Cristalis wrote: ↑Sun Jul 19, 2020 1:29 pm
Welcome to the mines of Story of Season haha
HidE wrote: ↑Sun Jul 19, 2020 1:35 am
Irtan wrote: ↑Sat Jul 18, 2020 9:07 pm
Hi HidE, I remember you posted a modified version to the 5.1 that includes all the animal and pet hearts. Did something happen to it?
Delete it because new Build.
Thanks for adding it again! When I saw some people asking about Horse/Pets I looked for the post to give it to them, it is incredibly detailed and on top with "Maturity" included! Now I see why I couldn't find it and I didn't know if I could upload the one I had xD oh now it has much more detail Thanks Thanks!
I will keep deleting the custom build, all rights goes DrummerIX.
Anyway to get player location
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="31">
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"Location"</Description>
<LastState Value="0" RealAddress="2B29A3A6328"/>
<VariableType>2 Bytes</VariableType>
<Address>[Worldptr]+8</Address>
</CheatEntry>
<CheatEntry>
<ID>1</ID>
<Description>"Auto Assemble script"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : STORY OF SEASONS Friends of Mineral Town.exe
Version:
Date : 2020-07-19
Author : RedLeo-PC
This script does blah blah blah
}
[ENABLE]
aobscanmodule(GetWorldAOB,STORY OF SEASONS Friends of Mineral Town.exe,44 8B 79 08 41 38 B4 24 A8 14 00 00) // should be unique
registersymbol(GetWorldAOB)
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+30CFC4)
label(code)
label(return)
label(Worldptr)
registersymbol(Worldptr)
newmem:
mov [Worldptr],rcx
code:
mov r15d,[rcx+08]
cmp [r12+000014A8],sil
jmp return
Worldptr:
dq 0
GetWorldAOB:
jmp newmem
nop 7
return:
[DISABLE]
GetWorldAOB:
db 44 8B 79 08 41 38 B4 24 A8 14 00 00
unregistersymbol(GetWorldAOB)
unregistersymbol(Worldptr)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
More for those who keep asking Mines level. I provide it with player location.
Seems the game using id each location, Spring mines from 61, so if you want to rush floor 102 for something something, go inside change location with the floor before 102, 61+ 101 then the next you go down and you know it. *Skip floor = Not trigger event.
-Record Table (Best Game harvest sprite, Mines Depth, Moles)
-Player Table (Appearance/Clothing, Location)
+Disclaimer : I'm NOT supporting any pirate thing. If you have money then buy the item, other than that this just for mod.
-Relationship Table(-Not all character got ask & give address, Just copy from other entry then tada. Harvest Sprites thing game level-skill-jobs etc.)