(Halo 3) Halo: The Master Chief Collection +70 [Update 21]

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Dread_Pony_Roberts
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Re: (Halo 3) Halo: The Master Chief Collection +66 [Update 7]

Post by Dread_Pony_Roberts »

xxASIMOVxx wrote:
Tue Dec 08, 2020 8:05 am
Dread_Pony_Roberts,

I believe this table is crashing the game in Sierra 117. I started the collection with EAC disabled, attached and selected my cheats, then launched the Halo 3 campaign. The first major checkpoint crashes with a fatal error. It is right after the first couple combat encounters, before running into the brute choking a marine above you.

I am able to play through this mission without using the table. I also found another table that worked throughout the mission (although I much prefer using yours). I originally had infinite health, ammo, sprint, and one hit kills enabled. I reproduced the crash with only infinite health and then again with only invisibility.

I have played through this mission numerous times over the years and never had this consistent crash. I have also used your other Halo tables without any problems. So I don't think this crash is due to any error on my part. Please let me know if you need any other information from me.

Thanks for all your hard work!
Tan2029 wrote:
Fri Nov 27, 2020 9:43 am
Hey, My game got crashed (Fatal Error) on mission 2 (sierra 117) at the part before entering the river that you encounter Grunt and brute can you check the tables please?

The cheated I activated were: Max health/shield, Lock health/shield, Max belt Ammo, Max Plasma Ammo, Lock greanades, Max grenades.
Thank you for letting me. I'll give it a lookover and see what's what.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: (Halo 3) Halo: The Master Chief Collection +68 [Update 8]

Post by Dread_Pony_Roberts »

Update's out. Added No Charge Up Delay and Super Jump. Fixed an issue that caused Full Auto to prevented bullets from coming out of weapons.

I did many tests on Sierra 117, and was only able to replicate the crash once. I did some code rewrites which may lower the chances of the crash, but that's the most I could do.

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Re: (Halo 3) Halo: The Master Chief Collection +68 [Update 8]

Post by Shadow_Wulfe »

Love the table, particularly the little add-ons for ally damage multipliers. I seem to have run into an issue on "The Covenant" which I think is related to the Player Damage Multiplier.

When a scarab fire any blue beam, the game automatically crashes. Restarting the game from the prior checkpoint does not fix this. I assume it is related to the Player Damage Multiplier as that effect is present even if the game is restarted.

Is there any way to get around this other than restarting the entire level?

Edit: Easily enough got to the same point with just having Sprint enabled. Very weird issue though.

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Re: (Halo 3) Halo: The Master Chief Collection +67 [Update 9]

Post by Dread_Pony_Roberts »

Update's out.
Fixed an issue with Max Clip Ammo and Max Belt Ammo that caused crashes. Fixed an issue causing Receiving Damage Multiplier to act as a one hit kill (Easily Killed is meant for this purpose). Removed Lock Health/Shield since I now know that Max Health/Shield does not cause crashes.

This glitch has been very elusive and hard to narrow down since it would only cause crashes randomly, not consistently. This is why it took so long to find. I can only hope, but after many successful runs on different levels, I am much more certain that I have fixed it.
The glitch would occur if Max Clip Ammo or Max Belt Ammo was active while the player held a plasma weapon. It would leave a small error even if the weapon was discarded that could cause a crash later in the level.
Shadow_Wulfe wrote:
Sun Dec 13, 2020 10:53 pm
Love the table, particularly the little add-ons for ally damage multipliers. I seem to have run into an issue on "The Covenant" which I think is related to the Player Damage Multiplier.

When a scarab fire any blue beam, the game automatically crashes. Restarting the game from the prior checkpoint does not fix this. I assume it is related to the Player Damage Multiplier as that effect is present even if the game is restarted.

Is there any way to get around this other than restarting the entire level?

Edit: Easily enough got to the same point with just having Sprint enabled. Very weird issue though.
Would you have happened to have used Max Clip Ammo or Max Belt Ammo anytime during that level, even if just during the start of the level? If not then it's back to the drawing board with another glitch to fix.

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Re: (Halo 3) Halo: The Master Chief Collection +67 [Update 9]

Post by Dread_Pony_Roberts »

The latest update broke my tables for Halo CE, 2, 3, and 4. Halo Reach and ODST are unaffected.

I'll be working to get them fixed.

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Re: (Halo 3) Halo: The Master Chief Collection +67 [Update 9]

Post by Shadow_Wulfe »

I did have the Fix Ammo cheats activated at the time, but that was both times as the second time I just rushed to get back to that point. Given prior instability with the Incoming Damage and Fix Shields I had assumed that it was related to that.

