Story of Seasons Friends of Mineral Town (Steam)

Upload your cheat tables here (No requests)
Impala
Table Makers
Table Makers
Posts: 659
Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 457

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Impala »

asthebloody wrote:
Sat Jul 18, 2020 2:35 pm
ImpalaPUA wrote:
Sat Jul 18, 2020 1:18 pm
You had STORY OF SEASONS Friends of Mineral Town.exe+2CC650

STORY OF SEASONS Friends of Mineral Town.exe+2CC653 = Rcx+1AC

But it doesn't generate if you go to the pets menu, and you can't talk to a fully grown horse
i see, time to finish this game, too many cheat cant enjoy the game man xD
If you looked at my save I have been palying, thats why I was hoping others would make cheats :lol:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Rameyuk
Expert Cheater
Expert Cheater
Posts: 51
Joined: Mon Jan 07, 2019 1:20 pm
Reputation: 9

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

Hi, I'm still having problems with the Friendship multiplier. I have no issues with the hearts multiplier, just the friendship one.
I can't seem to enable the option, and right clicking on the item shows this message:

(Lua error in the script at line 2:[string "localsyntaxcheck,memrec=......"]:2: attempt to call a nil value (global 'lua_aobscan'))

How can I fix this?

DrummerIX
ViP
ViP
Posts: 3228
Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 3740

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by DrummerIX »

Rameyuk wrote:
Sat Jul 18, 2020 3:26 pm
Hi, I'm still having problems with the Friendship multiplier. I have no issues with the hearts multiplier, just the friendship one.
I can't seem to enable the option, and right clicking on the item shows this message:

(Lua error in the script at line 2:[string "localsyntaxcheck,memrec=......"]:2: attempt to call a nil value (global 'lua_aobscan'))

How can I fix this?
You need to allow the LUA code that loads when you load the table. It is a setting in CE.

User avatar
asthebloody
Table Makers
Table Makers
Posts: 224
Joined: Fri Oct 20, 2017 2:03 am
Reputation: 186

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

Rameyuk wrote:
Sat Jul 18, 2020 3:26 pm
Hi, I'm still having problems with the Friendship multiplier. I have no issues with the hearts multiplier, just the friendship one.
I can't seem to enable the option, and right clicking on the item shows this message:

(Lua error in the script at line 2:[string "localsyntaxcheck,memrec=......"]:2: attempt to call a nil value (global 'lua_aobscan'))

How can I fix this?
put this lua into Cheat Table Lua Script (Above option) then follow DrummerIX instruction, and then save it > execute script

Code: Select all

function lua_aobscan(name,module,bytes,index)
  index = index - 1
  if(module == "") then
    local resultSet = AOBScan(bytes)
      if(resultSet == nil) then
        unregisterSymbol(name)
        print(name.." not found")
      else
        unregisterSymbol(name)
        registerSymbol(name,resultSet[index])
        resultSet.destroy()
      end
  else
    if(getModuleSize(module) == nil) then
      print("Module "..module.." not found")
    else
      local memScanner = createMemScan()
      local memFoundList = createFoundList(memScanner)
      memScanner.firstScan(
        soExactValue,vtByteArray,rtRounded,bytes,nil,
        getAddress(module),(getAddress(module)+getModuleSize(module)),"",
        fsmNotAligned,"",true,false,false,false)
      memScanner.waitTillDone()
      memFoundList.initialize()
        if(memFoundList.Count == 0) then
          unregisterSymbol(name)
          print(name.." in module "..module.." not found")
        else
          unregisterSymbol(name)
          registerSymbol(name,memFoundList.Address[index])
        end
      memScanner.destroy()
      memFoundList.destroy()
    end
  end
end

DrummerIX
ViP
ViP
Posts: 3228
Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 3740

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by DrummerIX »

I've updated the main cheat table to work with the Compatibility Mode of the game.

Here it is.
Attachments
STORY OF SEASONS Friends of Mineral Town_Compatibility.CT
Initial file (Updated Latest Table for Compatibility Mode)
(54.53 KiB) Downloaded 366 times

Turtle
Expert Cheater
Expert Cheater
Posts: 61
Joined: Fri Jul 12, 2019 4:28 pm
Reputation: 6

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Turtle »

Jennifer's heart level is at 5000 and friendship at 254, but I don't see any new hearts when I check the game status screen, there's just one grey one.

HidE
Novice Cheater
Novice Cheater
Posts: 17
Joined: Wed Jul 15, 2020 4:35 pm
Reputation: 18

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by HidE »

Turtle wrote:
Sat Jul 18, 2020 6:38 pm
Jennifer's heart level is at 5000 and friendship at 254, but I don't see any new hearts when I check the game status screen, there's just one grey one.
its 10000 to make it purple.
Last edited by HidE on Sun Jul 19, 2020 2:08 am, edited 1 time in total.

User avatar
harmoni001
Noobzor
Noobzor
Posts: 10
Joined: Thu Jul 16, 2020 10:43 pm
Reputation: 1

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by harmoni001 »

DrummerIX.

