Story of Seasons Friends of Mineral Town (Steam)

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KDP
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by KDP »

I have a question. Can you use the pointer to animal heart level of last animal petted to max their heart value? If so,how? Because I tried changing the value to at least 7 hearts which I think is 224 but it's not working for me. Someone please help. Thank you!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Algester
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Algester »

ohh yeah rucksack editor dont freeze the value on 9 just manually change the value or else the game still thinks you have 9 items in that slot but infact you dont

falala
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by falala »

DrummerIX, just wandering have you ever encounter x & y coord when tool used?

Grand310
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Grand310 »

Rameyuk wrote:
Tue Jul 21, 2020 11:26 pm
ghiparot wrote:
Tue Jul 21, 2020 6:49 pm
Thank you for the amazing tables like always

is it possible to add harvest spirites abilities after mini game multiplier?
It's not needed anymore since you can just edit the skill level of the Nature Sprites directly without going through the mini game.
download the modified 6.3 file from this post:
viewtopic.php?p=144245#p144245
sorry, im a newbie and still learning using cheat engine. I cannot find the option to edit the skill level of the Nature Sprites directly at that table. can you show me how to do it? what address i should change.

Rameyuk
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

Grand310 wrote:
Wed Jul 22, 2020 5:27 am
Rameyuk wrote:
Tue Jul 21, 2020 11:26 pm

It's not needed anymore since you can just edit the skill level of the Nature Sprites directly without going through the mini game.
download the modified 6.3 file from this post:
viewtopic.php?p=144245#p144245
sorry, im a newbie and still learning using cheat engine. I cannot find the option to edit the skill level of the Nature Sprites directly at that table. can you show me how to do it? what address i should change.
If you open under "Pointers" and scroll all the way down, you should see a list of character names.
Just look for the Nature Sprite's names: Aqua, Blueberry, etc etc. And activate the box next to their names.

It should open more options under them and have a list of Harvesting, Watering, and Animal that you can set the values. Put 255 for max value.

Rameyuk
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

KDP wrote:
Wed Jul 22, 2020 4:16 am
I have a question. Can you use the pointer to animal heart level of last animal petted to max their heart value? If so,how? Because I tried changing the value to at least 7 hearts which I think is 224 but it's not working for me. Someone please help. Thank you!
Animal hearts and max hearts come from two different addresses in the game.
If you use the cheat Table from this post: viewtopic.php?p=144245#p144245
You can scroll all the way down under the Pointer section to find each animals's individual stats.
Pick whichever animal you want to edit, and change the both affection values to edit the current hearts and the max hearts.

mc2011
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by mc2011 »

Just started to play this game, and I want to ask if it possible to make the crops grow faster.

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aanpsx
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by aanpsx »

mc2011 wrote:
Wed Jul 22, 2020 1:17 pm
Just started to play this game, and I want to ask if it possible to make the crops grow faster.
still WIP, but you can try this...
- Moveover to your farm will:
instant Tilled, Watered, instant growth, change crop, etc...

(Copy/paste to your CE)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4983</ID>
      <Description>"MoveOver Farm"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{======================
Author   : aanpsx
Date     : %scriptDate%
Game     : STORY OF SEASONS Friends of Mineral Town.exe
Version  : %exeVersion%
======================}

