Story of Seasons Friends of Mineral Town (Steam)

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Amirrora
Noobzor
Noobzor
Posts: 13
Joined: Wed Jul 15, 2020 5:10 pm
Reputation: 0

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Amirrora »

Could someone find a max pet skill and also the 'animal has grazed 1000 hours'? Since thats a requirement for plat items.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

dragon011
Cheater
Cheater
Posts: 41
Joined: Thu Feb 14, 2019 2:25 pm
Reputation: 4

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by dragon011 »

Turtle wrote:
Thu Jul 16, 2020 9:25 pm
When do you get the mine elevator? I went down to level 100 and it wasn't there.

Making mine holes visible would be good, unless they are randomly placed.
Elevator PS Table for the Option Can Keep Giving Gifts More for become the Gifts not work only Friend Level works.
When you have Give the Harvest Goddess 100 Flowers = 1 per Day=100 days for the Elevator. That not work with the Table Option (Can Keep Giving Gifts More Than Once Per day) I Have test it for 10 Gifts for the Power Berry Dont work.

User avatar
asthebloody
Table Makers
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Posts: 224
Joined: Fri Oct 20, 2017 2:03 am
Reputation: 186

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

Fast charge tool, Auto watering on field,auto feed animals

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4388</ID>
      <Description>"Fast Charge"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-17
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(fastcharge,STORY OF SEASONS Friends of Mineral Town.exe,80 B8 9C 03 00 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+231A43)

label(code)
label(return)
label(fasta1)
label(newcode)
registersymbol(fast1)
alloc(fast1,4)
fast1:
dd #1
newmem:
cmp dword ptr [fast1],#1
jne code
newcode:
  push rdx
  lea rdx,[rax+8f2]
  cmp word ptr [rdx],7
  jle fasta1
  mov word ptr [rdx],6
fasta1:
  mov word ptr [rdx+02],0
  pop rdx
code:
  cmp byte ptr [rax+0000039C],00
  jmp return

fastcharge:
  jmp newmem
  nop 2
return:
registersymbol(fastcharge)

[DISABLE]

fastcharge:
  db 80 B8 9C 03 00 00 00

unregistersymbol(fastcharge)
dealloc(newmem)
unregistersymbol(fast1)
dealloc(fast1)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+231A43

"STORY OF SEASONS Friends of Mineral Town.exe"+231A1C: E8 0F 63 0C 00                 -  call "STORY OF SEASONS Friends of Mineral Town.exe"+2F7D30
"STORY OF SEASONS Friends of Mineral Town.exe"+231A21: 80 B8 A8 14 00 00 00           -  cmp byte ptr [rax+000014A8],00
"STORY OF SEASONS Friends of Mineral Town.exe"+231A28: 74 05                          -  je "STORY OF SEASONS Friends of Mineral Town.exe"+231A2F
"STORY OF SEASONS Friends of Mineral Town.exe"+231A2A: 40 B6 01                       -  mov sil,01
"STORY OF SEASONS Friends of Mineral Town.exe"+231A2D: EB 03                          -  jmp "STORY OF SEASONS Friends of Mineral Town.exe"+231A32
"STORY OF SEASONS Friends of Mineral Town.exe"+231A2F: 40 32 F6                       -  xor sil,sil
"STORY OF SEASONS Friends of Mineral Town.exe"+231A32: 48 8B 0D 67 11 54 00           -  mov rcx,["STORY OF SEASONS Friends of Mineral Town.exe"+772BA0]
"STORY OF SEASONS Friends of Mineral Town.exe"+231A39: E8 62 1A E2 FF                 -  call "STORY OF SEASONS Friends of Mineral Town.exe"+534A0
"STORY OF SEASONS Friends of Mineral Town.exe"+231A3E: 48 85 C0                       -  test rax,rax
"STORY OF SEASONS Friends of Mineral Town.exe"+231A41: 74 3B                          -  je "STORY OF SEASONS Friends of Mineral Town.exe"+231A7E
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+231A43: 80 B8 9C 03 00 00 00           -  cmp byte ptr [rax+0000039C],00
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+231A4A: 74 32                          -  je "STORY OF SEASONS Friends of Mineral Town.exe"+231A7E
"STORY OF SEASONS Friends of Mineral Town.exe"+231A4C: 40 84 F6                       -  test sil,sil
"STORY OF SEASONS Friends of Mineral Town.exe"+231A4F: 75 2D                          -  jne "STORY OF SEASONS Friends of Mineral Town.exe"+231A7E
"STORY OF SEASONS Friends of Mineral Town.exe"+231A51: 40 38 B0 11 0A 00 00           -  cmp [rax+00000A11],sil
"STORY OF SEASONS Friends of Mineral Town.exe"+231A58: 75 24                          -  jne "STORY OF SEASONS Friends of Mineral Town.exe"+231A7E
"STORY OF SEASONS Friends of Mineral Town.exe"+231A5A: 48 8B 10                       -  mov rdx,[rax]
"STORY OF SEASONS Friends of Mineral Town.exe"+231A5D: 48 8B C8                       -  mov rcx,rax
"STORY OF SEASONS Friends of Mineral Town.exe"+231A60: FF 92 40 03 00 00              -  call qword ptr [rdx+00000340]
"STORY OF SEASONS Friends of Mineral Town.exe"+231A66: 84 C0                          -  test al,al
"STORY OF SEASONS Friends of Mineral Town.exe"+231A68: 75 14                          -  jne "STORY OF SEASONS Friends of Mineral Town.exe"+231A7E
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4390</ID>
      <Description>"Auto Water"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-17
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(autowater,STORY OF SEASONS Friends of Mineral Town.exe,4C 63 F2 45 33 C9) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E00)

