First of all - thank you for the table.
It works great and all. But 1 thing - i'd like to edit gold sometimes - mostly to get borders in a new cities. Thus i want to edit gold. Couldn't do it manually, and your script gives 67k, which is way too much for me. So i was wondering - how can i change this value for something like 1k maybe or even 500 gold. Thank you in advance.
First of all - thank you for the table.
It works great and all. But 1 thing - i'd like to edit gold sometimes - mostly to get borders in a new cities. Thus i want to edit gold. Couldn't do it manually, and your script gives 67k, which is way too much for me. So i was wondering - how can i change this value for something like 1k maybe or even 500 gold. Thank you in advance.
First thank you for the tablet and not just this one i use multiple ones that you make!!!
i agree with andy, i haven't found the values to edit gold yet so i also use your tablet but 60k is over kill. would be nice if you could edit the amount of gold to be granted.
First of all - thank you for the table.
It works great and all. But 1 thing - i'd like to edit gold sometimes - mostly to get borders in a new cities. Thus i want to edit gold. Couldn't do it manually, and your script gives 67k, which is way too much for me. So i was wondering - how can i change this value for something like 1k maybe or even 500 gold. Thank you in advance.
To edit the constants in the script (minimum amount of gold, faith, movement points) double click the script. The script has comments in blue, so look for a section in the script that says "Constants used in the script (that can be changed)". Each constant has a comment (in blue) explaining what it is. When you have identified the one you want to change, just replace the value with the amount you want. Don't change anything else unless you know what you're doing. I personally leave gold and faith as they are but change the movement points to 20.
A word of advice with the instant unit promotion cheat. Activate it and then select the units you want to promote. Once you finished promoting the units you wanted, disable it. If you click a spy by accident or a spy is automatically selected by the game while that cheat is active, then that spy will bug and will never ever earn a promotion. You'll get the message that the spy is ready to be promoted, but the promotion button never shows up. You'll also get the same message sometimes for clicking great people (like great artist, great general) or traders, which don't have promotions or earn experience.
I think this is related to another bug in the game. Basically, after a unit earns the seventh promotion, it keeps earning experience and being promoted, this causes the game to display the message that a unit is ready to be promoted, but you can't promote it because it already earned all available promotions.
Great work on the script! However, 1 turn project doesn't seem to work for me, is there something else that needs to be checked/unchecked for this to work?
ok, here's an odd one: i have civ 6 with RF expansion and the TSL mod. without the mod, i need the 1.0.0.229 table but with it, i need to use the 1.0.0.220 or the main script won't activate. and yes, the mod is actually made for 1.0.0.220. am i to understand the mod dictates what version the table detects or something?
Your latest table has a few problems/changes:
- Project in 1 Turn no longer works
- City Minimum Population no longer works
- Minimum Gold is drastically reduced from previous version (not sure if intentional but description in script still says 67000)
- Units Quick Level Up breaks spies and creates infinite notifications for other units (like missionaries)