Story of Seasons Friends of Mineral Town (Steam)

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Impala
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Posts: 659
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Impala »

Also a feature request is editing the quantity of the items you have in your tool pocket

specifically seeds

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
Cake-san
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Cake-san »

Item ID

Code: Select all

0:Turnip 
1:Potato 
2:Cucumber 
3:Strawberries 
4:Cabbage 
5:Tomato 
6:Corn 
7:Onion 
8:Pumpkin 
9:Pineapple 
10:Eggplant 
11:Carrot 
12:Yam 
13:Spinach 
14:Green Pepper 
21:Adzuki Beans 
22:Chili Peppers 
23:Regular Egg 
24:Good Egg 
25:Excellent Egg 
26:Golden Egg 
27:Platinum Egg 
28:X Egg 
29:Hot Spring Egg 
30:Mayonnaise (S) 
31:Mayonnaise (M) 
32:Mayonnaise (L) 
33:Mayonnaise (G) 
34:Mayonnaise (P) 
35:Mayonnaise (X) 
36:Milk (S) 
37:Milk (M) 
38:Milk (L) 
39:Milk (G) 
40:Milk (P) 
41:Milk (X) 
42:Coffee Milk (S) 
43:Coffee Milk (M) 
44:Coffee Milk (L) 
45:Coffee Milk (G) 
46:Coffee Milk (P) 
47:Coffee Milk (X) 
48:Fruit Milk (S) 
49:Fruit Milk (M) 
50:Fruit Milk (L) 
51:Fruit Milk (G) 
52:Fruit Milk (P) 
53:Fruit Milk (X) 
54:Strawberry Milk (S) 
55:Strawberry Milk (M) 
56:Strawberry Milk (L) 
57:Strawberry Milk (G) 
58:Strawberry Milk (P) 
59:Strawberry Milk (X) 
60:Cheese (S) 
61:Cheese (M) 
62:Cheese (L) 
63:Cheese (G) 
64:Cheese (P) 
65:Cheese (X) 
66:Apple 
67:Honey 
68:Orange 
69:Bamboo Shoot 
70:Wild Grapes 
71:Mushroom 
72:Poison Mushroom 
73:Matsutake 
74:Chestnut 
75:Blue Grass 
76:Green Grass 
77:Red Grass 
78:Yellow Grass 
79:Orange Grass 
80:Purple Grass 
81:Indigo Grass 
82:Black Grass 
83:White Grass 
84:Mystery Flower 
85:Stamina Booster 
86:Stamina Booster XL 
87:Caffeine 
88:Super Caffeine 
89:Premium Grape Juice 
90:Grape Juice 
91:Onigiri 
92:Bread 
93:Oil 
94:Wheat Flour 
95:Curry Powder 
96:Dango Flour 
97:Chocolate 
98:Relax Tea Leaves 
99:SUGDW Apple 
100:HMSGB Apple 
101:AEPFE Apple 
102:Buckwheat Flour 
103:Wild Grape Water 
104:Salad 
105:Curry Rice 
106:Stew 
107:Miso Soup 
108:Vegetable Stir Fry 
109:Fried Rice 
110:Okonomiyaki 
111:Sandwich 
112:Fruit Juice 
113:Veggie Juice 
114:Mixed Juice 
115:Fruit Smoothie 
117:Mixed Smoothie 
118:Strawberry Milk 
122:French Fries 
124:Ketchup 
125:Popcorn 
127:Roasted Corn 
128:Pineapple Juice 
132:Yam Dessert 
133:Baked Yam 
135:Tamagoyaki 
137:Omelet Rice 
138:Boiled Egg 
140:Butter 
141:Cheesecake 
142:Cheese Fondue 
143:Apple Pie 
145:Baked Apple 
146:Mushroom Rice 
147:Bamboo Rice 
148:Matsutake Rice 
149:Sushi 
152:Raisin Bread 
154:Curry Bread 
155:Sashimi 
156:Grilled Fish 
158:Pizza 
159:Udon 
160:Curry Udon 
161:Tempura Udon 
163:Zaru Soba 
164:Tempura Soba  
167:Cookies 
168:Chocolate Cookies 
169:Tempura 
170:Ice Cream 
171:Cake 
173:Relax Tea 
175:French Toast 
176:Pudding 
178:Moon Dumplings 
179:Mochi 
181:Elli Leaves 
189:Small Fish 
190:Medium Fish 
191:Large Fish 
197:Pancakes 
201:Mashed Potatoes 
202:Baumkuchen 
203:Acqua Pazza 
204:Ajillo 
205:Churros 
206:Paella 
207:Fish Soup 
208:Almond Tofu 
209:Palbochae 
210:Pepper Steak 
