Story of Seasons Friends of Mineral Town (Steam)

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zieyong
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by zieyong »

"Always Able To Use Maximum Tool Charge" only work for hammer & hoe?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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7hornadus
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by 7hornadus »

zieyong wrote:
Mon Jul 20, 2020 5:35 am
"Always Able To Use Maximum Tool Charge" only work for hammer & hoe?
yep, for me too

ekiardiansyah___
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by ekiardiansyah___ »

Instan catch fishing &
all items in the bag there are 99 please :3

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asthebloody
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

Rameyuk wrote:
Mon Jul 20, 2020 5:21 am
Thanks for this, but how do I exclude the King (Guardian Fish) from this log? I just want the normal fishes to be included, but I still want to catch the King (Guardian Fish) myself.
pm better

Cristalis
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Cristalis »

Arisandi wrote:
Mon Jul 20, 2020 1:34 am
OMG! Thank you!!! I love this!
Also, next update add cheat for Pet Level training too , please!
If I understood correctly then maybe this one can help you: viewtopic.php?p=144245#p144245

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asthebloody
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

Remake fishing log, now provide option 2 Options which is
1. Set fishing record to max (no power berry and no letter in a bottle also no guardian fish) and set to 1=Yes / 0=No
2. Delete Guardian Fish record (My fishing log before contains all log guardian fish, so u wont able to catch it again except someone found the pointer about fishing drop) then set to 1=Yes / 0=No
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4567</ID>
      <Description>"Fishing Log"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(fishinglog,STORY OF SEASONS Friends of Mineral Town.exe,C2 8B 04 C1 C3 CC)
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2DB263)

label(code)
label(return)
label(exit)
label(exit2)
registersymbol(fishingptr)
registersymbol(fishingset)
registersymbol(guardset)
alloc(fishingptr,$8)
alloc(fishingset,$8)
alloc(guardset,$8)
newmem:
mov [fishingptr],rcx
exit:
cmp word ptr [fishingset],#0
je exit2
mov [rcx],#9999    //1 Pirate Treasure
mov [rcx+8],#9999  //2 Ancient Fossil
mov [rcx+10],#0    //3 Power Berry
mov [rcx+18],#0    //4 Letter in a Bottle
mov [rcx+20],#9999 //5 Empty Can
mov [rcx+28],#9999 //6 Branch
mov [rcx+30],#9999 //7 Fishbone
mov [rcx+38],#9999 //8 Boot
mov [rcx+40],#9999 //Fish Start
mov [rcx+44],#9999
mov [rcx+48],#9999
mov [rcx+4C],#9999
mov [rcx+50],#9999
mov [rcx+54],#9999
mov [rcx+58],#9999
mov [rcx+5C],#9999
mov [rcx+60],#9999
mov [rcx+64],#9999
mov [rcx+68],#9999
mov [rcx+6C],#9999
mov [rcx+70],#9999
mov [rcx+74],#9999
mov [rcx+78],#9999
mov [rcx+7C],#9999
mov [rcx+80],#9999
mov [rcx+84],#9999
mov [rcx+88],#9999
mov [rcx+8C],#9999
mov [rcx+90],#9999
mov [rcx+94],#9999
mov [rcx+98],#9999
mov [rcx+9C],#9999
mov [rcx+A0],#9999
mov [rcx+A4],#9999
mov [rcx+A8],#9999
mov [rcx+AC],#9999
mov [rcx+B0],#9999
mov [rcx+B4],#9999
mov [rcx+B8],#9999
mov [rcx+BC],#9999
mov [rcx+C0],#9999
mov [rcx+C4],#9999
mov [rcx+C8],#9999
mov [rcx+CC],#9999
mov [rcx+D0],#9999
mov [rcx+D4],#9999
mov [rcx+D8],#9999
mov [rcx+DC],#9999
mov [rcx+E0],#9999
mov [rcx+E4],#9999
mov [rcx+E8],#9999
mov [rcx+EC],#9999
mov [rcx+F0],#9999
mov [rcx+F4],#9999
mov [rcx+F8],#9999
mov [rcx+FC],#9999
mov [rcx+100],#9999
mov [rcx+104],#9999
mov [rcx+108],#9999
mov [rcx+10C],#9999
mov [rcx+110],#9999
mov [rcx+114],#9999
mov [rcx+118],#9999
mov [rcx+11C],#9999
mov [rcx+120],#9999
mov [rcx+124],#9999
mov [rcx+128],#9999
mov [rcx+12C],#9999
mov [rcx+130],#9999
mov [rcx+134],#9999
mov [rcx+138],#9999
mov [rcx+13C],#9999
mov [rcx+140],#9999
mov [rcx+144],#9999
mov [rcx+148],#9999
mov [rcx+14C],#9999
mov [rcx+150],#9999
mov [rcx+154],#9999
mov [rcx+158],#9999
mov [rcx+15C],#9999
mov [rcx+160],#9999
mov [rcx+164],#9999
mov [rcx+168],#9999
mov [rcx+16C],#9999
mov [rcx+170],#9999
mov [rcx+174],#9999
mov [rcx+178],#9999
mov [rcx+17C],#9999
mov [rcx+180],#9999
mov [rcx+184],#9999
mov [rcx+188],#9999
mov [rcx+18C],#9999
mov [rcx+190],#9999
mov [rcx+194],#9999
mov [rcx+198],#9999
mov [rcx+19C],#9999
mov [rcx+1A0],#9999
mov [rcx+1A4],#9999
mov [rcx+1A8],#9999
mov [rcx+1AC],#9999
mov [rcx+1B0],#9999
mov [rcx+1B4],#9999
mov [rcx+1B8],#9999
mov [rcx+1BC],#9999
mov [rcx+1C0],#9999
mov [rcx+1C4],#9999
mov [rcx+1C8],#9999
mov [rcx+1CC],#9999
mov [rcx+1D0],#9999
mov [rcx+1D4],#9999
exit2:
cmp word ptr [guardset],#0
je code
mov [rcx+1d8],#0
mov [rcx+1dc],#0
mov [rcx+1e0],#0
mov [rcx+1e4],#0
mov [rcx+1e8],#0
mov [rcx+1ec],#0
mov [rcx+1f0],#0
mov [rcx+1f4],#0
mov [rcx+1f8],#0
mov [rcx+1fc],#0
mov [rcx+200],#0
mov [rcx+204],#0
mov [rcx+208],#0
mov [rcx+20C],#0
mov [rcx+210],#0
mov [rcx+214],#0
code:
  mov eax,[rcx+rax*8]
  ret 
  int 3 
  jmp return
fishinglog+01:
  jmp newmem
return:
registersymbol(fishinglog)

