@dallezh and @a_busy_man what's the difference between your tables? and how do I know which one I need? I'm not using any cracked .exe because for some reason the game wont launch for me with cracked versions.
So Im using the regular steam version.
you can use whichever you wanna use, they both work for both exes.
You could say mine is a little more organized, pimped up with colors, and some of the options is just cleaned up a bit, like the affinity part and the ITEM ID in the highlighter, like, I have several drop down menus with each type of the item, instead of having all of it in 1 place, which I feel like makes it a bit confusing.
It wont let me activate it, I'm getting this error:
CCharFuncAOB not found
HighlightedItemAOB not found
You have to use a cracked exe or swap the 2 launchers in the game folder, this won't work without it.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Added remaining weapons to dropdown: Whip, Katana, 2H Sword, Bow
Those are all I have plus those at the excel. I may update the dropdown once more weapons are discovered. Same with accesories, armors and any other item.
Gunbalde, the game uses easyanticheat to block cheating, easy way to get around it is to rename launch_game.exe to something like launch_game.original, and then change sao_al.exe to launch_game.exe to launch the game without eac, after that's turned off you temporarily (until you rename them back) lose access to online features but gain the ability to modify memory (cheat)
Yeah I forgot you had to rename the launcher, after the update.
When changing weapons to something else, do we need to go into the google sheet, and add every passive etc manually? Or will just changing the ID do it?
Yeah I forgot you had to rename the launcher, after the update.
When changing weapons to something else, do we need to go into the google sheet, and add every passive etc manually? Or will just changing the ID do it?
You need to add it manually.
just make sure if you use a sword for this, but wanna make a katana, change the weapon type to katana for it to actually be a katana. You can find all the IDs for the attachments in the google doc. I will add it to the table later.
Yeah I forgot you had to rename the launcher, after the update.
When changing weapons to something else, do we need to go into the google sheet, and add every passive etc manually? Or will just changing the ID do it?
You need to add it manually.
just make sure if you use a sword for this, but wanna make a katana, change the weapon type to katana for it to actually be a katana. You can find all the IDs for the attachments in the google doc. I will add it to the table later.
In mine there is no need for that, the option where the name it is has also the type included, so it you can swap a sword for a katana without worrying about the type since it would change automatically.
The passives,etc, you still need to add them manually.
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Added dropdowns on Attachments. Some weren't on the excel but I had them on weapons. dallezh, check and update the excel if you can with the new items/accesories/armors/weapons/attachemnts. A good excel is always good to have.
ok does this work for say codex or repack? cause i cant seem to get this damn thing to work
First change the name of sao_al.exe to Launch_Game.exe (save the original Launch_Game.exe somewhere else in case youw ant o restore to play online later). Gor to the EasyAntiCheat folder and uninstall it.
Yeah I forgot you had to rename the launcher, after the update.
When changing weapons to something else, do we need to go into the google sheet, and add every passive etc manually? Or will just changing the ID do it?
You need to add it manually.
just make sure if you use a sword for this, but wanna make a katana, change the weapon type to katana for it to actually be a katana. You can find all the IDs for the attachments in the google doc. I will add it to the table later.
In mine there is no need for that, the option where the name it is has also the type included, so it you can swap a sword for a katana without worrying about the type since it would change automatically.
The passives,etc, you still need to add them manually.
-----
Added dropdowns on Attachments. Some weren't on the excel but I had them on weapons. dallezh, check and update the excel if you can with the new items/accesories/armors/weapons/attachemnts. A good excel is always good to have.
Wait how did you make it change item type and ID at the same time? maybe this can be used for the weapon appearence change I made a video about.
Also the IDs you added for eugeo and alice, won't actually work without the video I made.