define(bytes_MoveOver,db 8B 59 04 8D 04 80)
define(fmax,(float)999999999)
define(imax,#999999999)
define(fmin,(float)0)
define(cmp1,cmp byte ptr)
define(cmp4,cmp dword ptr)
define(bit,byte ptr)
define(4b,dd 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
//           0 4 8 c1014181c2024282c3034383c404448
define(8b,dq 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
//           0 81018202830384048505860687078808890
[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x000080ff
-------------- A.B.G.R
{$asm}
aobscanmodule(PSX_MoveOver,STORY OF SEASONS Friends of Mineral Town.exe,8B 59 04 8D 04 80)
alloc(newmem_MoveOver,$1000,PSX_MoveOver)
label(_MoveOver)
label(code_MoveOver)
registersymbol(_MoveOver)
registersymbol(PSX_MoveOver)
registersymbol(code_MoveOver)
newmem_MoveOver:
  mov [_MoveOver],rcx
  cmp1 [_MoveOver+70],0
  je FarmStage
@@:
  cmp1 [_MoveOver+70],1
  jne @f
  mov dword ptr [rcx],1//tiled
@@:
  cmp1 [_MoveOver+70],2
  jne @f
  mov dword ptr [rcx],2//tiled +watered
@@:
  cmp1 [_MoveOver+70],3
  jne @f
  mov dword ptr [rcx],0//Cleared
FarmStage:
  cmp4 [rcx+4],17
  jge ClearAll
@@:
  cmp1 [_MoveOver+71],1
  jne @f
  mov dword ptr [rcx+8],1//&lt;--- Have Seed
  jmp ClearAll
@@:
  cmp1 [_MoveOver+71],2
  jne @f
  mov dword ptr [rcx+8],5//&lt;--- Ready
  jmp ClearAll
@@:
  cmp1 [_MoveOver+71],3
  jne @f
  mov dword ptr [rcx+8],0//&lt;--- No Seed/Crop

ClearAll:
  cmp1 [_MoveOver+71],4
  jne @f
  mov dword ptr [rcx+4],0//seed
  mov dword ptr [rcx+8],0//stage
//mov rdx,0
code_MoveOver:
  readmem(PSX_MoveOver,6)
  jmp return_MoveOver
_MoveOver:
  8b
PSX_MoveOver:
  jmp newmem_MoveOver
  nop
return_MoveOver:

[DISABLE]
unregistersymbol(_MoveOver)
unregistersymbol(PSX_MoveOver)
unregistersymbol(code_MoveOver)
dealloc(newmem_MoveOver)
PSX_MoveOver:
  readmem(code_MoveOver,6)
//Alt: mov ebx,[rcx+04]
//Alt: lea eax,[rax+rax*4]
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x00008000
-------------- A.B.G.R
{$asm}
{
// ORIGINAL CODE - INJECTION POINT: STORY OF SEASONS Friends of Mineral Town.exe+71765