211:Seafood Rice Bowl 
212:Oden 
213:Napolitan 
214:Eggs Benedict 
215:Pumpkin Potage 
216:Pot-au-Feu 
217:Carpaccio 
218:Quiche 
219:Cheese Souffle 
220:Bagna Cauda 
221:Carbonara 
222:Margherita 
223:Cheese Risotto 
224:Fish Fritters 
225:Nasi Goreng 
226:Madeleines 
227:Strawberry Cake 
228:Bibimbap 
229:Vegetable Pizza 
230:Mushroom Gratin 
231:Ramen 
232:Daifuku 
233:Dorayaki 
234:Orangettes 
235:Candied Peels 
236:Orange Pastries 
237:Zenzai 
238:Chestnut Rice 
239:Roasted Chestnuts 
240:Mont Blanc 
241:Spicy Pepper Steak 
242:Spicy Ramen 
243:Spicy Vegetable Stir Fry 
244:Spicy Sandwich 
245:Spicy Margherita 
246:Fish Soup 
256:Moondrop Flower 
257:Pink Cat Flower 
258:Blue Magic Red Flower 
259:True Magic Red Flower 
260:Toy Flower 
261:Sunsweet Flower 
262:Wool (S) 
263:Wool (M) 
264:Wool (L) 
265:Wool (G) 
266:Wool (P) 
267:Wool (X) 
268:Alpaca Fleece (S) 
269:Alpaca Fleece (M) 
270:Alpaca Fleece (L) 
271:Alpaca Fleece (G) 
272:Alpaca Fleece (P) 
273:Alpaca Fleece (X) 
274:Angora Rabbit Fur (S) 
275:Angora Rabbit Fur (M) 
276:Angora Rabbit Fur (L) 
277:Angora Rabbit Fur (G) 
278:Angora Rabbit Fur (P) 
279:Angora Rabbit Fur (X) 
280:Yarn (S) 
281:Yarn (M) 
282:Yarn (L) 
283:Yarn (G) 
284:Yarn (P) 
285:Yarn (X) 
286:Scrap Ore 
287:Copper 
288:Silver 
289:Gold 
290:Mithril 
291:Orichalcum 
292:Adamantite 
293:Moonstone 
294:Sandrose 
295:Pink Diamond 
296:Alexandrite 
297:Mythic Ore 
298:Diamond 
299:Emerald 
300:Ruby 
301:Topaz 
302:Peridot 
303:Fluorite 
304:Agate 
305:Amethyst 
306:Goddess Jewel 
307:Kappa Jewel 
308:Truth Jewel 
309:Spring Sun 
310:Summer Sun 
311:Autumn Sun 
312:Winter Sun 
313:Bracelet 
314:Necklace 
315:Earrings 
316:Brooch 
317:Weed 
318:Stone 
319:Branch 
320:Tomatosetta Stone 
321:Letter in a Bottle 
322:Ball 
323:Pirate Treasure 
324:Ancient Fossil 
325:Empty Can 
326:Boot 
327:Fishbone 
328:Karen's Wine 
329:Popuri's Dorodango 
330:Ran's Music Box 
331:Marie's Book 
332:Elly's Pressed Flowers 
333:Van's Favorite 
334:Remote Control 
335:Master Shopper Award 
336:Quiz Book 
337:Goddess' Present 
338:Record 1 
339:Record 2 
340:Record 3 
341:Record 4 
342:Record 5 
343:Record 6 
344:Record 7 
345:Record 8 
346:Record 9 
347:Record 10 
348:Record 11 
349:Record 12 
350:Record 13 
351:Record 14 
352:Record 15 
353:Record 16 
354:Record 17 
355:Record 18 
356:Record 19 
357:Record 20 
359:100 Win Streak Item Book 
361:All Letters 
362:Perfume 
363:Photo 
365:All Books 
366:Invitation 
367:Dress 
368:Face Pack 
369:Lotion 
370:Sunblock 
372:Lumber 
373:Material Stone 
374:Golden Lumber 
375:Fodder 
376:Chicken/Rabbit Feed 
377:RPS Master Certification 
378:Disc 
379:Rick's Wristwatch 
380:Kai's Sea Charm 
381:Cliff's Flower Ornament 
382:Gray's Brooch 
383:Doctor's Therapy Merch 
384:Mysterious Ticket 
385:Jennifer's Potpourri 
386:Brandon's Mini Artwork 
387:Brandon's Love Sculpture 
388:Cluck-Cluck Clash Trophy 
389:Moo-Moo Fest Trophy 
390:Fluffy Fest Trophy 
391:Kappa Statue 
392:Goddess Statue 
393:Nature Sprite Statue 
396:Jade 
397:Sapphire 
398:Aquamarine 
399:Garnet 
400:Turquoise 
401:Pet Treat 
402:Gray's Present 
403:All BGM 
405:Power Berry 
419:Alexandrite 