label(code)
label(return)

newmem:

code:
mov edx,1
  movsxd  r14,edx
  xor r9d,r9d
  jmp return

autowater:
  jmp newmem
  nop
return:
registersymbol(autowater)

[DISABLE]

autowater:
  db 4C 63 F2 45 33 C9

unregistersymbol(autowater)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2D9E00

"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DE0: 48 89 5C 24 08        -  mov [rsp+08],rbx
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DE5: 48 89 6C 24 10        -  mov [rsp+10],rbp
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DEA: 48 89 74 24 18        -  mov [rsp+18],rsi
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DEF: 57                    -  push rdi
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DF0: 41 54                 -  push r12
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DF2: 41 55                 -  push r13
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DF4: 41 56                 -  push r14
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DF6: 41 57                 -  push r15
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DF8: 48 83 EC 20           -  sub rsp,20
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DFC: 45 0F B6 E1           -  movzx r12d,r9l
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E00: 4C 63 F2              -  movsxd  r14,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E03: 45 33 C9              -  xor r9d,r9d
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E06: C6 81 8D 01 00 00 01  -  mov byte ptr [rcx+0000018D],01
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E0D: 4D 8B F8              -  mov r15,r8
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E10: 48 8D 1D 41 E5 30 00  -  lea rbx,["STORY OF SEASONS Friends of Mineral Town.exe"+5E8358]
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E17: 45 8B D9              -  mov r11d,r9d
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E1A: 4C 8D 05 4B E5 30 00  -  lea r8,["STORY OF SEASONS Friends of Mineral Town.exe"+5E836C]
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E21: 48 8B E9              -  mov rbp,rcx
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E24: 45 8B D1              -  mov r10d,r9d
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E27: 45 85 DB              -  test r11d,r11d
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E2A: 78 28                 -  js "STORY OF SEASONS Friends of Mineral Town.exe"+2D9E54
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E2C: 45 85 D2              -  test r10d,r10d
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4391</ID>
      <Description>"Auto Feed"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(autofeed,STORY OF SEASONS Friends of Mineral Town.exe,44 89 46 0C 03 D0) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2D5C76)

label(code)
label(return)

newmem:

code:
  mov [rsi+0C],FFFFFFFF
  add edx,eax
  jmp return

autofeed:
  jmp newmem
  nop
return:
registersymbol(autofeed)

aobscanmodule(autofeed2,STORY OF SEASONS Friends of Mineral Town.exe,45 89 46 0C 8B C2) // should be unique
alloc(newmem1,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2D8349)

label(code1)
label(return1)

newmem1:

code1:
  mov [r14+0C],FFFFFFFF
  mov eax,edx
  jmp return1

autofeed2:
  jmp newmem1
  nop
return1:
registersymbol(autofeed2)

[DISABLE]

autofeed:
  db 44 89 46 0C 03 D0

unregistersymbol(autofeed)
dealloc(newmem)


autofeed2:
  db 45 89 46 0C 8B C2

unregistersymbol(autofeed2)
dealloc(newmem1)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

kinzaibatsu91
Noobzor
Noobzor
Posts: 11
Joined: Mon May 08, 2017 3:35 pm
Reputation: 0

