the bed scene trick works for me, but raising mood level from selecting level 4 on CE and manually raise it to level 5 through conversation took so long, is that normal?
Its works the same way when lvling up moods. The mood levels lvl up based on the heart & music notes you see, make sure you fill up the left and right side of screen with them respectively. You can just spam the 1st 3 chat bubbles, specifically the one that gives both hearts & notes.
ah ok, i'll give it a try
u will also maybe notice that where content is written sometimes a sparkcircle appears if not then then choose an different answer
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I also noticed that the passive skill boost from drummer before he fixed the negatives one out somehow influenced attackspeed, jump, movement and skillspeed and the food boosts my guess is that these are negative ones
I also noticed that the passive skill boost from drummer before he fixed the negatives one out somehow influenced attackspeed, jump, movement and skillspeed and the food boosts my guess is that these are negative ones
I have played around with that option abit too and i notice only additive passives are affected, like the weapon of darkness +100 hp absorption and piercing +10 crit etc.
It doesn't increase multiplicative passives like detect weakness w/ 5% crit
So not exactly CE related, but has anyone found the meat and cheese hoagie recipe? Its for a side quest. Everywhere I look says that Alero, the cook in Centoria has it. But for me, he only has 3 recipes and none are it.
I'm unsure if I broke something with CE or its a bug with the game.
I also noticed that the passive skill boost from drummer before he fixed the negatives one out somehow influenced attackspeed, jump, movement and skillspeed and the food boosts my guess is that these are negative ones
I have played around with that option abit too and i notice only additive passives are affected, like the weapon of darkness +100 hp absorption and piercing +10 crit etc.
It doesn't increase multiplicative passives like detect weakness w/ 5% crit
Can someone test and confirm this?
I can confirm this i used 100% buff whit rising spirit skill and not working anymore just like two contender and others whit two or more skills like tailwind ability too now i can jump if active not like before (if fall speed or jump rise over a certain % you can't jump) and not just that any skill whit % improve don't work me i don't now is this problem is me or the new code making this. (sorry for my bad english)
I also noticed that the passive skill boost from drummer before he fixed the negatives one out somehow influenced attackspeed, jump, movement and skillspeed and the food boosts my guess is that these are negative ones
I have played around with that option abit too and i notice only additive passives are affected, like the weapon of darkness +100 hp absorption and piercing +10 crit etc.
It doesn't increase multiplicative passives like detect weakness w/ 5% crit
Can someone test and confirm this?
I can confirm this i used 100% buff whit rising spirit skill and not working anymore just like two contender and others whit two or more skills like tailwind ability too now i can jump if active not like before (if fall speed or jump rise over a certain % you can't jump) and not just that any skill whit % improve don't work me i don't now is this problem is me or the new code making this. (sorry for my bad english)
Sigh if only drummer was here since he was the one who made the script. Can anyone experienced help fix this?
*edit*also hopefully we can expand on the item parameters in pointer once we get all the item & attachment IDs