Tool ID

Code: Select all

0:Iron Sickle 
1:Copper Sickle 
2:Silver Sickle 
3:Golden Sickle 
4:Mithril Sickle 
5:Cursed Sickle 
6:Blessed Sickle 
7:Mythic Sickle 
8:Iron Hoe 
9:Copper Hoe 
10:Silver Hoe 
11:Golden Hoe 
12:Mithril Hoe 
13:Cursed Hoe 
14:Blessed Hoe 
15:Mythic Hoe 
16:Iron Axe 
17:Copper Axe 
18:Silver Axe 
19:Golden Axe 
20:Mithril Axe 
21:Cursed Axe 
22:Blessed Axe 
23:Mythic Axe 
24:Iron Hammer 
25:Copper Hammer 
26:Silver Hammer 
27:Golden Hammer 
28:Mithril Hammer 
29:Cursed Hammer 
30:Blessed Hammer 
31:Mythic Hammer 
32:Cheap Watering Can 
33:Copper Watering Can 
34:Silver Watering Can 
35:Golden Watering Can 
36:Mithril Watering Can 
37:Cursed Watering Can 
38:Blessed Watering Can 
39:Mythic Watering Can 
40:Cheap Fishing Rod 
41:Copper Fishing Rod 
42:Silver Fishing Rod 
43:Golden Fishing Rod 
44:Mithril Fishing Rod 
45:Cursed Fishing Rod 
46:Blessed Fishing Rod 
47:Mythic Fishing Rod 
48:Cow Breeding Kit 
49:Sheep Breeding Kit 
50:Rabbit Breeding Kit 
51:Alpaca Breeding Kit 
52:Turnip Seeds 
53:Potato Seeds 
54:Cucumber Seeds 
55:Strawberry Seeds 
56:Cabbage Seeds 
57:Tomato Seeds 
58:Corn Seeds 
59:Onion Seeds 
60:Pumpkin Seeds 
61:Pineapple Seeds 
62:Eggplant Seeds 
63:Carrot Seeds 
64:Yam Seeds 
65:Spinach Seeds 
66:Green Pepper Seeds 
73:Adzuki Bean Seeds 
74:Chili Pepper Seeds 
75:Grass Seedling 
76:Moondrop Flower Seeds 
77:Pink Cat Flower Seeds 
78:Magic Red Flower Seeds 
79:Toy Flower Seeds 
80:Sunsweet Flower Seeds 
81:Brush 
82:Milker 
83:Clippers 
86:Blue Feather 
87:Pedometer 
88:Travel Stone 
89:Goddess Treasure 
90:Kappa Treasure 
91:Truth Treasure 
92:Preserved Flower

DrummerIX
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by DrummerIX »

ImpalaPUA wrote:
Wed Jul 15, 2020 1:33 am
Also a feature request is editing the quantity of the items you have in your tool pocket

specifically seeds
I was able to get this option in tonight. It's in EDIT 2.0.