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by kinzaibatsu91 »

asthebloody wrote:
Thu Jul 16, 2020 9:51 pm
Fast charge tool, Auto watering on field,auto feed animals

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4388</ID>
      <Description>"Fast Charge"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-17
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(fastcharge,STORY OF SEASONS Friends of Mineral Town.exe,80 B8 9C 03 00 00 00) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+231A43)

label(code)
label(return)
label(fasta1)
label(newcode)
registersymbol(fast1)
alloc(fast1,4)
fast1:
dd #1
newmem:
cmp dword ptr [fast1],#1
jne code
newcode:
  push rdx
  lea rdx,[rax+8f2]
  cmp word ptr [rdx],7
  jle fasta1
  mov word ptr [rdx],6
fasta1:
  mov word ptr [rdx+02],0
  pop rdx
code:
  cmp byte ptr [rax+0000039C],00
  jmp return

fastcharge:
  jmp newmem
  nop 2
return:
registersymbol(fastcharge)

[DISABLE]

fastcharge:
  db 80 B8 9C 03 00 00 00

unregistersymbol(fastcharge)
dealloc(newmem)
unregistersymbol(fast1)
dealloc(fast1)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+231A43

"STORY OF SEASONS Friends of Mineral Town.exe"+231A1C: E8 0F 63 0C 00                 -  call "STORY OF SEASONS Friends of Mineral Town.exe"+2F7D30
"STORY OF SEASONS Friends of Mineral Town.exe"+231A21: 80 B8 A8 14 00 00 00           -  cmp byte ptr [rax+000014A8],00
"STORY OF SEASONS Friends of Mineral Town.exe"+231A28: 74 05                          -  je "STORY OF SEASONS Friends of Mineral Town.exe"+231A2F
"STORY OF SEASONS Friends of Mineral Town.exe"+231A2A: 40 B6 01                       -  mov sil,01
"STORY OF SEASONS Friends of Mineral Town.exe"+231A2D: EB 03                          -  jmp "STORY OF SEASONS Friends of Mineral Town.exe"+231A32
"STORY OF SEASONS Friends of Mineral Town.exe"+231A2F: 40 32 F6                       -  xor sil,sil
"STORY OF SEASONS Friends of Mineral Town.exe"+231A32: 48 8B 0D 67 11 54 00           -  mov rcx,["STORY OF SEASONS Friends of Mineral Town.exe"+772BA0]
"STORY OF SEASONS Friends of Mineral Town.exe"+231A39: E8 62 1A E2 FF                 -  call "STORY OF SEASONS Friends of Mineral Town.exe"+534A0
"STORY OF SEASONS Friends of Mineral Town.exe"+231A3E: 48 85 C0                       -  test rax,rax
"STORY OF SEASONS Friends of Mineral Town.exe"+231A41: 74 3B                          -  je "STORY OF SEASONS Friends of Mineral Town.exe"+231A7E
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+231A43: 80 B8 9C 03 00 00 00           -  cmp byte ptr [rax+0000039C],00
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+231A4A: 74 32                          -  je "STORY OF SEASONS Friends of Mineral Town.exe"+231A7E
"STORY OF SEASONS Friends of Mineral Town.exe"+231A4C: 40 84 F6                       -  test sil,sil
"STORY OF SEASONS Friends of Mineral Town.exe"+231A4F: 75 2D                          -  jne "STORY OF SEASONS Friends of Mineral Town.exe"+231A7E
"STORY OF SEASONS Friends of Mineral Town.exe"+231A51: 40 38 B0 11 0A 00 00           -  cmp [rax+00000A11],sil
"STORY OF SEASONS Friends of Mineral Town.exe"+231A58: 75 24                          -  jne "STORY OF SEASONS Friends of Mineral Town.exe"+231A7E
"STORY OF SEASONS Friends of Mineral Town.exe"+231A5A: 48 8B 10                       -  mov rdx,[rax]
"STORY OF SEASONS Friends of Mineral Town.exe"+231A5D: 48 8B C8                       -  mov rcx,rax
"STORY OF SEASONS Friends of Mineral Town.exe"+231A60: FF 92 40 03 00 00              -  call qword ptr [rdx+00000340]
"STORY OF SEASONS Friends of Mineral Town.exe"+231A66: 84 C0                          -  test al,al
"STORY OF SEASONS Friends of Mineral Town.exe"+231A68: 75 14                          -  jne "STORY OF SEASONS Friends of Mineral Town.exe"+231A7E
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4390</ID>
      <Description>"Auto Water"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-17
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(autowater,STORY OF SEASONS Friends of Mineral Town.exe,4C 63 F2 45 33 C9) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E00)

label(code)
label(return)

newmem:

code:
mov edx,1
  movsxd  r14,edx
  xor r9d,r9d
  jmp return

autowater:
  jmp newmem
  nop
return:
registersymbol(autowater)

