Primal Light
Primal Light
infinite health
infinite live
infinite money
super jump
& more~~~
- manwoodsal
- Noobzor
- Posts: 14
- Joined: Sun Sep 29, 2019 6:19 pm
- Reputation: 2
Re: Primal Light
Would love to get one made for this game
Re: Primal Light
Crack Version in skidrow
anyone can making it? thank you~~
Re: Primal Light
here is the trainer from another site:
[Link]
[Link]
Re: Primal Light
try this one inf hp+inf lifes game is really short u can beat it without cheat within 120min
Code: Select all
define(address,"primal-light.exe"+2AD7DF)
define(bytes,0F 2F F7 77 07)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"primal-light.exe"+2AD7DF)
label(code)
label(return)
newmem:
code:
comiss xmm6,xmm7
movaps xmm7,xmm0
ja primal-light.exe+2AD7EB
jmp return
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// comiss xmm6,xmm7
// ja primal-light.exe+2AD7EB
dealloc(newmem)
Re: Primal Light
You are genuines~~MBRKiNG wrote: ↑Thu Jul 16, 2020 6:31 pm
try this one inf hp+inf lifes game is really short u can beat it without cheat within 120min
Code: Select all
define(address,"primal-light.exe"+2AD7DF) define(bytes,0F 2F F7 77 07) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"primal-light.exe"+2AD7DF) label(code) label(return) newmem: code: comiss xmm6,xmm7 movaps xmm7,xmm0 ja primal-light.exe+2AD7EB jmp return address: jmp newmem return: [DISABLE] address: db bytes // comiss xmm6,xmm7 // ja primal-light.exe+2AD7EB dealloc(newmem)
-
- Expert Cheater
- Posts: 171
- Joined: Tue Feb 12, 2019 8:34 pm
- Reputation: 33
Re: Primal Light
+134
Re: Primal Light
Nevermind, figured it out. Great job guys!
Re: Primal Light
Newbie here, what do I do with this code to turn it into a file?MBRKiNG wrote: ↑Thu Jul 16, 2020 6:31 pmtry this one inf hp+inf lifes game is really short u can beat it without cheat within 120min
Code: Select all
define(address,"primal-light.exe"+2AD7DF) define(bytes,0F 2F F7 77 07) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"primal-light.exe"+2AD7DF) label(code) label(return) newmem: code: comiss xmm6,xmm7 movaps xmm7,xmm0 ja primal-light.exe+2AD7EB jmp return address: jmp newmem return: [DISABLE] address: db bytes // comiss xmm6,xmm7 // ja primal-light.exe+2AD7EB dealloc(newmem)
Re: Primal Light
here is the ct filekorudo wrote: ↑Sun Jul 19, 2020 6:24 pmNewbie here, what do I do with this code to turn it into a file?MBRKiNG wrote: ↑Thu Jul 16, 2020 6:31 pmtry this one inf hp+inf lifes game is really short u can beat it without cheat within 120min
Code: Select all
define(address,"primal-light.exe"+2AD7DF) define(bytes,0F 2F F7 77 07) [ENABLE] assert(address,bytes) alloc(newmem,$1000,"primal-light.exe"+2AD7DF) label(code) label(return) newmem: code: comiss xmm6,xmm7 movaps xmm7,xmm0 ja primal-light.exe+2AD7EB jmp return address: jmp newmem return: [DISABLE] address: db bytes // comiss xmm6,xmm7 // ja primal-light.exe+2AD7EB dealloc(newmem)
- Attachments
-
- primal-light.CT
- (2.65 KiB) Downloaded 201 times
Re: Primal Light
Thank you!
Re: Primal Light
Hello! Is it possible to create a file to get infinite lifes only, without infinite HP ? I would like to beat that game, but not invincible. Infinite lifes would be enough. I've been tried very hard with Cheat Engine, but I could not make it. If you please could help me, I would be very grateful.
Re: Primal Light
I know its a old topic and probably almost nobody is interested in this game
The game is using the Godot Engine, I spended a lot of time to analyze how the engine and the used script language works ( GDScript ) and then I needed a game to test that ... and yeah I decided Primal Light is a good choose.
I learned how to find any object(node) and all script member variables without the need to memory scan for it(this allows me to find stuff like a developer mode)
Also I made a (WIP)dumper,should be very useful for future Godot games (especially if the big Godot 4.0 Vulkan update is released)
My table does get the Viewport to find nodes by name, then get the attached script from the node and access the vector<> with the script variables.
____________________________________________________________________________________________________________________
Table:
Debug/Cheat Mode Flag (set to 1)
-activates the developer mode
-it unlocks all player abilities and 3 debug keys
-coz of region layout differents here is image with the keys: [Link]
-Green Dot = next boss
-Blue Dot = reset level
-Red Dot = next level
-you need to try out which ones are working for you
Gode Mode Flag (set to 1)
-activates the developer god mode
-no damage or damage effects
Allow Swap Charm (set to 1)
-allows to swap charms everywhere
Ability Dash? (set to 1)
Ability Double Jump? (set to 1)
Ability Slide? (set to 1)
Enemy Health Bar Enabled? (set to 1)
Playtrough Pointer
Currency Pointer
Heal Items Pointer
Heal Amount Pointer
Health Pointer
Lives Pointer
Weapon Damage Pointer
Movement Speed Pointer
Gravity
Jump Power
[Debug] NoClip (HotKey F1)
-don't let it active, the next level won't load correctly otherwise!