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7hornadus
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by 7hornadus »

working fine, thanks

User avatar
asthebloody
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Reputation: 186

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

i fix a bit for tool pointer, its seems delay for me when highlighted tool (maybe its my pc a bit slow)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>10</ID>
      <Description>"Enable"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
		  
aobscanmodule(GetStaminaAOB,$process,0F B7 81 B6 03 00 00 C3)
registersymbol(GetStaminaAOB)
alloc(newmem,1024,GetStaminaAOB)

///
aobscanmodule(GetHighlightedItemAOB,$process,8B 51 08 48 8B CF E8 ?? ?? ?? ?? 0F B6 53 14)
registersymbol(GetHighlightedItemAOB)
alloc(newmem2,1024,GetHighlightedItemAOB)

///
aobscanmodule(GetMoneyAOB,$process,8B 81 50 BC 00 00 C3)
registersymbol(GetMoneyAOB)
alloc(newmem3,1024,GetMoneyAOB)

///
aobscanmodule(GetHighlightedToolItemAOB,$process,8B 11 8D 42 CC 83 F8 1C 76)
registersymbol(GetHighlightedToolItemAOB)
alloc(newmem4,1024,GetHighlightedToolItemAOB)

///
label(originalcode)
label(return)
label(StaminaBasePtr)
registersymbol(StaminaBasePtr)

///
label(HighlightedBagItemPtr)
registersymbol(HighlightedBagItemPtr)

///
label(MoneyBasePtr)
registersymbol(MoneyBasePtr)

///
alloc(HighlightedToolItemPtr,$4)
registersymbol(HighlightedToolItemPtr)

newmem:
  mov [StaminaBasePtr],rcx
originalcode:
  movzx eax,word ptr [rcx+000003B6]
  jmp return
  
StaminaBasePtr:
dq 0

newmem2:
  mov [HighlightedBagItemPtr],rcx
originalcode2:
  mov edx,[rcx+08]
  mov rcx,rdi
  jmp return2
  
HighlightedBagItemPtr:
dq 0

newmem3:
  mov [MoneyBasePtr],rcx
originalcode3:
  mov eax,[rcx+0000BC50]
  jmp return3

MoneyBasePtr:
dq 0

newmem4:
  mov [HighlightedToolItemPtr],rcx
originalcode4:
  mov edx,[rcx]
  lea eax,[rdx-34]
  jmp return4
  
GetStaminaAOB:
  jmp newmem
  nop
  nop
  return:

GetHighlightedItemAOB:
  jmp newmem2
  nop
  return2:

GetMoneyAOB:
  jmp newmem3
  nop
  return3:

GetHighlightedToolItemAOB:
  jmp newmem4
  return4:
  
[DISABLE]

GetStaminaAOB:
  db 0F B7 81 B6 03 00 00
  
unregistersymbol(GetStaminaAOB)
unregistersymbol(StaminaBasePtr)

///
GetHighlightedItemAOB:
  db 8B 51 08 48 8B CF

unregistersymbol(GetHighlightedItemAOB)
unregistersymbol(HighlightedBagItemPtr)

///
GetMoneyAOB:
  db 8B 81 50 BC 00 00

unregistersymbol(GetMoneyAOB)
unregistersymbol(MoneyBasePtr)

///
GetHighlightedToolItemAOB:
  db 8B 11 8D 42 CC

unregistersymbol(GetHighlightedToolItemAOB)
unregistersymbol(HighlightedToolItemPtr)
  
dealloc(newmem)
dealloc(newmem2)
dealloc(newmem3)
dealloc(newmem4)
dealloc(HighlightedToolItemPtr)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>100</ID>
          <Description>"[Scripts]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>205</ID>
              <Description>"Infinite Stamina"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(InfiniteStaminaAOB,$process,66 03 91 B6 03 00 00 66 85 D2 7E 22)
registersymbol(InfiniteStaminaAOB)
alloc(newmem,1024,InfiniteStaminaAOB)

label(originalcode)
label(return)

newmem:
  cmp dx,0
  jge originalcode
  xor dx,dx
originalcode:
  add dx,[rcx+000003B6]
  jmp return

