It is under the old buff one. There is no restriction Launch_game.ese or sao_al.exe
The script is as it had been posted here just changing the part to enable it to work on both launchers.
EDIT: for me the script doesn't work properly. When jumping, I jump less than without the buff (Wind Lvl1)
The funny part about the jump is:
Wind ability also adds a hidden stat "WEIGHT". Try activate wind and jump from a cliff and you will understand.
I called it weight couse it reverse the value of the allow jump height. Normal max value is 100, default is 10, wind default 30, so default is 10+30=40/100. With the script is 10+100=110/100 / -10.
You can always change the NegVal and try to fine tunning to allow jump agai, but it will also break the other buffs. Thats why i need to find the VTable of the buffs.
I also found that the buffs like wind,ice,fire,etc... comes far far far back from a call where we are changing the values, and it doesnt affect the other stats like the +15% movement speed, or +10% attack.
I will need more time on this to properly find it. But theres alot more skilled people out there that can find it faster, lets hope someone will come forward and give us that.
No matter if Neg is 10 or 100, same issue, the effects of jump are the same.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Unlikely..but does anyone have any idea of a way to add recipes? I know you can just add the item directly, but it would still be nice to have the recipe. I hit a bug where I can't learn some recipes, they aren't showing where they should be. NPCs seem to be bugged. Others have the issue too, but no current fix.
Would also be nice to add recipes for another reason, certain weapons that have glows etc aren't tied to the weapon themselves (can change a 1 star weapon into a 4 star, and it'll show glowing in the start menu, but not ingame), seems to be tied to another value
Adding the recipe would more or less bypass that.
@dallezh I'm embarrassed to say that I may have messed up the excel page a little while trying to organize it a little. I'm really really sorry! I tried to undo what I did but nothing worked so I left before I made it any worse...
@dallezh I'm embarrassed to say that I may have messed up the excel page a little while trying to organize it a little. I'm really really sorry! I tried to undo what I did but nothing worked so I left before I made it any worse...
Would also be nice to add recipes for another reason, certain weapons that have glows etc aren't tied to the weapon themselves (can change a 1 star weapon into a 4 star, and it'll show glowing in the start menu, but not ingame), seems to be tied to another value
Adding the recipe would more or less bypass that.
Yeah that or find whatever flag is supposed to be triggered to have those weapon effects.
Added missing adresses of Deusolbert, Linel and Fizel (weapon, mood, afection bars, Rival)
Rememeber that this work on both Launch_Game.exe and sao_al.exe
Note that Fizel and Linel have a shared bedscene, and the numebr that icnreses after first bedscne is Linel's one even if you went with Fizel. Fizel return to 2 anyway. I had fizel also at 8 and she went dirrectly to the equivalent of the after first bedscene, but it didn't work. Better to not have both at max mood even if increased legally.