[Bonus] Secret Wall In Current Room?
-it shows a "Yes!" message if there is a secret wall in current area
____________________________________________________________________________________________________________________
I could add more but I decided to make a small table coz I was mainly interested in the engine...
e.g all the player variables:
some notes:
-I've used Cheat Engine 7.4 to make the table
-Game Version : 2.4.2 ( you can see that in the option menu)
The game is using the Godot Engine, I spended a lot of time to analyze how the engine and the used script language works ( GDScript ) and then I needed a game to test that ... and yeah I decided Primal Light is a good choose.
I learned how to find any object(node) and all script member variables without the need to memory scan for it(this allows me to find stuff like a developer mode)
Also I made a (WIP)dumper,should be very useful for future Godot games (especially if the big Godot 4.0 Vulkan update is released)
Yeah thats how Godot is working after every death the level gets reloaded and the engine does reallocate every object, okay almost everything, the the SceneTree and Viewport(Root) are static.Hello! Is it possible to create a file to get infinite lifes only....'ve been tried very hard with Cheat Engine, but I could not make it.
My table does get the Viewport to find nodes by name, then get the attached script from the node and access the vector<> with the script variables.
____________________________________________________________________________________________________________________
Table:
Debug/Cheat Mode Flag (set to 1)
-activates the developer mode
-it unlocks all player abilities and 3 debug keys
-coz of region layout differents here is image with the keys: [Link]
-Green Dot = next boss
-Blue Dot = reset level
-Red Dot = next level
-you need to try out which ones are working for you
Gode Mode Flag (set to 1)
-activates the developer god mode
-no damage or damage effects
Allow Swap Charm (set to 1)
-allows to swap charms everywhere
Ability Dash? (set to 1)
Ability Double Jump? (set to 1)
Ability Slide? (set to 1)
Enemy Health Bar Enabled? (set to 1)
Playtrough Pointer
Currency Pointer
Heal Items Pointer
Heal Amount Pointer
Health Pointer
Lives Pointer
Weapon Damage Pointer
Movement Speed Pointer
Gravity
Jump Power
[Debug] NoClip (HotKey F1)
-don't let it active, the next level won't load correctly otherwise!
[Bonus] Secret Wall In Current Room?
-it shows a "Yes!" message if there is a secret wall in current area
____________________________________________________________________________________________________________________
I could add more but I decided to make a small table coz I was mainly interested in the engine...
e.g all the player variables:
Code: Select all
Player:
state
GRAVITY
friction
last_dust_time
invincible
permanently_invincible
animation_player
orientation
collision_shape
damage
vel
acc
sprite
grav
currency
input_disabled
lives
health
max_health
max_heals
heals
is_dead
dash_timer
attack_counter
slide_timer
can_crouch_while_running
shadow
max_health_up_dict
one_up_dict
collectible_dict
has_ability_slide
easter_egg_dict
has_ability_dash
challenge_room_dict
max_heals_up_dict
has_ability_double_jump
poison_max
poison
strength_buff_damage_timer
effect_player
slide_duration
attack_rect_r2
attack_rect_l3
dash_cooldown_timer
attack_rect_l2
dust_on_jump
time_since_dust
dust_cooldown
dash_duration
hit_box_crouch
reference_rects
attack_rect_r3
hang_exit_timer
strength_buff_breakable_timer
bottomleft_ray
health_refill_timer
drop_timer
slide_cooldown_timer
bottomright_ray
hit_box
attack_rect_r1
topleft_ray
topright_ray
collision_shape_crouch
dust_on_land
strength_buff_kill_timer
attack_rect_l1
can_slide
is_dropping
at_bottom_of_ladder
camera_death_enabled
inactivity_duration
nongrounded_duration
damaged
strength_buff_breakable_enabled
strength_buff_near_death_enabled
strength_buff_damage
strength_buff_kill
strength_buff_near_death
strength_buff_kill_enabled
damage_mod_tradeoff_enabled
handhold_exception
FRICTION
scripted_run_enabled
friction_disabled
at_checkpoint
platform
can_climb
is_on_vine
SLIDE_VELOCITY
strength_buff_breakable
strength_mod_tradeoff_enabled
strength_buff_damage_enabled
strength_mod_tradeoff
ladder_ray
more_flying_enemy_knockback_enabled
JUMP_VELOCITY
damage_mod_tradeoff
less_knockback_enabled
friction_modifier
current_ladder
CLIMB_SPEED
ghost_jump_allowance
can_dash
current_handhold
DOUBLE_JUMP_VELOCITY
knockback_in_progress
JUMP_CUT_VELOCITY
can_double_jump
is_on_ladder
grounded_last_frame
ACCELERATION
DASH_VELOCITY
less_boobytraps_enabled
state_duration
shorter_slide_cooldown_enabled
pogo_pressed
heal_amount
enemy_health_bars_enabled
attack_box
in_poison
shorter_dash_cooldown_enabled
can_pogo
max_lives
pogoable_enemies
has_ability_pogo
health_queue
-I've used Cheat Engine 7.4 to make the table
-Game Version : 2.4.2 ( you can see that in the option menu)
- Attachments
-
- primal-light.CT
- Steam 2.4.2
Pointer & Dev Unlock Table
+Lua Find Node
+More Pointer
+NoClip
+Secret Wall Bonus - (23.52 KiB) Downloaded 196 times
-
- primal-light.ct
- Steam 2.4.2
Pointer & Dev Unlock Table - (7.51 KiB) Downloaded 93 times
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