InfiniteStaminaAOB:
  jmp newmem
  nop
  nop
  return:
      
[DISABLE]

InfiniteStaminaAOB:
  db 66 03 91 B6 03 00 00
  
unregistersymbol(InfiniteStaminaAOB)

dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>206</ID>
              <Description>"Fatigue Never Increases"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(InfiniteFatigueAOB,$process,44 0F B7 C2 4C 8B C9 66 85 D2 7E 2D)
registersymbol(InfiniteFatigueAOB)
alloc(newmem,1024,InfiniteFatigueAOB)

label(originalcode)
label(return)

newmem:
  cmp dx,0
  jle originalcode
  xor dx,dx
originalcode:
  movzx r8d,dx
  mov r9,rcx
  jmp return

InfiniteFatigueAOB:
  jmp newmem
  nop
  nop
  return:
      
[DISABLE]

InfiniteFatigueAOB:
  db 44 0F B7 C2 4C 8B C9
  
unregistersymbol(InfiniteFatigueAOB)

dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>220</ID>
              <Description>"Money Gain Multiplier"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

///
aobscanmodule(MoneyGainAOB,$process,B8 00 CA 9A 3B 2B 03 3B F8)
registersymbol(MoneyGainAOB)
alloc(newmem,1024,MoneyGainAOB)

label(originalcode)
label(return)
label(fMoneyGainMultiplier)
registersymbol(fMoneyGainMultiplier)

newmem:
  cmp edi,0
  jle originalcode
  push edi
  fild dword ptr [rsp]
  fmul dword ptr [fMoneyGainMultiplier]
  fistp dword ptr [rsp]
  pop edi  
originalcode:
  mov eax,3B9ACA00
  jmp return

fMoneyGainMultiplier:
dq (float)200.0

MoneyGainAOB:
  jmp newmem
  return:
      
[DISABLE]

MoneyGainAOB:
  db B8 00 CA 9A 3B
  
unregistersymbol(MoneyGainAOB)
unregistersymbol(fMoneyGainMultiplier)

dealloc(newmem)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>221</ID>
                  <Description>"Money Gain Multiplier"</Description>
                  <VariableType>Float</VariableType>
                  <Address>fMoneyGainMultiplier</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>225</ID>
              <Description>"Money Lost Multiplier (Infinite Money)"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

///
aobscanmodule(MoneyLostAOB,$process,8B 0B 3B F9 76 12 32 C0)
registersymbol(MoneyLostAOB)
alloc(newmem,1024,MoneyLostAOB)

label(originalcode)
label(return)
label(fMoneyLostMultiplier)
registersymbol(fMoneyLostMultiplier)

newmem:
  cmp edi,0
  jle originalcode
  push edi
  fild dword ptr [rsp]
  fmul dword ptr [fMoneyLostMultiplier]
  fistp dword ptr [rsp]
  pop edi  
originalcode:
  mov ecx,[rbx]
  cmp edi,ecx
  jna MoneyLostAOB+18
  jmp return

fMoneyLostMultiplier:
dq (float)0.0

MoneyLostAOB:
  jmp newmem
  nop
  return:
      
[DISABLE]

MoneyLostAOB:
  db 8B 0B 3B F9 76 12
  
unregistersymbol(MoneyLostAOB)
unregistersymbol(fMoneyLostMultiplier)

dealloc(newmem)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>226</ID>
                  <Description>"Money Lost Multiplier (Set to 0 for Infinite Money)"</Description>
                  <VariableType>Float</VariableType>
                  <Address>fMoneyLostMultiplier</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>230</ID>
              <Description>"Freeze Time"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

aobscanmodule(FreezeTimeAOB,$process,0F B6 41 08 FF C0 83 F8 19 73 06)
registersymbol(FreezeTimeAOB)

FreezeTimeAOB+4:
  db 90 90
      
[DISABLE]

FreezeTimeAOB+4:
  db FF C0
  
unregistersymbol(FreezeTimeAOB)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>210</ID>
              <Description>"Can Carry 99 Items In Bag Slot Instead of 9"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

