itsevan wrote: ↑Fri Sep 11, 2020 1:47 pm
asthebloody wrote: ↑Sat Jul 18, 2020 8:50 am
Max fishing Log
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>4567</ID>
<Description>"Fishing Log"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-18
Author : Rafly
This script does blah blah blah
}
[ENABLE]
aobscanmodule(fishinglog,STORY OF SEASONS Friends of Mineral Town.exe,C2 8B 04 C1 C3 CC) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2DB263)
label(code)
label(return)
newmem:
mov [rcx+rax*8],#9999
//mov [rcx+rax*8+4],#0 //Size u got from fishing
code:
mov eax,[rcx+rax*8]
ret
int 3
jmp return
fishinglog+01:
jmp newmem
return:
registersymbol(fishinglog)
[DISABLE]
fishinglog+01:
db 8B 04 C1 C3 CC
unregistersymbol(fishinglog)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2DB263
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB257: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB258: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB259: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB25A: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB25B: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB25C: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB25D: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB25E: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB25F: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB260: 48 63 C2 - movsxd rax,edx
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB263: 8B 04 C1 - mov eax,[rcx+rax*8]
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB266: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB267: CC - int 3
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB268: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB269: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB26A: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB26B: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB26C: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB26D: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB26E: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB26F: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB270: 48 63 C2 - movsxd rax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB273: 8B 44 C1 04 - mov eax,[rcx+rax*8+04]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Hi, I'm really new in using cheatengine, would you mind telling me how to use this code?
Copy the whole code with CTRL+C. Then open the cheat engine, paste it with CTRL+V.
It should give you a new option in the cheat engine, so all you need to do is activate it.
I don't recommend you to use this code, though. Because this is an older version of the code that will give you ALL the fishing records. This will break your progress because the log will register you have received Power Berry and Letter in a Bottle. Which will prevent you from getting the power berry into your stamina bar, and unlock the fries recipe respectively.
Additionally, since it's also unlocks all the Guardian-class fish. It'll prevent you from catching them too, which also breaks your progression of actually catching all the fish.
Use code from this post instead:
viewtopic.php?p=144468#p144468
you can change all the 9999 number to a higher one if you want to reach the 1.000.000.000 fish catch milestone. But this code will give you all the normal fishes to catch, except for the unique items and guardian class fish that you have to fish yourself to not break your game.