"STORY OF SEASONS Friends of Mineral Town.exe"+71738: 48 8D 55 FF                 -  lea rdx,[rbp-01]
"STORY OF SEASONS Friends of Mineral Town.exe"+7173C: E8 9F 25 2A 00              -  call "STORY OF SEASONS Friends of Mineral Town.exe"+313CE0
"STORY OF SEASONS Friends of Mineral Town.exe"+71741: 84 C0                       -  test al,al
"STORY OF SEASONS Friends of Mineral Town.exe"+71743: 0F 84 D3 01 00 00           -  je "STORY OF SEASONS Friends of Mineral Town.exe"+7191C
"STORY OF SEASONS Friends of Mineral Town.exe"+71749: 0F B7 45 DF                 -  movzx eax,word ptr [rbp-21]
"STORY OF SEASONS Friends of Mineral Town.exe"+7174D: 48 8B 4D D7                 -  mov rcx,[rbp-29]
"STORY OF SEASONS Friends of Mineral Town.exe"+71751: 83 E8 0F                    -  sub eax,0F
"STORY OF SEASONS Friends of Mineral Town.exe"+71754: C5 F8 57 C0                 -  vxorps xmm0,xmm0,xmm0
"STORY OF SEASONS Friends of Mineral Town.exe"+71758: C5 F8 29 B4 24 90 00 00 00  -  vmovaps [rsp+00000090],xmm6
"STORY OF SEASONS Friends of Mineral Town.exe"+71761: C5 C8 57 F6                 -  vxorps xmm6,xmm6,xmm6
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+71765: 8B 59 04                    -  mov ebx,[rcx+04]
"STORY OF SEASONS Friends of Mineral Town.exe"+71768: 8D 04 80                    -  lea eax,[rax+rax*4]
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+7176B: 03 C0                       -  add eax,eax
"STORY OF SEASONS Friends of Mineral Town.exe"+7176D: C5 FA 2A C0                 -  vcvtsi2ss xmm0,eax,eax
"STORY OF SEASONS Friends of Mineral Town.exe"+71771: C5 FA 58 15 57 65 4B 00     -  vaddss xmm2,xmm0,["STORY OF SEASONS Friends of Mineral Town.exe"+527CD0]
"STORY OF SEASONS Friends of Mineral Town.exe"+71779: 0F B7 45 E1                 -  movzx eax,word ptr [rbp-1F]
"STORY OF SEASONS Friends of Mineral Town.exe"+7177D: 83 E8 0B                    -  sub eax,0B
"STORY OF SEASONS Friends of Mineral Town.exe"+71780: C5 E8 14 D6                 -  vunpcklps xmm2,xmm2,xmm6
"STORY OF SEASONS Friends of Mineral Town.exe"+71784: C5 F8 57 C0                 -  vxorps xmm0,xmm0,xmm0
"STORY OF SEASONS Friends of Mineral Town.exe"+71788: C5 FB 11 55 0F              -  vmovsd [rbp+0F],xmm2
"STORY OF SEASONS Friends of Mineral Town.exe"+7178D: 8D 04 80                    -  lea eax,[rax+rax*4]
"STORY OF SEASONS Friends of Mineral Town.exe"+71790: 03 C0                       -  add eax,eax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4978</ID>
          <Description>"Farm"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:---
1:Tilled
2:Watered
3:Cleared
</DropDownList>
          <VariableType>Byte</VariableType>
          <Address>_MoveOver+70</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>4979</ID>
          <Description>"Farm Stage"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:---
1:Have Seed
2:Ready
3:No Seed/Crop
</DropDownList>
          <VariableType>Byte</VariableType>
          <Address>_MoveOver+71</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>4980</ID>
              <Description>"Seed"</Description>
              <DropDownList DisplayValueAsItem="1">0:Turnip
1:Potato
2:Cucumber
3:Strawberries
4:Cabbage
5:Tomato
6:Corn
7:Onion
8:Pumpkin
9:Pineapple
10:Eggplant
11:Carrot
12:Yam
13:Spinach
14:Green Pepper
15:Adzuki Beans
16:Chili Peppers
17:Moondrop Flower
18:Pink Cat Flower
19:Blue Magic Red Flower
20:True Magic Red Flower
21:Toy Flower
22:Sunsweet Flower
23:Grass
</DropDownList>
              <VariableType>4 Bytes</VariableType>
              <Address>_MoveOver</Address>
              <Offsets>
                <Offset>4</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>4981</ID>
          <Description>"Pointer"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" Activated="1" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>4964</ID>
              <Description>"base"</Description>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>8 Bytes</VariableType>
              <Address>_MoveOver</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>4975</ID>
              <Description>"Tiled/watered"</Description>
              <DropDownList DisplayValueAsItem="1">0:None
1:Tilled
2:Watered
</DropDownList>
              <VariableType>4 Bytes</VariableType>
              <Address>_MoveOver</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>4977</ID>
              <Description>"Seed"</Description>
              <DropDownList DisplayValueAsItem="1">0:Turnip
1:Potato
2:Cucumber
3:Strawberries
4:Cabbage
5:Tomato
6:Corn
7:Onion
8:Pumpkin
9:Pineapple
10:Eggplant
11:Carrot
12:Yam
13:Spinach
14:Green Pepper
15:Adzuki Beans
16:Chili Peppers
17:Moondrop Flower
18:Pink Cat Flower
19:Blue Magic Red Flower
20:True Magic Red Flower
21:Toy Flower
22:Sunsweet Flower
23:Grass
</DropDownList>
              <VariableType>4 Bytes</VariableType>
              <Address>_MoveOver</Address>
              <Offsets>
                <Offset>4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>4976</ID>
              <Description>"Farm Stage"</Description>
              <DropDownList DisplayValueAsItem="1">0:No
1:Have Seed
2:Sprout
5:Ready
</DropDownList>
              <VariableType>4 Bytes</VariableType>
              <Address>_MoveOver</Address>
              <Offsets>
                <Offset>8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Master L
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Master L »

