Story of Seasons Friends of Mineral Town (Steam)

Upload your cheat tables here (No requests)
Chaos2099
Cheater
Cheater
Posts: 28
Joined: Mon Mar 23, 2020 12:23 am
Reputation: 3

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Chaos2099 »

ekiardiansyah___ wrote:
Thu Jul 16, 2020 3:10 pm
Chaos2099 wrote:
Thu Jul 16, 2020 2:50 pm
Figured out that the animal codes are easy to find after that video you just take the code that is popping up for the last animal petted.. drop each animals code down 4, set 255, down 4, set value to 1, and again drop down 4 to set the value to 91. This will make the animal 10 hearts, award winners and have adult milk/platinum milk.

For example here are the 4 I use for my first animal.

Code: Select all

<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4304</ID>
      <Description>"Cow1 Hearts 1-5"</Description>
      <LastState Value="250" RealAddress="1EEBC522A50"/>
      <VariableType>2 Bytes</VariableType>
      <Address>1EEBC522A50</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>4296</ID>
      <Description>"Cow1 Hearts 5-10"</Description>
      <LastState Value="255" RealAddress="1EEBC522A54"/>
      <VariableType>2 Bytes</VariableType>
      <Address>1EEBC522A54</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>4295</ID>
      <Description>"Cow1 is Award Winner"</Description>
      <LastState Value="257" RealAddress="1EEBC522A4C"/>
      <VariableType>2 Bytes</VariableType>
      <Address>1EEBC522A4C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>4294</ID>
      <Description>"Cow1 milk production(60 adult, 91 platinum)"</Description>
      <LastState Value="91" RealAddress="1EEBC522A48"/>
      <VariableType>2 Bytes</VariableType>
      <Address>1EEBC522A48</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Someone smart here do something with this, as I don't know how to find pointers. Yes I know these addresses are pointless but the pattern of the last two digits on each matter.
please, I don't really understand what you mean, I tried copy and paste the script according to your address but it was not found in my value address :')
Read all my post first. Those addresses are not copy and paste. Read.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Rameyuk
Expert Cheater
Expert Cheater
Posts: 51
Joined: Mon Jan 07, 2019 1:20 pm
Reputation: 9

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

Man this is a pain...

I'm manually doing the memory address value editing of the Shipping Log.
Had to do every single item shipping while editing to 10k, 100k, 1m, 10m, 100m, and 1b increments to trigger the Harvest Goddess congratulating for every single item.

If I use the Item Editor cheat in the table, and set my amount to 65535 (FFFF) and just carry the item and drop it into the shipping bin, for some reason I got the entire 1 billion item shipped in one go for that particular item. But the HG only congratulating at the end, and not the incremental milestones.

User avatar
asthebloody
Table Makers
Table Makers
Posts: 224
Joined: Fri Oct 20, 2017 2:03 am
Reputation: 186

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

Max 1 billion shipping log (go to tab shipping log)
Select All > Copy > Paste to your table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4307</ID>
      <Description>"Max Shipping Log"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(shippinginfo2,STORY OF SEASONS Friends of Mineral Town.exe,80 7C 91 34 00 74) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2D158F)

label(code)
label(return)

newmem:
mov [rcx+rdx*4+34],1
mov [rcx+rdx*4+18],#1000000000
code:
  cmp byte ptr [rcx+rdx*4+34],00
  jmp return

shippinginfo2:
  jmp newmem
return:
registersymbol(shippinginfo2)

[DISABLE]

shippinginfo2:
  db 80 7C 91 34 00

unregistersymbol(shippinginfo2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2D158F

"STORY OF SEASONS Friends of Mineral Town.exe"+2D157A: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D157B: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D157C: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D157D: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D157E: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D157F: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D1580: 81 FA A5 01 00 00           -  cmp edx,000001A5
"STORY OF SEASONS Friends of Mineral Town.exe"+2D1586: 7D 13                       -  jnl "STORY OF SEASONS Friends of Mineral Town.exe"+2D159B
"STORY OF SEASONS Friends of Mineral Town.exe"+2D1588: 48 63 C2                    -  movsxd  rax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2D158B: 48 8D 14 C0                 -  lea rdx,[rax+rax*8]
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2D158F: 80 7C 91 34 00              -  cmp byte ptr [rcx+rdx*4+34],00
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2D1594: 74 05                       -  je "STORY OF SEASONS Friends of Mineral Town.exe"+2D159B
"STORY OF SEASONS Friends of Mineral Town.exe"+2D1596: 8B 44 91 18                 -  mov eax,[rcx+rdx*4+18]
"STORY OF SEASONS Friends of Mineral Town.exe"+2D159A: C3                          -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D159B: 33 C0                       -  xor eax,eax
"STORY OF SEASONS Friends of Mineral Town.exe"+2D159D: C3                          -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D159E: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D159F: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D15A0: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D15A1: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D15A2: CC                          -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by asthebloody on Thu Jul 16, 2020 4:58 pm, edited 2 times in total.

