Sword Art Online: Alicization Lycoris (Steam)

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a_busy_man
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by a_busy_man »

grbras wrote:
Thu Jul 16, 2020 7:27 pm
a_busy_man wrote:
Thu Jul 16, 2020 6:39 pm
Try with this. A test one with the script.

It is under the old buff one. There is no restriction Launch_game.ese or sao_al.exe

The script is as it had been posted here just changing the part to enable it to work on both launchers.

EDIT: for me the script doesn't work properly. When jumping, I jump less than without the buff (Wind Lvl1)
The funny part about the jump is:

Wind ability also adds a hidden stat "WEIGHT". Try activate wind and jump from a cliff and you will understand.
I called it weight couse it reverse the value of the allow jump height. Normal max value is 100, default is 10, wind default 30, so default is 10+30=40/100. With the script is 10+100=110/100 / -10.

You can always change the NegVal and try to fine tunning to allow jump agai, but it will also break the other buffs. Thats why i need to find the VTable of the buffs.
I also found that the buffs like wind,ice,fire,etc... comes far far far back from a call where we are changing the values, and it doesnt affect the other stats like the +15% movement speed, or +10% attack.

I will need more time on this to properly find it. But theres alot more skilled people out there that can find it faster, lets hope someone will come forward and give us that. :lol:
No matter if Neg is 10 or 100, same issue, the effects of jump are the same.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

xros
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by xros »

is there a moonjump/add any item/ materials codes?

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dallezh
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by dallezh »

xros wrote:
Thu Jul 16, 2020 9:40 pm
is there a moonjump/add any item/ materials codes?
check my table for a doc with item and material IDs. Equipment is still WIP, but all legendaries are there.

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dallezh
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by dallezh »

Added Player hairstyle modifier.
Also finished adding all incarnations and IDs for basically all passives and actives in the item id sheet.
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Sword Art Online AL.CT
Added Player hairstyle modifier.
Also finished adding all incarnations and IDs for basically all passives and actives.
(479.36 KiB) Downloaded 49 times

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gradius12
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by gradius12 »

food is done also add a note that food continues with item id 100 but there are only strange symbols like a tree branch necklace and so on

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NumberXer0
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by NumberXer0 »

Unlikely..but does anyone have any idea of a way to add recipes? I know you can just add the item directly, but it would still be nice to have the recipe. I hit a bug where I can't learn some recipes, they aren't showing where they should be. NPCs seem to be bugged. Others have the issue too, but no current fix.

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DaedalusLost
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by DaedalusLost »

I seem to have lost my ability to activate the Script & Pointers "Enable" option

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dallezh
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by dallezh »

DaedalusLost wrote:
Thu Jul 16, 2020 10:07 pm
I seem to have lost my ability to activate the Script & Pointers "Enable" option
restart game, usually fixes itself when you restart.

Genesis
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by Genesis »

Would also be nice to add recipes for another reason, certain weapons that have glows etc aren't tied to the weapon themselves (can change a 1 star weapon into a 4 star, and it'll show glowing in the start menu, but not ingame), seems to be tied to another value
Adding the recipe would more or less bypass that.

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DaedalusLost
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by DaedalusLost »

@dallezh I'm embarrassed to say that I may have messed up the excel page a little while trying to organize it a little. I'm really really sorry! I tried to undo what I did but nothing worked so I left before I made it any worse...

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dallezh
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by dallezh »

DaedalusLost wrote:
Thu Jul 16, 2020 10:56 pm
@dallezh I'm embarrassed to say that I may have messed up the excel page a little while trying to organize it a little. I'm really really sorry! I tried to undo what I did but nothing worked so I left before I made it any worse...
what did you mess up?

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dallezh
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by dallezh »

Added all the hairstyles I could find to the google sheet in my cheat table.

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DaedalusLost
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by DaedalusLost »

Uhh... actually it looks like it's back to normal. I think I won't mess around with anything ever again on there...

rynerlutexd
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by rynerlutexd »

Genesis wrote:
Thu Jul 16, 2020 10:44 pm
Would also be nice to add recipes for another reason, certain weapons that have glows etc aren't tied to the weapon themselves (can change a 1 star weapon into a 4 star, and it'll show glowing in the start menu, but not ingame), seems to be tied to another value
Adding the recipe would more or less bypass that.
Yeah that or find whatever flag is supposed to be triggered to have those weapon effects.

a_busy_man
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Re: Sword Art Online: Alicization Lycoris (Steam)

Post by a_busy_man »

Added missing adresses of Deusolbert, Linel and Fizel (weapon, mood, afection bars, Rival)

Rememeber that this work on both Launch_Game.exe and sao_al.exe

Note that Fizel and Linel have a shared bedscene, and the numebr that icnreses after first bedscne is Linel's one even if you went with Fizel. Fizel return to 2 anyway. I had fizel also at 8 and she went dirrectly to the equivalent of the after first bedscene, but it didn't work. Better to not have both at max mood even if increased legally.

Edit: Fixed missing dropdown.
Attachments
Launch_Game.CT
Added missing adresses of Deusolbert, Linel and Fizel (weapon, mood, afection bars, Rival)
Edit: Fixed missing dropdown.
(275.53 KiB) Downloaded 52 times

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