 8B 51 38 81 FA 60 EA 00 00
unregistersymbol(heartinfo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD6: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD7: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD8: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD9: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDA: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDB: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDC: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDD: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDF: CC - int 3
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0: 8B 51 38 - mov edx,[rcx+38]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE3: 81 FA 60 EA 00 00 - cmp edx,0000EA60
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE9: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FEB: B8 06 00 00 00 - mov eax,00000006
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF0: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1: 81 FA 50 C3 00 00 - cmp edx,0000C350
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF7: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF9: B8 05 00 00 00 - mov eax,00000005
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFE: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF: 81 FA 40 9C 00 00 - cmp edx,00009C40
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9005: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E900D
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9007: B8 04 00 00 00 - mov eax,00000004
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4269</ID>
<Description>"Instant Max Skill Nature Sprites"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-16
Author : Rafly
This script does blah blah blah
}
[ENABLE]
aobscanmodule(skillnature,STORY OF SEASONS Friends of Mineral Town.exe,0F B6 44 08 38) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8)
label(code)
label(return)
newmem:
mov byte [rax+rcx+38],ff
code:
movzx eax,byte ptr [rax+rcx+38]
jmp return
skillnature:
jmp newmem
return:
registersymbol(skillnature)
[DISABLE]
skillnature:
db 0F B6 44 08 38
unregistersymbol(skillnature)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BE9: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEA: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEB: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEC: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BED: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEF: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF0: 83 FA 02 - cmp edx,02
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF3: 77 09 - ja "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF5: 48 63 C2 - movsxd rax,edx
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8: 0F B6 44 08 38 - movzx eax,byte ptr [rax+rcx+38]
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFD: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE: 32 C0 - xor al,al
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C00: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C01: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C02: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C03: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C04: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C05: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C06: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C07: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
How do I add your code to current table I'm having trouble to put it on auto assemble it says not all code are injectable and im still new with the whole cheat engine
use cheat engine 7,1 and then select all > copy > paste to your table
If you buy an upgraded bag from the general store, the 99 max limit no longer works and the limit is set back to 9
Can you tell me how to reproduce this? I bought the upgraded bag and things appear to still work for me, but I actually haven't fully started playing the game.
Anything in particular you are doing and it sets it back to 9?
None of the bottom row items stack to 99 for me, legit steam version, not sure if that matters
Oh edit: its after you split them, it works fine if the item is already there or goes there as new
So, I don't know which cheat kinda messed my game up but I think it's the item multiplier. I got an item from Brandon in a heart event, and unfortunately it ended up multiplying and I can't delete the item now. I can only move it to my cabinet, but once I do that, it basically fills up all the spots in the cabinet.
So, I don't know which cheat kinda messed my game up but I think it's the item multiplier. I got an item from Brandon in a heart event, and unfortunately it ended up multiplying and I can't delete the item now. I can only move it to my cabinet, but once I do that, it basically fills up all the spots in the cabinet.
I had that happen to me in a different situation with a different cheat
If you use drummers highlight item script, highlight it and change it to strawberries or anything at the top of the list, you can then ship it and it will be out of your inventory
You can also set the amount to 0 using the same cheat by drummer, but I had more success with changing it to strawberries and shipping them
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>4266</ID>
<Description>"Instant Max Friendship People"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-16
Author : Rafly
This script does blah blah blah
}
[ENABLE]
aobscanmodule(friendshipinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 10 81 FA 13 01 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0)
label(code)
label(return)
newmem:
mov [rcx+10],ff
code:
mov edx,[rcx+10]
cmp edx,00000113
jmp return
friendshipinfo:
jmp newmem
nop 4
return:
registersymbol(friendshipinfo)
[DISABLE]
friendshipinfo:
db 8B 51 10 81 FA 13 01 00 00
unregistersymbol(friendshipinfo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC6: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC7: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC8: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BC9: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCA: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCB: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCC: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCD: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BCF: CC - int 3
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD0: 8B 51 10 - mov edx,[rcx+10]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD3: 81 FA 13 01 00 00 - cmp edx,00000113
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BD9: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BDB: B8 0A 00 00 00 - mov eax,0000000A
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE0: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE1: B8 1F 85 EB 51 - mov eax,51EB851F
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE6: F7 E2 - mul edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BE8: C1 EA 03 - shr edx,03
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEB: 8B C2 - mov eax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BED: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8BEF: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4267</ID>
<Description>"Instant Max Heart People"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-16
Author : Rafly
This script does blah blah blah
}
[ENABLE]
aobscanmodule(heartinfo,STORY OF SEASONS Friends of Mineral Town.exe,8B 51 38 81 FA 60 EA 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0)
label(code)
label(return)
newmem:
mov [rcx+38],Ea60
code:
mov edx,[rcx+38]
cmp edx,0000EA60
jmp return
heartinfo:
jmp newmem
nop 4
return:
registersymbol(heartinfo)
[DISABLE]
heartinfo:
db 8B 51 38 81 FA 60 EA 00 00
unregistersymbol(heartinfo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD6: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD7: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD8: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FD9: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDA: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDB: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDC: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDD: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FDF: CC - int 3
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE0: 8B 51 38 - mov edx,[rcx+38]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE3: 81 FA 60 EA 00 00 - cmp edx,0000EA60
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FE9: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FEB: B8 06 00 00 00 - mov eax,00000006
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF0: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF1: 81 FA 50 C3 00 00 - cmp edx,0000C350
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF7: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FF9: B8 05 00 00 00 - mov eax,00000005
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFE: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E8FFF: 81 FA 40 9C 00 00 - cmp edx,00009C40
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9005: 72 06 - jb "STORY OF SEASONS Friends of Mineral Town.exe"+2E900D
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9007: B8 04 00 00 00 - mov eax,00000004
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4269</ID>
<Description>"Instant Max Skill Nature Sprites"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-16
Author : Rafly
This script does blah blah blah
}
[ENABLE]
aobscanmodule(skillnature,STORY OF SEASONS Friends of Mineral Town.exe,0F B6 44 08 38) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8)
label(code)
label(return)
newmem:
mov byte [rax+rcx+38],ff
code:
movzx eax,byte ptr [rax+rcx+38]
jmp return
skillnature:
jmp newmem
return:
registersymbol(skillnature)
[DISABLE]
skillnature:
db 0F B6 44 08 38
unregistersymbol(skillnature)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BE9: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEA: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEB: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEC: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BED: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BEF: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF0: 83 FA 02 - cmp edx,02
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF3: 77 09 - ja "STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF5: 48 63 C2 - movsxd rax,edx
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BF8: 0F B6 44 08 38 - movzx eax,byte ptr [rax+rcx+38]
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFD: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9BFE: 32 C0 - xor al,al
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C00: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C01: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C02: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C03: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C04: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C05: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C06: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E9C07: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Is there any chances for you to add x999 to all item you add in fridge and cabinet (i specifically said item that you add, because if it it is x999 automatically to the item that are already in cabinet, it will messed up the game, like truth of jewel, etc.)