I would start a new game to test it but there save system sucks and not trying to start over from scratch to test it, but thank you for all you have done so far though.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
onizukaftw I got a 1080 ftw with a i7-8700 and I wouldn't say it runs super smooth and here and there I get random crashes but I am not seeing it as bad as some people have said
onizukaftw I got a 1080 ftw with a i7-8700 and I wouldn't say it runs super smooth and here and there I get random crashes but I am not seeing it as bad as some people have said
im on a ryzen 3 2200g cpu and a RX 570, Game is running smooth, constant 60+ fps(Monitor is only 60), I maxed out all my graphics, Have yet to find a glitch or a crash
The only two things I'd really like to see are an improved item cheat over fearlessrevolution's and one for..whatever that bar under the weapons is haha. Not the proficiency, but the bar that fills with the characters name the more they use that specific weapon. As for the improved item cheat, fearlessrevolution's makes everything stackable x9999. Even quest items and uniques. A pointer to change item amounts or one that only effects materials would be great.
I found some issues with Damage Modifier and Infinite SP not affecting all allies, so I redid my logic. Please inform me of any issues you may find with these as you test out this new logic. It appears to keep Eugeo alive for me now. I fixed a bug in Infinite SP when adding custom skills to a skill you already learned. I added in a Highlighted Item Editor for Quantity and ID, but this only works on Consumables and Material items for now. There does appear to be an item type byte, but I haven't listed it. You can only modify items in the same class for now (like Healing Potion S to Healing Potion M). I also don't have an item list.
I found some issues with Damage Modifier and Infinite SP not affecting all allies, so I redid my logic. Please inform me of any issues you may find with these as you test out this new logic. It appears to keep Eugeo alive for me now. I fixed a bug in Infinite SP when adding custom skills to a skill you already learned. I added in a Highlighted Item Editor for Quantity and ID, but this only works on Consumables and Material items for now. There does appear to be an item type byte, but I haven't listed it. You can only modify items in the same class for now (like Healing Potion S to Healing Potion M). I also don't have an item list.
It's in EDIT 2.1.
Do you think its possible for you to add the highlighted weapon/armor editor lmao.
-Always Crit
-Infinite Arts Guage (press Y to see it in Combat, its a in battle thing)
-Your usual famous shop/item modifier option, you know the one
I'm hoping a way to 'give' items will be possible at some point as this game already has an MTX store planned so there's most likely going to be content gated behind online.
Here are the addresses to the requirement to upgraded skills:
Launch_Game.exe+20A215C : Skills connections
Launch_Game.exe+20A2168 : Explosive chains
Launch_Game.exe+20A2174 : Support skills on allies
Launch_Game.exe+20A2180 : Alteration of state to enemies
Launch_Game.exe+20A218C : Deviations
Launch_Game.exe+20A2198 : Healing damage
Others addresses:
Launch_Game.exe+1F74C68 is the current EXP for your current level but you can't modify it
Launch_Game.exe+1F6DA2C is the game money. I think it's already in the new version of the CT.
I found some issues with Damage Modifier and Infinite SP not affecting all allies, so I redid my logic. Please inform me of any issues you may find with these as you test out this new logic. It appears to keep Eugeo alive for me now. I fixed a bug in Infinite SP when adding custom skills to a skill you already learned. I added in a Highlighted Item Editor for Quantity and ID, but this only works on Consumables and Material items for now. There does appear to be an item type byte, but I haven't listed it. You can only modify items in the same class for now (like Healing Potion S to Healing Potion M). I also don't have an item list.
It's in EDIT 2.1.
Hi, the Damage Modifier (hero damage) is also applied on enemy, at least, some enemy become invincible when recuse Alice's younger sister.
Here are the addresses to the requirement to upgraded skills:
Launch_Game.exe+20A215C : Skills connections
Launch_Game.exe+20A2168 : Explosive chains
Launch_Game.exe+20A2174 : Support skills on allies
Launch_Game.exe+20A2180 : Alteration of state to enemies
Launch_Game.exe+20A218C : Deviations
Launch_Game.exe+20A2198 : Healing damage
Others addresses:
Launch_Game.exe+1F74C68 is the current EXP for your current level but you can't modify it
Launch_Game.exe+1F6DA2C is the game money. I think it's already in the new version of the CT.
Great info. These addresses, amazingly, are static for some reason. Not complaining though as these requirements are annoying AF.