For some reason when I go to activate the script after injecting CE into the Civ6 process, the check boxes are frozen. Clicking on them to activate them does nothing, they just stay empty. Can someone offer some guidance as to why that might be? I checked the version on Civ6 and it's still listed as 1.0.0.216 (332786) so I don't think it's a version incompatibility...
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
[USAGE]
1) Run CE67;
2) Run Game;
3) Start a match from the beginning or loading it;
4) Load the game process "CivilizationVI.exe" or "CivilizationVI_DX12.exe" in CE;
5) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
In other words, only load the table when you have a game started or loaded. I'd like to add that, when already playing a match, you decide to start another game or load a savegame, you should deactivate the script first and follow the steps from 3 on. The reason is that the game is a DLL and may be unloaded and loaded again during this process.
is there any way to change the amount of minimum faith and gold? 670 faith seems a little low considering the cost of recruiting religious units goes up the more you recruit, the same goes for gold when some great people cost way over 10000 gold
also i think the recent hot fix broke the script again, is there any way to roll the game back to a previous version?
Two new tables were added at the first post for version 1.0.0.220 (One for the base game and other for XP1). Changed minimum value for gold and faith as well.
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[USAGE]
1) Run CE67;
2) Run Game;
3) Start a match from the beginning or loading it;
4) Load the game process "CivilizationVI.exe" or "CivilizationVI_DX12.exe" in CE;
5) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
[NOTE} When already playing a match, you decide to start another game or load a savegame, you should deactivate the script first and follow the steps from step 3 on. The reason is that the game is a DLL and may be unloaded and loaded again during this process.
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I have a question there is a thing I would be greatly interested into adding into this table, and I am open to monetary compensation for it.
Would it be possible to have a function to change a scout into a different unit? Namely a [Link]
I would really like to from turn one just build some roads with the "Worker have more charges function" you have added.
Fix for "Only Wonders" done (Script version 2.8 XP1).
OMG Recifense I didn't want to bother you with this little problem. It was easy to bypass (just change all the cities production to any unit, use the cheat and reverse the city production to the original building