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The game released a little bit ago. I have one option that seems to work for me at the very start of the game in the first battle and second battle. It might need to be tested more to make sure it still works for everything.
Now, you need to bypass Easy Anti-Cheat and it's the same as for the game Fatal Bullet. You rename the launcher to something else and rename sao_al.exe to Launch_Game.exe. I also uninstalled my EasyAntiCheat from the setup menu. This allowed me to use CE and this table.
Options so far:
Damage Modifier (God Mode, One Hit Kill, Enemy Damage Multiplier, Hero Damage Multiplier, etc)
Infinite SP
Infinite Stamina
Infinite Item Usage / Set Minimum Amount On Use
EXP Multiplier
Infinite Skill Points
Equipped Buffs Max Out Parameters (Use for 100% Critical, Equip Pierce Weakness After Enabling)
No Crafting Material Requirement (Material Type Items)
NPC Trust Multiplier (Crafting Requests)
Crafting Skill Level Multiplier (Crafting Requests)
Weapon Proficiency Multiplier
Max/Infinite Arts Gauge In One Hit
Pointer to Shia (Money) (Found by Minicoops9)
Pointer to Skill Points
Pointers to Current Controlled Character Stats (HP, SP, STR, VIT, DEX, AGL)
Pointer to HIghlighted Item Editor (ID, Type, Qty and Many Item Parameters)
I plan on working on some more things, but this might take more time as I don't have too much time today to play. Also, let me know if this Damage Modifier stops working. I picked something that looked good to determine Ally versus Enemy.
EDIT 1.0:
I found time to add Infinite SP. Since I haven't heard that Damage Modifier stopped working, I'm using similar code to only affect allies for the Infinite SP also. I will plan to add a few more things as I have time to play today.
EDIT 1.5:
I found some more time to add a few more options. I have Infinite Item Usage / Set Minimum Amount On Use and EXP Multiplier that seems to work for me. I also put in some pointers to Current Controlled Character stats such as HP, SP, STR, VIT, DEX and AGL.
EDIT 1.75:
I attempted to rewrite some code to allow for the table to work if you are using fearlessrevolution's cracked exe to bypass Easy Anti Cheat. Thanks to Zanzer for the example code in one of his tables to allow things to work with whatever process you are attached to.
EDIT 2.0:
I added in an option for Infinite Skill Points and a Pointer to Skill Points. Minicoops9 found the pointer to money and I added it to the table.
EDIT 2.1:
I found some issues with Damage Modifier and Infinite SP not affecting all allies, so I redid my logic. Please inform me of any issues you may find with these as you test out this new logic. It appears to keep Eugeo alive for me now. I fixed a bug in Infinite SP when adding custom skills to a skill you already learned. I added in a Highlighted Item Editor for Quantity and ID, but this only works on Consumables and Material items for now. There does appear to be an item type byte, but I haven't listed it. You can only modify items in the same class for now (like Healing Potion S to Healing Potion M). I also don't have an item list.
EDIT 2.25:
I reworked the logic for Damage Modifier and Infinite SP again. I hope this time it is good logic to determine ally versus enemy. Maybe 3rd time is charm for figuring it out. I'm removing EDIT 2.1, but the options are still here in EDIT 2.25. Please let me know if you still experience issues with Damage Modifier.
EDIT 2.5:
I researched a little for 100% Critical and the only thing I can come up with for now is Equipped Passive Skills Max Out Parameters. This affects really any passive skill you equip, so you could make yourself 100% evasion, etc with this. Enable the option and Equip Pierce Weakness for 100% Critical.
Now, I've been playing in the first area and Damage Modifier appears to work for me. I am now using the function table where only allies should have the specific function it is looking for I think. Anyway, I can try playing some more, but I'm hoping this will work. I haven't made any changes to this between 2.25 and 2.5.
EDIT 3.0:
I found some final time tonight to add a couple of things. First is No Crafting Material Requirement. This worked for most crafting that I was able to test, but still a few smithing recipes were not possible with this option still. I also improved the Highlighted Item Editor portion of the code to work with Weapons and Armor now and I also mapped out most of the Item Parameters you can modify on an item to make it super powerful. Probably this coupled with the Equipped Buff Max Parameter and you can have one greatly overpowered character. Enjoy!
EDIT 3.5:
I didn't have much time to devote to gaming today, but thanks to all the help with static pointers, I came up with some multipliers. I have NPC Trust Multiplier and Crafting Skill Level Multiplier. These affect the stats when you are crafting with someone. I also have the heavily requested Weapon Proficiency Multiplier. I also was able to come up with Infinite Stamina. That's all in this update. I might have some more time tomorrow to try to finish perfecting some things. On the 14th, the Friends of Mineral Town game comes out and I plan on starting a table with that also. Enjoy!
EDIT 3.6:
I made a few changes to Highlighted Item Editor by request. It now works when highlighting from the Equip menu. I added in the Bonding pointer for the item (it appears to go to 10,000 max). Right after that pointer is the pointer that determines the character the bonding is for. I added in some other pointers dealing with attachments, but it is kind of hard to figure out exact id's that work. I'm removing EDIT 3.5 since it was recently added but everything is still here in this update.
EDIT 3.75:
I found time to get a Max/Infinite Arts Gauge In One Hit option working. To get out of the Arts Gauge mode once you start, turn the option off or run into some water according to my tests. Or keep it on and kill the enemy I guess.
EDIT 4.0:
I fixed the Buff Max Out Parameters to only affect Positive values. This appears to fix the problem with long delays after using a skill when you have the option on and something is affecting -delay. Now the option only maxes out positive values, so I think if an enemy puts a status down effect on you, it will stick now. Anyway, I don't have time to spend more time on this game, but do let me know if you notice any issues with the current options. Enjoy the table and the game!
EDIT 4.25:
The recent update broke a couple of pointers. I fixed them in this update.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1