[DISABLE]

autowater:
  db 4C 63 F2 45 33 C9

unregistersymbol(autowater)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2D9E00

"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DE0: 48 89 5C 24 08        -  mov [rsp+08],rbx
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DE5: 48 89 6C 24 10        -  mov [rsp+10],rbp
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DEA: 48 89 74 24 18        -  mov [rsp+18],rsi
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DEF: 57                    -  push rdi
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DF0: 41 54                 -  push r12
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DF2: 41 55                 -  push r13
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DF4: 41 56                 -  push r14
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DF6: 41 57                 -  push r15
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DF8: 48 83 EC 20           -  sub rsp,20
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9DFC: 45 0F B6 E1           -  movzx r12d,r9l
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E00: 4C 63 F2              -  movsxd  r14,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E03: 45 33 C9              -  xor r9d,r9d
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E06: C6 81 8D 01 00 00 01  -  mov byte ptr [rcx+0000018D],01
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E0D: 4D 8B F8              -  mov r15,r8
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E10: 48 8D 1D 41 E5 30 00  -  lea rbx,["STORY OF SEASONS Friends of Mineral Town.exe"+5E8358]
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E17: 45 8B D9              -  mov r11d,r9d
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E1A: 4C 8D 05 4B E5 30 00  -  lea r8,["STORY OF SEASONS Friends of Mineral Town.exe"+5E836C]
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E21: 48 8B E9              -  mov rbp,rcx
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E24: 45 8B D1              -  mov r10d,r9d
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E27: 45 85 DB              -  test r11d,r11d
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E2A: 78 28                 -  js "STORY OF SEASONS Friends of Mineral Town.exe"+2D9E54
"STORY OF SEASONS Friends of Mineral Town.exe"+2D9E2C: 45 85 D2              -  test r10d,r10d
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>4391</ID>
      <Description>"Auto Feed"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(autofeed,STORY OF SEASONS Friends of Mineral Town.exe,44 89 46 0C 03 D0) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2D5C76)

label(code)
label(return)

newmem:

code:
  mov [rsi+0C],FFFFFFFF
  add edx,eax
  jmp return

autofeed:
  jmp newmem
  nop
return:
registersymbol(autofeed)

aobscanmodule(autofeed2,STORY OF SEASONS Friends of Mineral Town.exe,45 89 46 0C 8B C2) // should be unique
alloc(newmem1,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2D8349)

label(code1)
label(return1)

newmem1:

code1:
  mov [r14+0C],FFFFFFFF
  mov eax,edx
  jmp return1

autofeed2:
  jmp newmem1
  nop
return1:
registersymbol(autofeed2)

[DISABLE]

autofeed:
  db 44 89 46 0C 03 D0

unregistersymbol(autofeed)
dealloc(newmem)


autofeed2:
  db 45 89 46 0C 8B C2

unregistersymbol(autofeed2)
dealloc(newmem1)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


I don't see any changes to the auto feed and watering, i went to the barn and their feeding places still empty and the sprites are still watering my crops. I already click to activate is there something im missing?

Edit : Also the cows gave me turnips instead of milk

User avatar
asthebloody
Table Makers
Table Makers
Posts: 224
Joined: Fri Oct 20, 2017 2:03 am
Reputation: 186

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

kinzaibatsu91 wrote:
Thu Jul 16, 2020 10:07 pm
I don't see any changes to the auto feed and watering, i went to the barn and their feeding places still empty and the sprites are still watering my crops. I already click to activate is there something im missing?

Edit : Also the cows gave me turnips instead of milk
u need do it 1st and check to tommorow, i forgot to write note, so sleepy man

kinzaibatsu91
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Posts: 11
Joined: Mon May 08, 2017 3:35 pm
Reputation: 0

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by kinzaibatsu91 »

asthebloody wrote:
Thu Jul 16, 2020 10:16 pm
kinzaibatsu91 wrote:
Thu Jul 16, 2020 10:07 pm
I don't see any changes to the auto feed and watering, i went to the barn and their feeding places still empty and the sprites are still watering my crops. I already click to activate is there something im missing?