[DISABLE]

fishinglog+01:
  db 8B 04 C1 C3 CC

unregistersymbol(fishinglog)
dealloc(newmem)
dealloc(fishingptr)
unregistersymbol(fishingptr)
dealloc(fishingset)
unregistersymbol(fishingset)
dealloc(guardset)
unregistersymbol(guardset)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>5154</ID>
          <Description>"Set All Fish Record to Max?"</Description>
          <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>fishingset</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5159</ID>
          <Description>"Delete Guardian Fish Record?"</Description>
          <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>guardset</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5167</ID>
          <Description>"Guardian Fish Pointer"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>5155</ID>
              <Description>"Huchen"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1d8</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5168</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1DC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5160</ID>
              <Description>"Anglerfish"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1e0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5169</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1E4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5161</ID>
              <Description>"Hot Spring Catfish"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1e8</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5170</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1EC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5162</ID>
              <Description>"Carp"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1f0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5171</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1F4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5163</ID>
              <Description>"Coelacanth"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1f8</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5172</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1FC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5164</ID>
              <Description>"Squid"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>200</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5173</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>204</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5165</ID>
              <Description>"Spiny Lobster? (Bug)"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>208</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5174</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>20C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5166</ID>
              <Description>"Arapaima Gigas"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>210</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5175</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>214</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Rversse
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Reputation: 3

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rversse »

All works perfectly. The problem is Instant Tool Charge seems working on Hoe and Hammer only.

Rameyuk
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Posts: 51
Joined: Mon Jan 07, 2019 1:20 pm
Reputation: 9

