Just test in GrandPrix mode,if set Practice and Quali to none,crash,Quali set One-Shot,OK
Am unable to reproduce. Even with all options on loading up a grandprix with practice and quali set to none it works fine here. Even doing a session save, quitting out and then loading it back up again and it still works fine.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Well, I don't know about anyone else, but, I have ran and still running 100% Grand Prixes, and I have even tested every tweak myself and have had no crashes. That's just my end review after couple of days using Aci's table.
Good Morning
Is it possible that individual types of tires can change their wear and grip. Otherwise thank you for your work
Best regards
Andre
It already does this, but it applies the same multiplier to each of the tyres. Because if you change the grip unevenly you will have a car that behaves really weird, even spinning around in some cases. I didn't really see a use case for providing the option to supplying individual values for this reason. Also the different tyres are not distinguishable in their data if they are left or right so while i could provide options for the individual ones, it wouldn't be possible to categorize which entry you're editing.
As for the different compounds, the game treats them the same way in the code, so its gonna be difficult to identify the compound though not impossible but not sure if its worth it time wise.
I think you misunderstood me. I didn't mean the 4 tires on the car but the respective mixtures.
For example:
Original soft tires have grip of 1 and wear 2
The original medium tire has 0.8 grip and 1.8 wear
It would be great if I could change that for example:
Cheat table soft tire grip of 1.5 and wear 2.5
Medium grip 0.6 and wear 1
So that there are bigger differences between the different mixtures. I hope that was more understandable now ?!
Best regards
Answered that at the bottom of my post as well. The different compound data are treated the same way by the game, so while it is not impossible to differentiate them its not exactly that easy either. May consider it in the future.