Your reputation proceeds you! Awsome tables keep up the great work you are doing, stay safe.

Irtan
Noobzor
Noobzor
Posts: 11
Joined: Fri Mar 29, 2019 6:30 pm
Reputation: 0

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Irtan »

For some reason the option Heart Level of Last Person You Spoke With doesn't work correctly with Karen. I think it works with every other marriage candidate except her. I have her on green heart but the number displayed in cheat engine after talking to her is 16 or 17 compared to others having something like 20000+. And even if I change that number for Karen it goes back to the original one after talking to her once more. Doesn't matter when or where I talk to her, it's still the same low number.

EDIT: Her friendship level is correct. Only heart level doesn't seem to work.

DrummerIX
ViP
ViP
Posts: 3228
Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 3740

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by DrummerIX »

A friend wanted me to look into trying to use power up tools in the mine. I could not figure that one out totally, but in the process came up with Always Able To Use Maximum Tool Charge and Instant Tool Charge. The first one allows you to act like you have the best tool and are able to use the greatest power up. I think it actually works up to charge 6, but you need to have the Mythic equipped to actually use execute power 7. The other one just lets you charge up once for max tool charge. Enjoy!

It's in EDIT 6.3

Hansel
What is cheating?
What is cheating?
Posts: 2
Joined: Sun Jul 19, 2020 12:16 am
Reputation: 0

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Hansel »

Many thanks for such great project. I'd like to know if it's possible to add new option to modify the experience of nature and pet, because I couldn't find out such valid address to change like relationship.

Rameyuk
Expert Cheater
Expert Cheater
Posts: 51
Joined: Mon Jan 07, 2019 1:20 pm
Reputation: 9

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

asthebloody wrote:
Sat Jul 18, 2020 5:05 pm
Rameyuk wrote:
Sat Jul 18, 2020 3:26 pm
Hi, I'm still having problems with the Friendship multiplier. I have no issues with the hearts multiplier, just the friendship one.
I can't seem to enable the option, and right clicking on the item shows this message:

(Lua error in the script at line 2:[string "localsyntaxcheck,memrec=......"]:2: attempt to call a nil value (global 'lua_aobscan'))

How can I fix this?
put this lua into Cheat Table Lua Script (Above option) then follow DrummerIX instruction, and then save it > execute script

Code: Select all

function lua_aobscan(name,module,bytes,index)
  index = index - 1
  if(module == "") then
    local resultSet = AOBScan(bytes)
      if(resultSet == nil) then
        unregisterSymbol(name)
        print(name.." not found")
      else
        unregisterSymbol(name)
        registerSymbol(name,resultSet[index])
        resultSet.destroy()
      end
  else
    if(getModuleSize(module) == nil) then
      print("Module "..module.." not found")
    else
      local memScanner = createMemScan()
      local memFoundList = createFoundList(memScanner)
      memScanner.firstScan(
        soExactValue,vtByteArray,rtRounded,bytes,nil,
        getAddress(module),(getAddress(module)+getModuleSize(module)),"",
        fsmNotAligned,"",true,false,false,false)
      memScanner.waitTillDone()
      memFoundList.initialize()
        if(memFoundList.Count == 0) then
          unregisterSymbol(name)
          print(name.." in module "..module.." not found")
        else
          unregisterSymbol(name)
          registerSymbol(name,memFoundList.Address[index])
        end
      memScanner.destroy()
      memFoundList.destroy()
    end
  end
end
Thank you so much for your instruction and DrummerIX's. It works perfectly now.

Rameyuk
Expert Cheater
Expert Cheater
Posts: 51
Joined: Mon Jan 07, 2019 1:20 pm
Reputation: 9

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

HidE wrote:
Fri Jul 17, 2020 1:27 am
Chaos2099 wrote:
Thu Jul 16, 2020 2:50 pm
Figured out that the animal codes are easy to find after that video you just take the code that is popping up for the last animal petted.. drop each animals code down 4, set 255, down 4, set value to 1, and again drop down 4 to set the value to 91. This will make the animal 10 hearts, award winners and have adult milk/platinum milk.

For example here are the 4 I use for my first animal.

Code: Select all

<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4304</ID>
      <Description>"Cow1 Hearts 1-5"</Description>
      <LastState Value="250" RealAddress="1EEBC522A50"/>
      <VariableType>2 Bytes</VariableType>
      <Address>1EEBC522A50</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>4296</ID>
      <Description>"Cow1 Hearts 5-10"</Description>
      <LastState Value="255" RealAddress="1EEBC522A54"/>
      <VariableType>2 Bytes</VariableType>
      <Address>1EEBC522A54</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>4295</ID>
      <Description>"Cow1 is Award Winner"</Description>
      <LastState Value="257" RealAddress="1EEBC522A4C"/>
      <VariableType>2 Bytes</VariableType>
      <Address>1EEBC522A4C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>4294</ID>
      <Description>"Cow1 milk production(60 adult, 91 platinum)"</Description>
      <LastState Value="91" RealAddress="1EEBC522A48"/>
      <VariableType>2 Bytes</VariableType>
      <Address>1EEBC522A48</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Someone smart here do something with this, as I don't know how to find pointers. Yes I know these addresses are pointless but the pattern of the last two digits on each matter.
Its correct. You just need to find the pointer. As i stated before, you can use playerptr/staminaptr to get these thing. But i dont know what milk production thing, nothing affected when i tried to change from 60 to 91 or any.
Hi HidE, I remember you posted a modified version to the 5.1 that includes all the animal and pet hearts. Did something happen to it?