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

asthebloody wrote:
Mon Jul 20, 2020 1:38 pm
Remake fishing log, now provide option 2 Options which is
1. Set fishing record to max (no power berry and no letter in a bottle also no guardian fish) and set to 1=Yes / 0=No
2. Delete Guardian Fish record (My fishing log before contains all log guardian fish, so u wont able to catch it again except someone found the pointer about fishing drop) then set to 1=Yes / 0=No
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4567</ID>
      <Description>"Fishing Log"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(fishinglog,STORY OF SEASONS Friends of Mineral Town.exe,C2 8B 04 C1 C3 CC)
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2DB263)

label(code)
label(return)
label(exit)
label(exit2)
registersymbol(fishingptr)
registersymbol(fishingset)
registersymbol(guardset)
alloc(fishingptr,$8)
alloc(fishingset,$8)
alloc(guardset,$8)
newmem:
mov [fishingptr],rcx
exit:
cmp word ptr [fishingset],#0
je exit2
mov [rcx],#9999    //1 Pirate Treasure
mov [rcx+8],#9999  //2 Ancient Fossil
mov [rcx+10],#0    //3 Power Berry
mov [rcx+18],#0    //4 Letter in a Bottle
mov [rcx+20],#9999 //5 Empty Can
mov [rcx+28],#9999 //6 Branch
mov [rcx+30],#9999 //7 Fishbone
mov [rcx+38],#9999 //8 Boot
mov [rcx+40],#9999 //Fish Start
mov [rcx+44],#9999
mov [rcx+48],#9999
mov [rcx+4C],#9999
mov [rcx+50],#9999
mov [rcx+54],#9999
mov [rcx+58],#9999
mov [rcx+5C],#9999
mov [rcx+60],#9999
mov [rcx+64],#9999
mov [rcx+68],#9999
mov [rcx+6C],#9999
mov [rcx+70],#9999
mov [rcx+74],#9999
mov [rcx+78],#9999
mov [rcx+7C],#9999
mov [rcx+80],#9999
mov [rcx+84],#9999
mov [rcx+88],#9999
mov [rcx+8C],#9999
mov [rcx+90],#9999
mov [rcx+94],#9999
mov [rcx+98],#9999
mov [rcx+9C],#9999
mov [rcx+A0],#9999
mov [rcx+A4],#9999
mov [rcx+A8],#9999
mov [rcx+AC],#9999
mov [rcx+B0],#9999
mov [rcx+B4],#9999
mov [rcx+B8],#9999
mov [rcx+BC],#9999
mov [rcx+C0],#9999
mov [rcx+C4],#9999
mov [rcx+C8],#9999
mov [rcx+CC],#9999
mov [rcx+D0],#9999
mov [rcx+D4],#9999
mov [rcx+D8],#9999
mov [rcx+DC],#9999
mov [rcx+E0],#9999
mov [rcx+E4],#9999
mov [rcx+E8],#9999
mov [rcx+EC],#9999
mov [rcx+F0],#9999
mov [rcx+F4],#9999
mov [rcx+F8],#9999
mov [rcx+FC],#9999
mov [rcx+100],#9999
mov [rcx+104],#9999
mov [rcx+108],#9999
mov [rcx+10C],#9999
mov [rcx+110],#9999
mov [rcx+114],#9999
mov [rcx+118],#9999
mov [rcx+11C],#9999
mov [rcx+120],#9999
mov [rcx+124],#9999
mov [rcx+128],#9999
mov [rcx+12C],#9999
mov [rcx+130],#9999
mov [rcx+134],#9999
mov [rcx+138],#9999
mov [rcx+13C],#9999
mov [rcx+140],#9999
mov [rcx+144],#9999
mov [rcx+148],#9999
mov [rcx+14C],#9999
mov [rcx+150],#9999
mov [rcx+154],#9999
mov [rcx+158],#9999
mov [rcx+15C],#9999
mov [rcx+160],#9999
mov [rcx+164],#9999
mov [rcx+168],#9999
mov [rcx+16C],#9999
mov [rcx+170],#9999
mov [rcx+174],#9999
mov [rcx+178],#9999
mov [rcx+17C],#9999
mov [rcx+180],#9999
mov [rcx+184],#9999
mov [rcx+188],#9999
mov [rcx+18C],#9999
mov [rcx+190],#9999
mov [rcx+194],#9999
mov [rcx+198],#9999
mov [rcx+19C],#9999
mov [rcx+1A0],#9999
mov [rcx+1A4],#9999
mov [rcx+1A8],#9999
mov [rcx+1AC],#9999
mov [rcx+1B0],#9999
mov [rcx+1B4],#9999
mov [rcx+1B8],#9999
mov [rcx+1BC],#9999
mov [rcx+1C0],#9999
mov [rcx+1C4],#9999
mov [rcx+1C8],#9999
mov [rcx+1CC],#9999
mov [rcx+1D0],#9999
mov [rcx+1D4],#9999
exit2:
cmp word ptr [guardset],#0
je code
mov [rcx+1d8],#0
mov [rcx+1dc],#0
mov [rcx+1e0],#0
mov [rcx+1e4],#0
mov [rcx+1e8],#0
mov [rcx+1ec],#0
mov [rcx+1f0],#0
mov [rcx+1f4],#0
mov [rcx+1f8],#0
mov [rcx+1fc],#0
mov [rcx+200],#0
mov [rcx+204],#0
mov [rcx+208],#0
mov [rcx+20C],#0
mov [rcx+210],#0
mov [rcx+214],#0
code:
  mov eax,[rcx+rax*8]
  ret 
  int 3 
  jmp return
fishinglog+01:
  jmp newmem
return:
registersymbol(fishinglog)