Edit : Also the cows gave me turnips instead of milk
u need do it 1st and check to tommorow, i forgot to write note, so sleepy man
I see it now I was just testing if it does work on next day before coming back here, thanks a lot man :D

dragon011
Cheater
Cheater
Posts: 41
Joined: Thu Feb 14, 2019 2:25 pm
Reputation: 4

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by dragon011 »

Wow Thanks for this Option Fast charge tool, Auto watering on field,auto feed animals This is really useful and helpful Thanks :):):)

nakint
Expert Cheater
Expert Cheater
Posts: 130
Joined: Fri Mar 03, 2017 12:59 pm
Reputation: 58

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by nakint »

Can we charge tool in Mine like in Field?

Rameyuk
Expert Cheater
Expert Cheater
Posts: 51
Joined: Mon Jan 07, 2019 1:20 pm
Reputation: 9

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

DrummerIX wrote:
Thu Jul 16, 2020 6:27 pm
I fixed the Can Keep Giving Gifts to also affect the Harvest Goddess now.
Does this apply to Kappa's Cucumber gift as well? For the Mystic Berry.

-----

Also, is the friendship multiplier fixed? Because I couldn't enable the option and this error came up
(Lua error in the script at line 2:[string "localsyntaxcheck,memrec=......"]:2: attempt to call a nil value (global 'lua_aobscan'))
Last edited by Rameyuk on Thu Jul 16, 2020 11:17 pm, edited 1 time in total.

Rameyuk
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Posts: 51
Joined: Mon Jan 07, 2019 1:20 pm
Reputation: 9

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

ImpalaPUA wrote:
Thu Jul 16, 2020 9:25 pm
Huangs game is really annoying, someone should make a cheat to win that automatically
I agree, it's annoying but not impossible to win. I use the cheat to increase Huang's friendship level and then I was stuck into his apple game. But I followed this guide, and I won the entire 10 rounds in the row on my first run.

[Link]

Impala
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Posts: 659
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Reputation: 457

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Impala »

Rameyuk wrote:
Thu Jul 16, 2020 11:15 pm
ImpalaPUA wrote:
Thu Jul 16, 2020 9:25 pm
Huangs game is really annoying, someone should make a cheat to win that automatically
I agree, it's annoying but not impossible to win. I use the cheat to increase Huang's friendship level and then I was stuck into his apple game. But I followed this guide, and I won the entire 10 rounds in the row on my first run.

[Link]
I mean his coupon game when you turn in a coupon to him

marcospdsf
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by marcospdsf »

I would be really glad to have a unlimited days for the harvest sprites...

DrummerIX
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by DrummerIX »

I ran into the bug with my 99 Bag Items not working, so I looked into it. I think I fixed it, but I also reworked the option to allow for a Custom Bag Size you can specify. In reality you should not set it above 999, but it appears to work for numbers like 499 for me. You Enable the first option, then you can specify the Custom Bag Size you want and then Enable the option below it to perform the code change. I also was able to work out an option that each gift you give the Harvest Goddess is the 10th one, which are the ones she has an event or gives you an item on. This should help speed things up with her, but you do need to rest every day between gifts.

It's in EDIT 5.0.

Rameyuk
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

marcospdsf wrote:
Thu Jul 16, 2020 11:45 pm
I would be really glad to have a unlimited days for the harvest sprites...
I remember using gameshark for the Back to Nature game, and I could edit the remaining number of days that the sprites work on the farm. I got it to stay static at 2 days as long as the cheat is on.

Impala
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Impala »

A script for offering at the waterfall

First address set to 9

Second address is the total amount of offerings you gave her (for sure works, I set to 300 and got the achievement)

Enable, give offering (doesn't work on multiple offerings, only first offering of the day)

Change first address to 9
Change second to what reward you want 29 for van

[Link]

Someone test and tell me what you find

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4396</ID>
      <Description>"Offerings (Offer Something)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//STORY OF SEASONS Friends of Mineral Town.exe+354DE0 - 89 98 64E60000 - mov [rax+0000E664],ebx
aobscanmodule(offerings,STORY OF SEASONS Friends of Mineral Town.exe,89 98 64 E6 00 00) // should be unique
alloc(newmem,$1000,offerings)
alloc(offerAddy,8)
registersymbol(offerAddy)

label(code)
label(return)

newmem:
  mov [offerAddy],rax
code:
  mov [rax+0000E664],ebx
  jmp return

offerings:
  jmp newmem
  nop
return:
registersymbol(offerings)
[DISABLE]
offerings:
  db 89 98 64 E6 00 00

unregistersymbol(offerings)
dealloc(newmem)
unregistersymbol(offerAddy)
dealloc(offerAddy)
{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+354DE0