HidE
Novice Cheater
Novice Cheater
Posts: 17
Joined: Wed Jul 15, 2020 4:35 pm
Reputation: 18

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by HidE »

Irtan wrote:
Sat Jul 18, 2020 9:07 pm
For some reason the option Heart Level of Last Person You Spoke With doesn't work correctly with Karen. I think it works with every other marriage candidate except her. I have her on green heart but the number displayed in cheat engine after talking to her is 16 or 17 compared to others having something like 20000+. And even if I change that number for Karen it goes back to the original one after talking to her once more. Doesn't matter when or where I talk to her, it's still the same low number.

EDIT: Her friendship level is correct. Only heart level doesn't seem to work.
Using last person you spoke heart level sometime need the correct location when you spoke (e.g mary must be in library)
Use this instead
asthebloody wrote:
Thu Jul 16, 2020 12:19 am
Instant max friendship people , heart people (go to tab people) and max skill nature (tab nature sprites) / talk

Code: Select all

...
Don't Want all out? Here's The Add from Lillia Address

Code: Select all

Lillia	[StaminaBasePtr]+1090	Talk +8	
Rick	38	Give +A	
Rick (love)	60		
Popuri	88		
Popuri	B0		
Barley	D8		
Mei	110		
Saibara	148		
Grey	1A0		
Grey	1C8		
Duke	1F0		
Manna	228		
Basil	260		
Anna	298		
Mary	2D0		
Mary	2F8		
Thomas	320		
Harris	358		
Ellen	390		
Yu	3C8		
Jeff	400		
Sassha	438		
Karen	470		
Karen	498		
Doctor	4C0		
Doctor	4E8		
Elli	510		
Elli	538		
Carter	560		
Cliff	598		
Cliff	5C0		
Dough	5E8		
Ann	620		
Ann	648		
Kai	670		
Kai	698		
Gotz	6C0		
Zack	704		
Wan	73C		
Goddess	7DC		
Goddess	804		
Kappa	82C		
Kappa	854		
Van	87c		
Brandon	8F0		
Brandon	918		
Jennifer	940		
Jennifer	968		
Blueberry	990	Harvest +28	Game +35
Pumpkin	9E0	Water +29	Harvest Diff +2B
Plum	A30	Animal +2a	Water Diff +2c
Cherry	A80	Chores +30	Animal Diff +2D
Aqua	AD0	Days +34	
Sunny	B20	Talk +8	
Mint	B70	Give +A	
Rameyuk wrote:
Sun Jul 19, 2020 1:13 am
HidE wrote:
Fri Jul 17, 2020 1:27 am
Chaos2099 wrote:
Thu Jul 16, 2020 2:50 pm
Figured out that the animal codes are easy to find after that video you just take the code that is popping up for the last animal petted.. drop each animals code down 4, set 255, down 4, set value to 1, and again drop down 4 to set the value to 91. This will make the animal 10 hearts, award winners and have adult milk/platinum milk.

For example here are the 4 I use for my first animal.

Code: Select all

...
Someone smart here do something with this, as I don't know how to find pointers. Yes I know these addresses are pointless but the pattern of the last two digits on each matter.
Its correct. You just need to find the pointer. As i stated before, you can use playerptr/staminaptr to get these thing. But i dont know what milk production thing, nothing affected when i tried to change from 60 to 91 or any.
Hi HidE, I remember you posted a modified version to the 5.1 that includes all the animal and pet hearts. Did something happen to it?
Delete it because new Build.
Hansel wrote:
Sun Jul 19, 2020 12:28 am
Many thanks for such great project. I'd like to know if it's possible to add new option to modify the experience of nature and pet, because I couldn't find out such valid address to change like relationship.
[StaminaBasePtr]+600 = pets 1 affection, Skill +30, is Crown -4, Maturity -8
next pets = prev pets + 1DC
Last edited by HidE on Sun Jul 19, 2020 1:32 pm, edited 3 times in total.

User avatar
myff
Noobzor
Noobzor
Posts: 11
Joined: Mon Mar 13, 2017 7:21 am
Reputation: 1

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by myff »

DrummerIX wrote:
Sat Jul 18, 2020 5:57 pm
I've updated the main cheat table to work with the Compatibility Mode of the game.

Here it is.
Thank you :D

Post Reply

Who is online

Users browsing this forum: AhrefsBot, AmazonBot, biosolidsnake, DotBot, Google [Bot], Google Adsense [Bot], Illusion11316, Maruc, moryabro, Shaggalicious, w1nterzy