Could anyone add change the trophies?

ghiparot
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by ghiparot »

Rameyuk wrote:
Tue Jul 21, 2020 11:26 pm
ghiparot wrote:
Tue Jul 21, 2020 6:49 pm
Thank you for the amazing tables like always

is it possible to add harvest spirites abilities after mini game multiplier?
It's not needed anymore since you can just edit the skill level of the Nature Sprites directly without going through the mini game.
download the modified 6.3 file from this post:
viewtopic.php?p=144245#p144245
thank you for the info and replies
i want to ask question again, i want to maximize graze for my coop and barn animals so they can produce (P) products. what value should i input in the table? because 255 didn't work

HidE
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by HidE »

ghiparot wrote:
Thu Jul 23, 2020 2:58 am
Rameyuk wrote:
Tue Jul 21, 2020 11:26 pm
ghiparot wrote:
Tue Jul 21, 2020 6:49 pm
Thank you for the amazing tables like always

is it possible to add harvest spirites abilities after mini game multiplier?
It's not needed anymore since you can just edit the skill level of the Nature Sprites directly without going through the mini game.
download the modified 6.3 file from this post:
viewtopic.php?p=144245#p144245
thank you for the info and replies
i want to ask question again, i want to maximize graze for my coop and barn animals so they can produce (P) products. what value should i input in the table? because 255 didn't work
Spoiler
[Link]

Algester
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Algester »

@HidE
I'm trying to merge your barn and Coop table into DrummerIX's table but I'm getting fake pointers what is the relationship's table using as the basis for making the pointer adjustments?

ok I think your table needs your initialization script for everything to work huh.... ohh well

KDP
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by KDP »

Rameyuk wrote:
Wed Jul 22, 2020 6:46 am
KDP wrote:
Wed Jul 22, 2020 4:16 am
I have a question. Can you use the pointer to animal heart level of last animal petted to max their heart value? If so,how? Because I tried changing the value to at least 7 hearts which I think is 224 but it's not working for me. Someone please help. Thank you!
Animal hearts and max hearts come from two different addresses in the game.
If you use the cheat Table from this post: viewtopic.php?p=144245#p144245
You can scroll all the way down under the Pointer section to find each animals's individual stats.
Pick whichever animal you want to edit, and change the both affection values to edit the current hearts and the max hearts.
This was very helpful! Thank you very much!! :D

ghiparot
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by ghiparot »

Rameyuk wrote:
Tue Jul 21, 2020 11:26 pm
Spoiler
[Link]
thank you very much it worked perfectly!! :D :D
Algester wrote:
Thu Jul 23, 2020 9:44 am
@HidE
I'm trying to merge your barn and Coop table into DrummerIX's table but I'm getting fake pointers what is the relationship's table using as the basis for making the pointer adjustments?

ok I think your table needs your initialization script for everything to work huh.... ohh well
here, try using my table. I manage to merge Hide and Drummer table with notepad and it work pretty well for me (its for compatibility mode)
Attachments
STORY OF SEASONS Friends of Mineral Town.CT
(287.18 KiB) Downloaded 224 times

Akino
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Akino »

here, try using my table. I manage to merge Hide and Drummer table with notepad and it work pretty well for me (its for compatibility mode)
Hi, just curious what kind of cheat table you made? cuz it won't activate at all for me.

i'm using drummer's cheat table and can be activate without any issues. oh speaking of drummer cheat table his "Always Able To Use Maximum Tool Charge" not working at all, my mythic sickle and watercan seems normal, no quick charge or anything..

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