Mole Hits - If you wack a mole that appears in your farm after you hoe the land with your hammer
enable, check book in your house called farm points
This will give you the total amount of times you've wacked the mole
Change to 99 and wack the mole again
It said you get something at 100, not sure, I didn't get anything, feel free to tell me which number to set it to
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>4401</ID>
<Description>"Total Mole Wacks (Check farm points book in house)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//STORY OF SEASONS Friends of Mineral Town.exe+2E7B00 - 8B 81 CC030000 - mov eax,[rcx+000003CC]
aobscanmodule(molehits,STORY OF SEASONS Friends of Mineral Town.exe,8B 81 CC 03 00 00 C3) // should be unique
alloc(newmem,$1000,molehits)
alloc(moleAddy,8)
registersymbol(moleAddy)
label(code)
label(return)
newmem:
mov [moleAddy],rcx
code:
mov eax,[rcx+000003CC]
jmp return
molehits:
jmp newmem
nop
return:
registersymbol(molehits)
[DISABLE]
molehits:
db 8B 81 CC 03 00 00
unregistersymbol(molehits)
dealloc(newmem)
unregistersymbol(moleAddy)
dealloc(moleAddy)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2E7B00
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7AF0: 0F B7 81 CA 03 00 00 - movzx eax,word ptr [rcx+000003CA]
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7AF7: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7AF8: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7AF9: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7AFA: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7AFB: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7AFC: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7AFD: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7AFE: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7AFF: CC - int 3
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7B00: 8B 81 CC 03 00 00 - mov eax,[rcx+000003CC]
// ---------- DONE INJECTING ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7B06: C3 - ret
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7B07: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7B08: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7B09: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7B0A: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7B0B: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7B0C: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7B0D: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7B0E: CC - int 3
"STORY OF SEASONS Friends of Mineral Town.exe"+2E7B0F: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>4402</ID>
<Description>"Mole Wacks"</Description>
<LastState Value="3" RealAddress="2258531530C"/>
<VariableType>4 Bytes</VariableType>
<Address>[moleAddy]+3cc</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>