dragon011
Cheater
Cheater
Posts: 41
Joined: Thu Feb 14, 2019 2:25 pm
Reputation: 4

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by dragon011 »

Wow You are so Awesome and so fast So Many Options and so fast fixes you are really nice i like it :)

User avatar
asthebloody
Table Makers
Table Makers
Posts: 224
Joined: Fri Oct 20, 2017 2:03 am
Reputation: 186

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

Max animal hearts (10 heats now updated), get crown, and best quality product?
(go to tab animal)
Select All > Copy > Paste to your table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4308</ID>
      <Description>"Max Animal Heart, Crown, Best Quality"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-17
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(heartanimal,STORY OF SEASONS Friends of Mineral Town.exe,8B 91 A4 01 00 00 81) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2CC260)

label(code)
label(return)

newmem:
mov [rcx+0000019C],#91
mov [rcx+000001A0],#255
mov [rcx+000001A4],#255
mov [rcx+000001A8],#255
code:
  mov edx,[rcx+000001A4]
  jmp return

heartanimal:
  jmp newmem
  nop
return:
registersymbol(heartanimal)

[DISABLE]

heartanimal:
  db 8B 91 A4 01 00 00

unregistersymbol(heartanimal)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2CC260

"STORY OF SEASONS Friends of Mineral Town.exe"+2CC256: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC257: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC258: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC259: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC25A: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC25B: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC25C: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC25D: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC25E: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC25F: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC260: 8B 91 A4 01 00 00     -  mov edx,[rcx+000001A4]
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC266: 81 FA 13 01 00 00     -  cmp edx,00000113
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC26C: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2CC274
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC26E: B8 0A 00 00 00        -  mov eax,0000000A
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC273: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC274: B8 1F 85 EB 51        -  mov eax,51EB851F
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC279: F7 E2                 -  mul edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC27B: C1 EA 03              -  shr edx,03
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC27E: 8B C2                 -  mov eax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC280: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC281: CC                    -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by asthebloody on Thu Jul 16, 2020 5:10 pm, edited 2 times in total.

ekiardiansyah___
Novice Cheater
Novice Cheater
Posts: 18
Joined: Wed Jul 15, 2020 2:25 pm
Reputation: 0

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by ekiardiansyah___ »

asthebloody wrote:
Thu Jul 16, 2020 4:37 pm
Max shipping log (go to tab shipping log)
Select All > Copy > Paste to your table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4307</ID>
      <Description>"Max Shipping Log"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-16
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(shippinginfo2,STORY OF SEASONS Friends of Mineral Town.exe,80 7C 91 34 00 74) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2D158F)

label(code)
label(return)

newmem:
mov [rcx+rdx*4+34],1
mov [rcx+rdx*4+18],#1000000000
code:
  cmp byte ptr [rcx+rdx*4+34],00
  jmp return

shippinginfo2:
  jmp newmem
return:
registersymbol(shippinginfo2)

[DISABLE]

shippinginfo2:
  db 80 7C 91 34 00

unregistersymbol(shippinginfo2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2D158F

"STORY OF SEASONS Friends of Mineral Town.exe"+2D157A: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D157B: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D157C: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D157D: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D157E: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D157F: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D1580: 81 FA A5 01 00 00           -  cmp edx,000001A5
"STORY OF SEASONS Friends of Mineral Town.exe"+2D1586: 7D 13                       -  jnl "STORY OF SEASONS Friends of Mineral Town.exe"+2D159B
"STORY OF SEASONS Friends of Mineral Town.exe"+2D1588: 48 63 C2                    -  movsxd  rax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2D158B: 48 8D 14 C0                 -  lea rdx,[rax+rax*8]
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2D158F: 80 7C 91 34 00              -  cmp byte ptr [rcx+rdx*4+34],00
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2D1594: 74 05                       -  je "STORY OF SEASONS Friends of Mineral Town.exe"+2D159B
"STORY OF SEASONS Friends of Mineral Town.exe"+2D1596: 8B 44 91 18                 -  mov eax,[rcx+rdx*4+18]
"STORY OF SEASONS Friends of Mineral Town.exe"+2D159A: C3                          -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D159B: 33 C0                       -  xor eax,eax
"STORY OF SEASONS Friends of Mineral Town.exe"+2D159D: C3                          -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D159E: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D159F: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D15A0: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D15A1: CC                          -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2D15A2: CC                          -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Please Fishing Log dude :D

dragon011
Cheater
Cheater
Posts: 41
Joined: Thu Feb 14, 2019 2:25 pm
Reputation: 4

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by dragon011 »

Hope for adding HidE Nature Sprites for this max skills

User avatar
asthebloody
Table Makers
Table Makers
Posts: 224
Joined: Fri Oct 20, 2017 2:03 am
Reputation: 186

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

dragon011 wrote:
Thu Jul 16, 2020 4:58 pm
Hope for adding HidE Nature Sprites for this max skills
dont lazy to browsing this threads
here yout go max all skill nature sprites
viewtopic.php?p=143300#p143300

