dallezh wrote: ↑Wed Jul 15, 2020 2:40 pm
Attachment IDs is hard without a prober highlight feature, since the highlight feature doesn't work with attachments
Hi Guys, if you're looking for Attachments in the "
Highlighted Item" cheat, you need to correct the adresses and the bytes like this:
Attachment 1 ->
- Adress: [HighlightedItemPtr]+46
- 2 bytes
Attachment 2 ->
- Adress: [HighlightedItemPtr]+48
- 2 bytes
And if you want some ID's, i noted all the
Passives Skills from Classes & Weapons.
I'm french, so the descriptions are in
french, but here you are if someone need ...
[=] CLASSES [=]
= Attaquant =
- 38001 -> Taux Critiques +10
- 38002 -> Attack +5
- 38003 -> PC Attack Normale +1
- 38004 -> Time for Chain Burst +30%
- 38005 -> Time for Connexion Comp. +50%
= ??? =
- 38011 -> Puissance Comp. +20% / Delai Comp. +10%
- 38012 -> Prolongation Effet Péril +25%
- 38013 -> Puissance Critiques +30%
- 38014 -> Regen Jauge d'Arts +25%
- 38015 -> Vitesse Comp. +10%
= ??? =
- 38021 -> Attack +20% / Defense -20%
- 38022 -> Attack en AoE
- 38023 -> Ennemi en Péril: Attack +20%
- 38024 -> A Terre: Atk +10% / Etat Brisé & Fatal: Atk +20%
- 38025 -> Décuple Taux Critique si Esquive Réussie
- 38026 -> Attack +5 / PV -30 Over Time
= Defenseur =
- 38031 -> Corps leste (esquive +15%)
- 38032 -> Soins Recus +50%
- 38033 -> Defense +30
- 38034 -> PV Max +20%
- 38035 -> Pouvoir de résurrection (regen pv +2%)
= Tank =
- 38041 -> Defense +10%
- 38042 -> Hors Combat (si immobile): Defense +25%
- 38043 -> Jauge de Menace -30% (empeche la diminution)
- 38044 -> Durée pour Dévier +15
- 38045 -> Resist. Paralysie/Poison/Lenteur +10
= Healer =
- 38051 -> Soins Recus +50% / Regen PV +1%
- 38052 -> Regen PV +100
- 38053 -> Zone d'Effet des Soins +100%
- 38054 -> Cout en PC des Comp. de Soin -50% / Attack -10%
- 38055 -> Soins Donnés +20%
= Soutien =
- 38061 -> Precision +10%
- 38062 -> Esquive +10%
- 38063 -> Utilisation PC -10%
- 38064 -> Regen Jauge d'Arts +3
= ??? =
- 38071 -> Faible Menace: Attack +30%
- 38072 -> Menace -50%
- 38073 -> Precision Speciale +15% (altérations)
- 38074 -> Coup Critique: Jauge Péril +50%
- 38075 -> Absorbtion des Dégats +10%
= ??? =
- 38081 -> Convertir Def en Atk +15%
- 38082 -> Temps de Recharge -10%
- 38083 -> Augmente la Portée des Compétences +100%
- 38084 -> Puissance Arts Sacrés +30% / Def -10%
[=] WEAPONS [=]
= One-Handed Swords =
- 38091 -> Menace Après Attack -20%
- 38092 -> For/End/Dex/Agi +5%
- 38093 -> Preci. Speciale +20% / Resist. Lent. & Phy. +20
- 38094 -> Puissance Compétences & Arts Sacrés +15%
= Rapiers =
- 38101 -> Precision +15
- 38102 -> Vitesse Competences +10%
- 38103 -> Agilité +10%
- 38104 -> Time for Connexion Comp. +5
= Daggers =
- 38111 -> Taux Critique +5%
- 38112 -> Resist. Crit. -30% / Temps Recharge -5%
- 38113 -> Esquive +15%
- 38114 -> Délai Intérruption Pas -30% (interrupt. bonds)
- 38115 -> Réduction Délai entre Compétences -20%
= Maces =
- 38131 -> Jauge Menace se Remplie Moins Vite -25%
- 38132 -> Defense 10%
- 38133 -> PV Max +10%
- 38134 -> Endurance +10%
= Whips =
- 38141 -> Resist. Spirituelle/Paralysie +20
- 38142 -> Reduction Dégats +10%
- 38143 -> Regen. PV +2%
- 38144 -> Regen. PC apres Esquive Reussie +25
= Katanas =
- 38151 -> Force +10%
- 38152 -> Move Speed +15%
- 38153 -> Attack +10%
- 38154 -> Parfois Cout en PC -50%
= Two-Handed Swords =
- 38161 -> Taux de Contre +5%
- 38162 -> Attack +15% / Defense -15%
- 38163 -> Taux Crit +50% selon PC restants / Def -10%
- 38164 -> Absorption PV +100 / Dégats -20%
- 38165 -> Niveau Def +1 / Degats subis +20%
= Bows =
- 38181 -> Experience +10%
- 38182 -> Regeneration PC +1
- 38183 -> Precision UP si Esquive Parfaite (pas parfait)
- 38184 -> PC Max +100 / PV Max -50%
- 38185 -> Points de Risque +100%
= Dual Wield Swords =
- 38191 -> Dexterite +10%
- 38192 -> Total Connexions Competences +1
- 38193 -> Attacks Consécutives +1 (poursuite) / PV Max -10%
- 38194 -> Dégats Chain Burst +10%
[=] SPECIALS [=]
- 8718 -> Armement Amélioré (Kirito Black Sword - ID 801)
- 8720 -> Armement Amélioré (Eugeo Ice Sword - ID 802)
- 8708 -> Souvenir Libéré ! (Alice Gold Sword - ID 803)
In the same time, I am redoing the different
Pointers added by all of you, following the CT of
DrummerIX, in order to be able to find them more easily after the next update of the game (at least I hope
).
I still have all the "
Affinities" part to do. Given the time it takes and I still want to play the game a bit ...
... it won't be ready for tomorrow.
See you soon