[DISABLE]

fishinglog+01:
  db 8B 04 C1 C3 CC

unregistersymbol(fishinglog)
dealloc(newmem)
dealloc(fishingptr)
unregistersymbol(fishingptr)
dealloc(fishingset)
unregistersymbol(fishingset)
dealloc(guardset)
unregistersymbol(guardset)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>5154</ID>
          <Description>"Set All Fish Record to Max?"</Description>
          <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>fishingset</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5159</ID>
          <Description>"Delete Guardian Fish Record?"</Description>
          <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>guardset</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5167</ID>
          <Description>"Guardian Fish Pointer"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>5155</ID>
              <Description>"Huchen"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1d8</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5168</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1DC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5160</ID>
              <Description>"Anglerfish"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1e0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5169</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1E4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5161</ID>
              <Description>"Hot Spring Catfish"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1e8</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5170</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1EC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5162</ID>
              <Description>"Carp"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1f0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5171</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1F4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5163</ID>
              <Description>"Coelacanth"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1f8</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5172</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1FC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5164</ID>
              <Description>"Squid"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>200</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5173</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>204</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5165</ID>
              <Description>"Spiny Lobster? (Bug)"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>208</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5174</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>20C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5166</ID>
              <Description>"Arapaima Gigas"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>210</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5175</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>214</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thank you so much, I can work with this..

denisupriawan
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by denisupriawan »

Could you consider adding the following:
-Auto/Instant fishing
-Can use level 7 charge hammer in mine
-Harvest sprites skill increase multiplier
-Harvest sprites currently assigned task pointer
-Instant breeding animal (to help maximazing potential max heart level)
-Animal has won festival pointer/gold crown pointer
-Easy huang apple game (if possible)
-Van's favorite item pointer
-Villagers heart point and friendship point pointer (instead of last talked to)
-Confenssion box always forgives
-Harvest goddess new year tv program pointer

User avatar
asthebloody
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

denisupriawan wrote:
Mon Jul 20, 2020 3:36 pm
Could you consider add the following:
-Auto/Instant fishing
-Can use level 7 charge hammer in mine
-Harvest sprites skill increase multiplier
-Harvest sprites currently assigned task pointer
-Instant breeding animal (to help maximazing potential max heart level)
-Animal has won festival pointer/gold crown pointer
-Easy huang apple game (if possible)
-Van's favorite item pointer
-Villagers heart point and friendship point pointer (instead of last talked to)
-Confenssion box always forgives
-Harvest goddess new year tv program pointer
u must be lazy person am i right?

Rameyuk
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

denisupriawan wrote:
Mon Jul 20, 2020 3:36 pm
Could you consider adding the following:
-Auto/Instant fishing
Possible, but unnecessary because fishing in this game is massive improvement and easy enough. Just press the button to fish, wait, and press again to pull. Unlike the old game where you have to hold the fishing button and release it as soon as you get a bite. Combine it with the freeze time cheat, and you're good.

-Can use level 7 charge hammer in mine
Difficult to do, because that's not how the mining mechanism works.

-Harvest sprites skill increase multiplier
Possible, but still unnecessary since you can just set the sprites skill instantly to the max.

-Harvest sprites currently assigned task pointer
Already exists

-Instant breeding animal (to help maximizing potential max heart level)
Obsolete, since the current cheat table can set the max heart level of animal from the get go.

-Animal has won festival pointer/gold crown pointer
Same as above, it's already in the current table

-Easy huang apple game (if possible)
There's no way to cheat this. There's a guide online on how to win that apple game. I tried following the tips and tricks, and I won 10 rounds in a row the first time. Need a good eye, but following the tips is doable.

-Van's favorite item pointer
No comment

-Villagers heart point and friendship point pointer (instead of last talked to)
Again, it's already in the current table.

