Game name: Bloodstained: Curse of the moon 2
game version: 1.1.1 STEAM
options required: Health, invincibility, ammo, double jumps/moon jump
steam page:
[COMPLETED] Bloodstained: Curse of the Moon 2
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- Expert Cheater
- Posts: 251
- Joined: Fri Apr 14, 2017 6:20 pm
- Reputation: 55
Re: [REQUEST] Bloodstained: Curse of the Moon 2
If you search the value for the sub weapon points that allow you to use sub weapons you can lock it and play as the dog and turn on his invincibility power and never take damage... LOL
Just make sure to turn it off before you kill a boss or the game locks up when it tries to tally up your sub weapon points.
But yeah a legit table would be nice.
Just make sure to turn it off before you kill a boss or the game locks up when it tries to tally up your sub weapon points.
But yeah a legit table would be nice.
Re: [REQUEST] Bloodstained: Curse of the Moon 2
yes~anyone can making it?? Thank you~~~
Re: [REQUEST] Bloodstained: Curse of the Moon 2
health script:
invincibility script:
infinite ball and chain (weapon points) script:
infinite jumps script:
edit: added table.
Code: Select all
[ENABLE]
aobscanmodule(health,game.exe,F3 0F 10 84 90 B8 02 00 00 0F 2F C2) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
movss xmm0,[eax+edx*4+000002D4]
movss [eax+edx*4+000002B8],xmm0
code:
movss xmm0,[eax+edx*4+000002B8]
jmp return
health:
jmp newmem
nop 4
return:
registersymbol(health)
[DISABLE]
health:
db F3 0F 10 84 90 B8 02 00 00
unregistersymbol(health)
dealloc(newmem)
Code: Select all
[ENABLE]
aobscanmodule(invis,game.exe,0F 85 ** ** ** ** 83 3D) // should be unique
registersymbol(invis)
invis:
db 0F 84
[DISABLE]
invis:
db 0F 85
unregistersymbol(invis)
Code: Select all
[ENABLE]
aobscanmodule(chain,game.exe,8B 99 38 03 00 00) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov [ecx+00000338],63
mov ebx,[ecx+00000338]
jmp return
chain:
jmp newmem
nop
return:
registersymbol(chain)
[DISABLE]
chain:
db 8B 99 38 03 00 00
unregistersymbol(chain)
dealloc(newmem)
Code: Select all
[ENABLE]
aobscanmodule(jump,game.exe,84 C0 0F 84 70 07 00 00) // should be unique
registersymbol(jump)
jump:
db 90 90
[DISABLE]
jump:
db 84 C0
unregistersymbol(jump)
- Attachments
-
- Bloodstained - Curse of the Moon 2.CT
- (3.99 KiB) Downloaded 744 times
Last edited by astor on Sun Jul 12, 2020 7:56 pm, edited 3 times in total.
-
- Expert Cheater
- Posts: 251
- Joined: Fri Apr 14, 2017 6:20 pm
- Reputation: 55
Re: [REQUEST] Bloodstained: Curse of the Moon 2
health script won't execute. it says "error at line 19" (where nop 4 is)astor wrote: ↑Sun Jul 12, 2020 7:02 pmhealth script:infinite ball and chain script:Code: Select all
[ENABLE] aobscanmodule(health,game.exe,F3 0F 10 84 90 B8 02 00 00 0F 2F C2) // should be unique alloc(newmem,$1000) label(code) label(return) newmem: movss xmm0,[eax+edx*4+000002D4] movss [eax+edx*4+000002B8],xmm0 code: movss xmm0,[eax+edx*4+000002B8] jmp return health: jmp newmem nop 4 return: registersymbol(health) [DISABLE] health: db F3 0F 10 84 90 B8 02 00 00 unregistersymbol(health) dealloc(newmem)
infinite jumps script:Code: Select all
[ENABLE] aobscanmodule(chain,game.exe,8B 99 38 03 00 00) // should be unique alloc(newmem,$1000) label(code) label(return) newmem: code: mov [ecx+00000338],63 mov ebx,[ecx+00000338] jmp return chain: jmp newmem nop return: registersymbol(chain) [DISABLE] chain: db 8B 99 38 03 00 00 unregistersymbol(chain) dealloc(newmem)
Code: Select all
[ENABLE] aobscanmodule(jump,game.exe,84 C0 0F 84 70 07 00 00) // should be unique registersymbol(jump) jump: db 90 90 [DISABLE] jump: db 84 C0 unregistersymbol(jump)
Re: [REQUEST] Bloodstained: Curse of the Moon 2
please use latest cheat engine, e.g. 7.1.smashbro596 wrote: ↑Sun Jul 12, 2020 7:33 pmhealth script won't execute. it says "error at line 19" (where nop 4 is)
or else change the nop 4 to:
Code: Select all
nop
nop
nop
nop
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