///
aobscanmodule(BagItemMaximumAOB1,$process,B8 09 00 00 00 4C 8B D1 44 0F B7 C2)
registersymbol(BagItemMaximumAOB1)

///
aobscanmodule(BagItemMaximumAOB2,$process,41 83 F8 09 66 44 0F 46 C8)
registersymbol(BagItemMaximumAOB2)

///
aobscanmodule(BagItemMaximumAOB3,$process,66 83 7C 24 36 09 72 37)
registersymbol(BagItemMaximumAOB3)

///
aobscanmodule(BagItemMaximumAOB4,$process,83 F9 09 76 5E B8 09 00 00 00)
registersymbol(BagItemMaximumAOB4)

///
aobscanmodule(BagItemMaximumAOB5,$process,75 0D B8 09 00 00 00 66 2B 44 24 36)
registersymbol(BagItemMaximumAOB5)

///
aobscanmodule(BagItemMaximumAOB6,$process,66 83 7C 24 56 09 72 1E)
registersymbol(BagItemMaximumAOB6)

BagItemMaximumAOB1+1:
  db 63 00 00 00

BagItemMaximumAOB2+3:
  db 63

BagItemMaximumAOB3+5:
  db 63

BagItemMaximumAOB4+2:
  db 63

BagItemMaximumAOB4+6:
  db 63

BagItemMaximumAOB5+3:
  db 63

BagItemMaximumAOB6+5:
  db 63

[DISABLE]

BagItemMaximumAOB1+1:
  db 09 00 00 00
  
unregistersymbol(BagItemMaximumAOB1)

BagItemMaximumAOB2+3:
  db 09

unregistersymbol(BagItemMaximumAOB2)

BagItemMaximumAOB3+5:
  db 09

unregistersymbol(BagItemMaximumAOB3)

BagItemMaximumAOB4+2:
  db 09

BagItemMaximumAOB4+6:
  db 09

unregistersymbol(BagItemMaximumAOB4)

BagItemMaximumAOB5+3:
  db 09

unregistersymbol(BagItemMaximumAOB5)

BagItemMaximumAOB6+5:
  db 09

unregistersymbol(BagItemMaximumAOB6)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>215</ID>
              <Description>"Item Gain Multiplier"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]

///
aobscanmodule(BagItemGainAOB1,$process,44 0F B7 49 06 B8 ?? 00 00 00 4C 8B D1)
registersymbol(BagItemGainAOB1)
alloc(newmem,1024,BagItemGainAOB1)

///
aobscanmodule(BagItemGainAOB2,$process,44 0F B7 84 24 D0 00 00 00)
registersymbol(BagItemGainAOB2)
alloc(newmem2,1024,BagItemGainAOB2)

label(originalcode)
label(return)
label(ItemGainMultiplier)
registersymbol(ItemGainMultiplier)

newmem:
  cmp dx,0
  jle originalcode
  imul dx,[ItemGainMultiplier]
originalcode:
  movzx r9d,word ptr [rcx+06]
  jmp return
  
ItemGainMultiplier:
dq #2

newmem2:
originalcode2:
  movzx r8d,word ptr [rsp+000000D0]
  imul r8d,[ItemGainMultiplier]
  jmp return2
  
BagItemGainAOB1:
  jmp newmem
  return:

BagItemGainAOB2:
  jmp newmem2
  nop
  nop
  nop
  nop
  return2:
  
[DISABLE]

BagItemGainAOB1:
  db 44 0F B7 49 06
  
unregistersymbol(BagItemGainAOB1)
unregistersymbol(ItemGainMultiplier)