-Confenssion box always forgives
It's an RNG, can't do anything about it. Just save and load before confession until you get your outcome.

-Harvest goddess new year tv program pointer
No comment.

Rameyuk
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

asthebloody wrote:
Mon Jul 20, 2020 1:38 pm
Remake fishing log, now provide option 2 Options which is
1. Set fishing record to max (no power berry and no letter in a bottle also no guardian fish) and set to 1=Yes / 0=No
2. Delete Guardian Fish record (My fishing log before contains all log guardian fish, so u wont able to catch it again except someone found the pointer about fishing drop) then set to 1=Yes / 0=No
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4567</ID>
      <Description>"Fishing Log"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(fishinglog,STORY OF SEASONS Friends of Mineral Town.exe,C2 8B 04 C1 C3 CC)
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2DB263)

label(code)
label(return)
label(exit)
label(exit2)
registersymbol(fishingptr)
registersymbol(fishingset)
registersymbol(guardset)
alloc(fishingptr,$8)
alloc(fishingset,$8)
alloc(guardset,$8)
newmem:
mov [fishingptr],rcx
exit:
cmp word ptr [fishingset],#0
je exit2
mov [rcx],#9999    //1 Pirate Treasure
mov [rcx+8],#9999  //2 Ancient Fossil
mov [rcx+10],#0    //3 Power Berry
mov [rcx+18],#0    //4 Letter in a Bottle
mov [rcx+20],#9999 //5 Empty Can
mov [rcx+28],#9999 //6 Branch
mov [rcx+30],#9999 //7 Fishbone
mov [rcx+38],#9999 //8 Boot
mov [rcx+40],#9999 //Fish Start
mov [rcx+44],#9999
mov [rcx+48],#9999
mov [rcx+4C],#9999
mov [rcx+50],#9999
mov [rcx+54],#9999
mov [rcx+58],#9999
mov [rcx+5C],#9999
mov [rcx+60],#9999
mov [rcx+64],#9999
mov [rcx+68],#9999
mov [rcx+6C],#9999
mov [rcx+70],#9999
mov [rcx+74],#9999
mov [rcx+78],#9999
mov [rcx+7C],#9999
mov [rcx+80],#9999
mov [rcx+84],#9999
mov [rcx+88],#9999
mov [rcx+8C],#9999
mov [rcx+90],#9999
mov [rcx+94],#9999
mov [rcx+98],#9999
mov [rcx+9C],#9999
mov [rcx+A0],#9999
mov [rcx+A4],#9999
mov [rcx+A8],#9999
mov [rcx+AC],#9999
mov [rcx+B0],#9999
mov [rcx+B4],#9999
mov [rcx+B8],#9999
mov [rcx+BC],#9999
mov [rcx+C0],#9999
mov [rcx+C4],#9999
mov [rcx+C8],#9999
mov [rcx+CC],#9999
mov [rcx+D0],#9999
mov [rcx+D4],#9999
mov [rcx+D8],#9999
mov [rcx+DC],#9999
mov [rcx+E0],#9999
mov [rcx+E4],#9999
mov [rcx+E8],#9999
mov [rcx+EC],#9999
mov [rcx+F0],#9999
mov [rcx+F4],#9999
mov [rcx+F8],#9999
mov [rcx+FC],#9999
mov [rcx+100],#9999
mov [rcx+104],#9999
mov [rcx+108],#9999
mov [rcx+10C],#9999
mov [rcx+110],#9999
mov [rcx+114],#9999
mov [rcx+118],#9999
mov [rcx+11C],#9999
mov [rcx+120],#9999
mov [rcx+124],#9999
mov [rcx+128],#9999
mov [rcx+12C],#9999
mov [rcx+130],#9999
mov [rcx+134],#9999
mov [rcx+138],#9999
mov [rcx+13C],#9999
mov [rcx+140],#9999
mov [rcx+144],#9999
mov [rcx+148],#9999
mov [rcx+14C],#9999
mov [rcx+150],#9999
mov [rcx+154],#9999
mov [rcx+158],#9999
mov [rcx+15C],#9999
mov [rcx+160],#9999
mov [rcx+164],#9999
mov [rcx+168],#9999
mov [rcx+16C],#9999
mov [rcx+170],#9999
mov [rcx+174],#9999
mov [rcx+178],#9999
mov [rcx+17C],#9999
mov [rcx+180],#9999
mov [rcx+184],#9999
mov [rcx+188],#9999
mov [rcx+18C],#9999
mov [rcx+190],#9999
mov [rcx+194],#9999
mov [rcx+198],#9999
mov [rcx+19C],#9999
mov [rcx+1A0],#9999
mov [rcx+1A4],#9999
mov [rcx+1A8],#9999
mov [rcx+1AC],#9999
mov [rcx+1B0],#9999
mov [rcx+1B4],#9999
mov [rcx+1B8],#9999
mov [rcx+1BC],#9999
mov [rcx+1C0],#9999
mov [rcx+1C4],#9999
mov [rcx+1C8],#9999
mov [rcx+1CC],#9999
mov [rcx+1D0],#9999
mov [rcx+1D4],#9999
exit2:
cmp word ptr [guardset],#0
je code
mov [rcx+1d8],#0
mov [rcx+1dc],#0
mov [rcx+1e0],#0
mov [rcx+1e4],#0
mov [rcx+1e8],#0
mov [rcx+1ec],#0
mov [rcx+1f0],#0
mov [rcx+1f4],#0
mov [rcx+1f8],#0
mov [rcx+1fc],#0
mov [rcx+200],#0
mov [rcx+204],#0
mov [rcx+208],#0
mov [rcx+20C],#0
mov [rcx+210],#0
mov [rcx+214],#0
code:
  mov eax,[rcx+rax*8]
  ret 
  int 3 
  jmp return
fishinglog+01:
  jmp newmem
return:
registersymbol(fishinglog)