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Re: (Halo 3) Halo: The Master Chief Collection +67 [Update 9]

Post by N3ver »

Thank you very much for your shared work, it's a pleasure to play with it. however, if one day you have the time could you add a table that allows the third person to be activated ?

sometimes I have to go through another cheat software to use third person on Halo 3 and it makes me crash the game, if you could integrate it into your tables that would be great

thanks again

Regards,

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Re: (Halo 3) Halo: The Master Chief Collection +67 [Update 9]

Post by Dread_Pony_Roberts »

Shadow_Wulfe wrote:
Thu Dec 17, 2020 1:27 am
I did have the Fix Ammo cheats activated at the time, but that was both times as the second time I just rushed to get back to that point. Given prior instability with the Incoming Damage and Fix Shields I had assumed that it was related to that.
Well, please tell me if you experience any crashes once I have the Halo 3 table restored. Hopefully the crashes are through, but we'll see.
N3ver wrote:
Fri Dec 18, 2020 5:02 pm
Thank you very much for your shared work, it's a pleasure to play with it. however, if one day you have the time could you add a table that allows the third person to be activated ?

sometimes I have to go through another cheat software to use third person on Halo 3 and it makes me crash the game, if you could integrate it into your tables that would be great

thanks again

Regards,
I'll see what I can do.

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Re: (Halo 3) Halo: The Master Chief Collection +67 [Update 9]

Post by Ryan38mart »

I have a question does it have aimbot by chance?

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Re: (Halo 3) Halo: The Master Chief Collection +67 [Update 9]

Post by Dread_Pony_Roberts »

Update's out. Restored table after game update. Added Third Person and First Person Vehicles.
Ryan38mart wrote:
Sun Dec 20, 2020 7:19 am
I have a question does it have aimbot by chance?
I'm sorry to say it doesn't and likely won't given how difficult it seems to be to find. I would rather not add something that will take a large amount of effort to find when the game inevitably updates and breaks my tables again.

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Re: (Halo 3) Halo: The Master Chief Collection +69 [Update 9]

Post by MrMcBro »

Would it be possible to make a table for the weekly/seasonal challenges? Finding and changing the values isn't difficult, even for an idiot like me, though the PVP ones are tricky.

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Re: (Halo 3) Halo: The Master Chief Collection +67 [Update 9]

Post by Ryan38mart »

Dread_Pony_Roberts wrote:
Thu Dec 24, 2020 2:41 am
Update's out. Restored table after game update. Added Third Person and First Person Vehicles.
Ryan38mart wrote:
Sun Dec 20, 2020 7:19 am
I have a question does it have aimbot by chance?
I'm sorry to say it doesn't and likely won't given how difficult it seems to be to find. I would rather not add something that will take a large amount of effort to find when the game inevitably updates and breaks my tables again.
ok i was curious because silent runner has it on his trainer ill see if i can contact him to see what values he has to get it working

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Re: (Halo 3) Halo: The Master Chief Collection +69 [Update 9]

Post by cluff21 »

FYI- Using (Update 10) [Halo 3] MCC-Win64-Shipping. Cheat table worked with zero issues up to level 6. After that, simply loading the table into Halo 3 with no scripts enabled will cause it to crash within 2-3 minutes.

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Re: (Halo 3) Halo: The Master Chief Collection +69 [Update 9]

Post by Dread_Pony_Roberts »

cluff21 wrote:
Sat Jan 02, 2021 5:22 am
FYI- Using (Update 10) [Halo 3] MCC-Win64-Shipping. Cheat table worked with zero issues up to level 6. After that, simply loading the table into Halo 3 with no scripts enabled will cause it to crash within 2-3 minutes.
Are you talking about Floodgate or The Arch? Either one could be the 6th level depending on if you count Arrival.
Also what difficulty and skulls did you have active?

I've tested the levels individually with no issue. Later I'll go through the levels starting with Crows Nest for another test run. If I'm not able to trigger it then, then I'll have to leave it as is. I will not go through 6 levels if that's what it takes to trigger the crash.

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Re: (Halo 3) Halo: The Master Chief Collection +69 [Update 9]

Post by ddaon »

I've been encountering crashes on later missions, also. I consistently get them on "The Ark" whenever I have the Easily Killed enabled for New Covenant. It's that same fatal crash I had been getting on the Halo 2 "Gravemind" level when I'd get to the prison area or pick-up a Brute Shot.

I completed the mission fine with Max Health/Shield, Max Clip Ammo, Rapid Fire, and No Recoil enabled. If I try to rerun it with these same ones and Easily Killed, it'll crash at several points along the first two legs of the mission (secure a landing area for the Forward Unto Dawn and escort tanks).

The small area in front of the short tunnel to where you secure the landing area (where a Brute is using a Fuel Rod Cannon) is a relatively consistent crash point, crashing as I'm heading up the hill into the area. I can toggle off Easily Killed, clear the group, toggle it back on and proceed, but it occurs again when going in the opposite direction and get just past that same area to where 2 Ghosts attack. This one is a bit more varied with when it crashes. I've had it crash a little before while just barely heading down the hill and sometimes I could just get by without issue. In the event I manage to get past it, it would consistently crash at the bottom of the gate entrance area, just before where a Sentinel spawns opposite the door Guilty Spark unlocks to the room where you extend the bridge for the tanks to cross.

So long as I leave Easily Killed off, it seems to run smoothly. I haven't tried with it on with any of the other factions, though for the mission there is really no need to enable any of the others.

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