///
BagItemGainAOB2:
  db 44 0F B7 84 24 D0 00 00 00

unregistersymbol(BagItemGainAOB2)
  
dealloc(newmem)
dealloc(newmem2)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>216</ID>
                  <Description>"Item Gain Multiplier"</Description>
                  <VariableType>Byte</VariableType>
                  <Address>ItemGainMultiplier</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>4000</ID>
          <Description>"Pointers"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>4001</ID>
              <Description>"Current Stamina"</Description>
              <LastState Value="150" RealAddress="2042AC389F6"/>
              <VariableType>2 Bytes</VariableType>
              <Address>[StaminaBasePtr]+03B6</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>4002</ID>
              <Description>"Current Fatigue"</Description>
              <LastState Value="0" RealAddress="2042AC389F8"/>
              <VariableType>2 Bytes</VariableType>
              <Address>[StaminaBasePtr]+03B8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>4003</ID>
              <Description>"Money"</Description>
              <LastState Value="500" RealAddress="2042AC385B0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>[MoneyBasePtr]+BC50</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>4100</ID>
              <Description>"Highlighted Bag Item (View Bag Items From Main Menu)"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>4101</ID>
                  <Description>"Quantity"</Description>
                  <VariableType>2 Bytes</VariableType>
                  <Address>[HighlightedBagItemPtr]+06</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>4102</ID>
                  <Description>"Item ID"</Description>
                  <VariableType>2 Bytes</VariableType>
                  <Address>[HighlightedBagItemPtr]+08</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>4150</ID>
              <Description>"Highlighted Tool Item (View Tool Pocket From Main Menu)"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>4151</ID>
                  <Description>"Quantity"</Description>
                  <VariableType>2 Bytes</VariableType>
                  <Address>HighlightedToolItemPtr</Address>
                  <Offsets>
                    <Offset>4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>4152</ID>
                  <Description>"Item ID"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>HighlightedToolItemPtr</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

xieyen
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by xieyen »

Thank you so much for the table!

Will there be a relationship pointer?
Last edited by xieyen on Wed Jul 15, 2020 11:31 am, edited 1 time in total.

fhcorn
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by fhcorn »

You work fast! Awesone!

Would like to recommend pointer/multiplier for tool exp if that's possible

Master L
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Master L »

Please add: change the cave floors, change the affection for the residents and animals, run faster and change the time!

Turtle
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Turtle »

These options would be useful:

Infinite water in watering can

One hit for rocks and wood

Instant catch fish

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asthebloody
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

fhcorn wrote:
Wed Jul 15, 2020 10:57 am
You work fast! Awesone!

Would like to recommend pointer/multiplier for tool exp if that's possible

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4154</ID>
      <Description>"Exp Tool"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(exptool,STORY OF SEASONS Friends of Mineral Town.exe,89 11 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2E6F2B)

label(code)
label(return)

newmem:
mov edx,#9999
code:
  mov [rcx],edx
  ret 
  int 3 
  int 3 
  jmp return

exptool:
  jmp newmem
return:
registersymbol(exptool)

[DISABLE]

exptool:
  db 89 11 C3 CC CC

unregistersymbol(exptool)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Cristalis
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Cristalis »

This is great, thanks DrummerIX and everyone for your effort!

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asthebloody
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

Here exp tools pointer,infinite watering can,also instant max exp tool.
just copy the code and paste to your table
Attachments
STORY OF SEASONS Friends of Mineral Town.CT
(9.93 KiB) Downloaded 185 times

DrummerIX
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by DrummerIX »

I added in Tool EXP Multiplier and the Item List from Cake-san and some Pointers for Time Editing. You can change hour, minute, day, season and year.

Impala
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Impala »

STORY OF SEASONS Friends of Mineral Town.exe+2D57A7 - 44 2B C2 - sub r8d,edx

nop'ing here give infinite chicken food from the silo

STORY OF SEASONS Friends of Mineral Town.exe+2D7C57 - 44 2B C2 - sub r8d,edx

this is for the cow fodder


Infinite Cow Fodder (Take out cow fodder)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4153</ID>
      <Description>"Infinite Cow Fodder (Take Out Cow Fodder)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//STORY OF SEASONS Friends of Mineral Town.exe+2D7C61 - 44 89 41 04 - mov [rcx+04],r8d
aobscanmodule(cowfodder,STORY OF SEASONS Friends of Mineral Town.exe,44 89 41 04 C3 CC CC CC CC CC CC CC CC CC CC 8B 81 38) // should be unique
alloc(newmem,$1000,cowfodder)

label(code)
label(return)

newmem:

code:
  mov [rcx+04],#900
  ret 
  jmp return

cowfodder:
  jmp newmem
return:
registersymbol(cowfodder)

