This version is an adaptation of existing CTs for steam version ported to Windows Store/Microsoft Store version. I have just put together the most usefull and functional scripts from other tables. All credits go to Squall8, Igromanru, YoucefHam, and all the ppl involved in these other cts:
Includes a zip file with a trainer, and a Save Editor. Credits for the trainer is in it, the same for the save editor. Password: fearlessrevolution
There are a lot of features, but they're too many to list, here's a print:
Recomendations: The trainer contains a ton of functions that are missing in the table! I removed some options from the table since the Save Editor does it a lot better. Have fun!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
So, after a quick research i was able to spawn class S only spaceships! All i needed to do is a groupscan like this: F:30 F:40 F:28 F:2
Then i changed all three first values to 0 and the last one to 100 and voila! This will only work at Wealthy systems(High wealth types). If someone could help me with creating a table for this game version i would appreciate a lot!
I followed this answer to another thread as guide:
Was wondering how you found the the values for Summon Freighter Battle (searching for 1/0's for systems with battles), Always S Class/spawning ship stuff, and Glyphs. Basically how you went about searching for them?
Glad you're enjoying the features.
For the Summon Freighter Battle I thought it wasn't random, but instead was on a Timer or based on the number of warps (both ended up being true). So I started by checking for access on the total warps address and this got checked every warp and I could just overwrite that check to always resolve to true.
The Glyphs I found by debugging at a portal and known glyphs page, it ended up working just like inventory slots (binary flags).
Both of these variables are part of PlayerStateData, which is part of the save data in memory. I could expose the Freighter Battle Timer/Warps variables in the Player Pointer script, but I decided that was not really useful.
The ship spawning features are a little bit more complex. After researching the code I figured out there's an internal scripting engine being used based on XML. The scripting engine provides all the universe global settings and behaviours. I decompiled the scripts and found the references to the spawn handling data. Here are some excerpts:
Sorry to ask - but is there anyway someone can explain or assist with a way to actually force Freighter Battles to happen? If possible also force them to be S-Class as well. I read the above information but doesn't look like it was actually implemented.
Updated to work with Companions Patch, added new features, included a save editor and updated the Trainer!
Any issue please send me a DM or comment this thread.