"STORY OF SEASONS Friends of Mineral Town.exe"+354DA3: 48 8B 87 70 03 00 00  -  mov rax,[rdi+00000370]
"STORY OF SEASONS Friends of Mineral Town.exe"+354DAA: 89 98 58 E6 00 00     -  mov [rax+0000E658],ebx
"STORY OF SEASONS Friends of Mineral Town.exe"+354DB0: E9 0B 08 00 00        -  jmp "STORY OF SEASONS Friends of Mineral Town.exe"+3555C0
"STORY OF SEASONS Friends of Mineral Town.exe"+354DB5: 48 8B 87 70 03 00 00  -  mov rax,[rdi+00000370]
"STORY OF SEASONS Friends of Mineral Town.exe"+354DBC: 89 98 5C E6 00 00     -  mov [rax+0000E65C],ebx
"STORY OF SEASONS Friends of Mineral Town.exe"+354DC2: E9 F9 07 00 00        -  jmp "STORY OF SEASONS Friends of Mineral Town.exe"+3555C0
"STORY OF SEASONS Friends of Mineral Town.exe"+354DC7: 48 8B 87 70 03 00 00  -  mov rax,[rdi+00000370]
"STORY OF SEASONS Friends of Mineral Town.exe"+354DCE: 89 98 60 E6 00 00     -  mov [rax+0000E660],ebx
"STORY OF SEASONS Friends of Mineral Town.exe"+354DD4: E9 E7 07 00 00        -  jmp "STORY OF SEASONS Friends of Mineral Town.exe"+3555C0
"STORY OF SEASONS Friends of Mineral Town.exe"+354DD9: 48 8B 87 70 03 00 00  -  mov rax,[rdi+00000370]
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+354DE0: 89 98 64 E6 00 00     -  mov [rax+0000E664],ebx
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+354DE6: E9 D5 07 00 00        -  jmp "STORY OF SEASONS Friends of Mineral Town.exe"+3555C0
"STORY OF SEASONS Friends of Mineral Town.exe"+354DEB: 48 8B 87 70 03 00 00  -  mov rax,[rdi+00000370]
"STORY OF SEASONS Friends of Mineral Town.exe"+354DF2: 89 98 70 E6 00 00     -  mov [rax+0000E670],ebx
"STORY OF SEASONS Friends of Mineral Town.exe"+354DF8: E9 C3 07 00 00        -  jmp "STORY OF SEASONS Friends of Mineral Town.exe"+3555C0
"STORY OF SEASONS Friends of Mineral Town.exe"+354DFD: 48 8B 87 70 03 00 00  -  mov rax,[rdi+00000370]
"STORY OF SEASONS Friends of Mineral Town.exe"+354E04: 89 98 74 E6 00 00     -  mov [rax+0000E674],ebx
"STORY OF SEASONS Friends of Mineral Town.exe"+354E0A: E9 B1 07 00 00        -  jmp "STORY OF SEASONS Friends of Mineral Town.exe"+3555C0
"STORY OF SEASONS Friends of Mineral Town.exe"+354E0F: 48 8B 87 70 03 00 00  -  mov rax,[rdi+00000370]
"STORY OF SEASONS Friends of Mineral Town.exe"+354E16: 89 98 78 E6 00 00     -  mov [rax+0000E678],ebx
"STORY OF SEASONS Friends of Mineral Town.exe"+354E1C: E9 9F 07 00 00        -  jmp "STORY OF SEASONS Friends of Mineral Town.exe"+3555C0
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>4397</ID>
          <Description>"Offering Streak"</Description>
          <LastState Value="201" RealAddress="20540E420EC"/>
          <VariableType>4 Bytes</VariableType>
          <Address>[offerAddy]+E60c</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>4398</ID>
          <Description>"Total Offerings"</Description>
          <LastState Value="301" RealAddress="20540E42144"/>
          <VariableType>4 Bytes</VariableType>
          <Address>[offerAddy]+E664</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by Impala on Fri Jul 17, 2020 4:24 pm, edited 1 time in total.

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