[DISABLE]

cowfodder:
  db 44 89 41 04 C3

unregistersymbol(cowfodder)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2D7C61

"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C4B: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C4C: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C4D: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C4E: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C4F: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C50: 44 8B 41 04           -  mov r8d,[rcx+04]
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C54: 45 33 C9              -  xor r9d,r9d
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C57: 44 2B C2              -  sub r8d,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C5A: 39 51 04              -  cmp [rcx+04],edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C5D: 45 0F 46 C1           -  cmovbe r8d,r9d
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C61: 44 89 41 04           -  mov [rcx+04],r8d
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C65: C3                    -  ret 
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C66: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C67: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C68: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C69: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C6A: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C6B: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C6C: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C6D: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C6E: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D7C6F: CC                    -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Infinite Chicken Food (Take out chicken food)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4154</ID>
      <Description>"Infinite Chicken Food (Take Out Chicken Food)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//STORY OF SEASONS Friends of Mineral Town.exe+2D57B1 - 44 89 41 04 - mov [rcx+04],r8d
aobscanmodule(chickenfood,STORY OF SEASONS Friends of Mineral Town.exe,44 89 41 04 C3 CC CC CC CC CC CC CC CC CC CC 8B 81 34) // should be unique
alloc(newmem,$1000,chickenfood)

label(code)
label(return)

newmem:

code:
  mov [rcx+04],#900
  ret 
  jmp return

chickenfood:
  jmp newmem
return:
registersymbol(chickenfood)

[DISABLE]

chickenfood:
  db 44 89 41 04 C3

unregistersymbol(chickenfood)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2D57B1

"STORY OF SEASONS Friends of Mineral Town.exe"+2D579B: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D579C: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D579D: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D579E: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D579F: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57A0: 44 8B 41 04           -  mov r8d,[rcx+04]
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57A4: 45 33 C9              -  xor r9d,r9d
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57A7: 44 2B C2              -  sub r8d,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57AA: 39 51 04              -  cmp [rcx+04],edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57AD: 45 0F 46 C1           -  cmovbe r8d,r9d
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57B1: 44 89 41 04           -  mov [rcx+04],r8d
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57B5: C3                    -  ret 
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57B6: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57B7: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57B8: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57B9: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57BA: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57BB: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57BC: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57BD: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57BE: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D57BF: CC                    -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Seeds don't decrease

Good for dropping grass

STORY OF SEASONS Friends of Mineral Town.exe+2DBB15 - 66 2B C2 - sub ax,dx

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4159</ID>
      <Description>"Infinite Seeds"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//STORY OF SEASONS Friends of Mineral Town.exe+2DBB15 - 66 2B C2 - sub ax,dx
aobscanmodule(infseeds,STORY OF SEASONS Friends of Mineral Town.exe,66 2B C2 66 89 41 04) // should be unique
infseeds:
  db 90 90 90
registersymbol(infseeds)
[DISABLE]
infseeds:
  db 66 2B C2

unregistersymbol(infseeds)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2DBB15

"STORY OF SEASONS Friends of Mineral Town.exe"+2DBAFE: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBAFF: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB00: 0F B7 41 04           -  movzx eax,word ptr [rcx+04]
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB04: 66 85 C0              -  test ax,ax
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB07: 74 13                 -  je "STORY OF SEASONS Friends of Mineral Town.exe"+2DBB1C
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB09: 66 3B C2              -  cmp ax,dx
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB0C: 77 07                 -  ja "STORY OF SEASONS Friends of Mineral Town.exe"+2DBB15
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB0E: 33 C0                 -  xor eax,eax
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB10: 66 89 41 04           -  mov [rcx+04],ax
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB14: C3                    -  ret 
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB15: 66 2B C2              -  sub ax,dx
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB18: 66 89 41 04           -  mov [rcx+04],ax
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB1C: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB1D: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB1E: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB1F: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB20: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB21: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB22: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB23: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB24: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DBB25: CC                    -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by Impala on Wed Jul 15, 2020 5:27 pm, edited 5 times in total.

User avatar
rizkydztar
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Reputation: 1

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by rizkydztar »

Please add max heart for all citizen

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