[DISABLE]

fishinglog+01:
  db 8B 04 C1 C3 CC

unregistersymbol(fishinglog)
dealloc(newmem)
dealloc(fishingptr)
unregistersymbol(fishingptr)
dealloc(fishingset)
unregistersymbol(fishingset)
dealloc(guardset)
unregistersymbol(guardset)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>5154</ID>
          <Description>"Set All Fish Record to Max?"</Description>
          <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>fishingset</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5159</ID>
          <Description>"Delete Guardian Fish Record?"</Description>
          <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>guardset</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5167</ID>
          <Description>"Guardian Fish Pointer"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>5155</ID>
              <Description>"Huchen"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1d8</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5168</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1DC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5160</ID>
              <Description>"Anglerfish"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1e0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5169</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1E4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5161</ID>
              <Description>"Hot Spring Catfish"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1e8</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5170</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1EC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5162</ID>
              <Description>"Carp"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1f0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5171</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1F4</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5163</ID>
              <Description>"Coelacanth"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>1f8</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5172</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>1FC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5164</ID>
              <Description>"Squid"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>200</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5173</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>204</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5165</ID>
              <Description>"Spiny Lobster? (Bug)"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>208</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5174</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>20C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>5166</ID>
              <Description>"Arapaima Gigas"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>fishingptr</Address>
              <Offsets>
                <Offset>210</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>5175</ID>
                  <Description>"Size"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>fishingptr</Address>
                  <Offsets>
                    <Offset>214</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I confirmed that changing the fished number from #9999 to #99999999 in the script will spawn the Harvest Goddess to congratulate you for the 10,000th, 100,000th, 1,000,000th, 10,000,000th, 100,000,000th, and 1,000,000,000th fish all in a sequence as soon as you catch another fish. This will cap everything to max while gaining the appropriate FP and LP for Harvest Goddess' milestones.

zodiarkk
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by zodiarkk »

hello is there any ways to change character name and farm name?

narigane
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Posts: 10
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by narigane »

I messed up big time.
I just wish there's an option flag for choosing goddess during the offering event.
Apparently you must choose the godess herself if you ever intent to marry her. And once you choose wrong answer it becomes impossible.

Chaos2099
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Posts: 28
Joined: Mon Mar 23, 2020 12:23 am
Reputation: 3

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Chaos2099 »

Sadly yes, gift 20.

I am not sure because I have not tried but you could set your gifts back to 19 and see if it will trigger again?

I am not sure if this will work but when you are giving her gifts it counts up by 1 everyday, you may wish to make a new save to find both these addresses you would need to manually set the amount she currently has.. If you start on a new save to find these it could make it easier as you will need both addresses that show up for gifting her. One will act like a singles digit and count from 0-9 and roll over but its important. You will need that address set to 9. The other address counts the amount of total gifts given, you may want to set that to 19. It really should not be hard to refine your search for these fast with the options the cheat already has. Id then sleep and go the next day to gift her, you may trigger gift 20 again.

Though you are right, you must select her as your marriage candidate when she asks. I am sorry if you need to restart.

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