Chaos2099
Cheater
Cheater
Posts: 28
Joined: Mon Mar 23, 2020 12:23 am
Reputation: 3

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Chaos2099 »

asthebloody wrote:
Thu Jul 16, 2020 4:51 pm
Max animal hearts (10 heats now updated), get crown, and best quality product?
(go to tab animal)
Select All > Copy > Paste to your table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4308</ID>
      <Description>"Max Animal Heart, Crown, Best Quality"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-17
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(heartanimal,STORY OF SEASONS Friends of Mineral Town.exe,8B 91 A4 01 00 00 81) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2CC260)

label(code)
label(return)

newmem:
mov [rcx+0000019C],#91
mov [rcx+000001A0],#255
mov [rcx+000001A4],#255
mov [rcx+000001A8],#255
code:
  mov edx,[rcx+000001A4]
  jmp return

heartanimal:
  jmp newmem
  nop
return:
registersymbol(heartanimal)

[DISABLE]

heartanimal:
  db 8B 91 A4 01 00 00

unregistersymbol(heartanimal)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2CC260

"STORY OF SEASONS Friends of Mineral Town.exe"+2CC256: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC257: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC258: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC259: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC25A: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC25B: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC25C: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC25D: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC25E: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC25F: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC260: 8B 91 A4 01 00 00     -  mov edx,[rcx+000001A4]
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC266: 81 FA 13 01 00 00     -  cmp edx,00000113
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC26C: 72 06                 -  jb "STORY OF SEASONS Friends of Mineral Town.exe"+2CC274
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC26E: B8 0A 00 00 00        -  mov eax,0000000A
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC273: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC274: B8 1F 85 EB 51        -  mov eax,51EB851F
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC279: F7 E2                 -  mul edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC27B: C1 EA 03              -  shr edx,03
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC27E: 8B C2                 -  mov eax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC280: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2CC281: CC                    -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Ur the best. Thanks for hearing me.

If I explain clean how to change the amount of gifts you have given the harvest goddess could that help?

dragon011
Cheater
Cheater
Posts: 41
Joined: Thu Feb 14, 2019 2:25 pm
Reputation: 4

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by dragon011 »

asthebloody wrote:
Thu Jul 16, 2020 5:01 pm
dragon011 wrote:
Thu Jul 16, 2020 4:58 pm
Hope for adding HidE Nature Sprites for this max skills
dont lazy to browsing this threads
here yout go max all skill nature sprites
viewtopic.php?p=143300#p143300
Sorry i mean this option for this many day works 99 days works thats crazy^^ i know the other table for max skill this is not so easy for copy and paste^^

Every 7 days talk thats so stupid make from the Game Design -.-^^
Last edited by dragon011 on Thu Jul 16, 2020 5:31 pm, edited 1 time in total.

shortcake
Cheater
Cheater
Posts: 32
Joined: Wed Jul 15, 2020 5:42 pm
Reputation: 6

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by shortcake »

Thank you for all your additions asthebloody! That animal code is a lifesaver for sure, your work is much appreciated. : )

dragon011
Cheater
Cheater
Posts: 41
Joined: Thu Feb 14, 2019 2:25 pm
Reputation: 4

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by dragon011 »

And thanks for the rework for the Run Speed Multiplier now is works fine :) And for the nice Logs thanks

Chaos2099
Cheater
Cheater
Posts: 28
Joined: Mon Mar 23, 2020 12:23 am
Reputation: 3

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Chaos2099 »

Before this table is concluded can I possibly request that the goddess gifts, and the training for pets are found at the very least?

I want to input that this game in the past had an extensive cheat table for emulators/consoles and seems to be running very close to the old ways they stacked the data with animals, far fetched, but maybe old cheat tables may help before we should be finished completely finished.. this would be a fun project to keep adding to?

If anyone also has a link to how I can find pointers and start adding to a table properly I would be all game to learn right now.

User avatar
Yondaime_Kazzy
Cheater
Cheater
Posts: 45
Joined: Sat Dec 09, 2017 11:08 pm
Reputation: 4

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Yondaime_Kazzy »

Please just add an option to change the crops quality too.

EDIT: It would also be great if there was like a cheat where the gifts for the harvest goddess are counted as max gifts you can give to her. With that I mean normally when you throw 1 item in the lake, it gets counted as one item, right? So what I want this cheat to do is that when you throw 1 item in the lake, it gets counted as max items you can give her.
Last edited by Yondaime_Kazzy on Thu Jul 16, 2020 5:55 pm, edited 1 time in total.

Master L
Novice Cheater
Novice Cheater
Posts: 16
Joined: Tue Aug 14, 2018 2:44 pm
Reputation: 0

Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Master L »

Someone adds changing the mine level

Post Reply

Who is online

Users browsing this forum: Dangelion, darkmode23, Firstlast2s100, Google [Bot], Google Adsense [Bot], Jameswagg, korell, Onidurum, patka, SemrushBot, sSDominSs, StinVec, xRif