Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

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Recifense
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Re: Civilization VI Steam (GM and More) 2017-Aug-15

Post by Recifense »

Rexurioz wrote:
Sat Aug 19, 2017 8:18 pm
@Recifense can you add unit editor pls
What do you want to edit?

Cheers!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Rexurioz
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Re: Civilization VI Steam (GM and More) 2017-Aug-15

Post by Rexurioz »

Recifense wrote:
Sun Aug 20, 2017 12:58 am
Rexurioz wrote:
Sat Aug 19, 2017 8:18 pm
@Recifense can you add unit editor pls
What do you want to edit?

Cheers!
Bombardment range, movement, strength,

DeanV255
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Re: Civilization VI Steam (GM and More) 2017-Aug-15

Post by DeanV255 »

Can i change the default "Minimum Money" at all? So it's around 12,000 rather than 6,700?

tianzi
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Re: Civilization VI Steam (GM and More) 2017-Aug-15

Post by tianzi »

Thanks! I couldn't get it to work though. Mac's version of cheat engine is stuck at 6.2.. though not sure the code would still work for the mac client or not. So far I'm able to figure out the gold via 2 bytes amount inputs. Suggestions?

kurstein
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Re: Civilization VI Steam (GM and More) 2017-Aug-15

Post by kurstein »

hi Recifense

civ 6 just got the Fall update can you update the table

kytzy
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Re: Civilization VI Steam (GM and More) 2017-Aug-15

Post by kytzy »

Hi Recifense,

When you have some time could you please update the table!
New version : 1.0.0.194(313929).

Thanks!

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Recifense
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Recifense »

Hi guys,

A table was added for version 1.0.0.194. Please look at the first post.

Cheers!

Omnomimous
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Omnomimous »

Spoiler
The script loads now but none of the items in the script don't seem to be functioning. Gonna try it on a fresh game real quick.
Nevermind, everything works fine. Thanks bro~

TwiSTeD^MiND
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Re: Civilization VI Steam (GM and More) 2017-Aug-15

Post by TwiSTeD^MiND »

Recifense wrote:
Sun Aug 20, 2017 12:58 am
Rexurioz wrote:
Sat Aug 19, 2017 8:18 pm
@Recifense can you add unit editor pls
What do you want to edit?

Cheers!
yeah i remember this use to an option

HappyGamer
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by HappyGamer »

Hm it does not work within scenarios. Is it like Civ V where the DLC are in an older version of the game?

settis
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Re: Civilization VI Steam (GM and More) 2017-Aug-15

Post by settis »

DeanV255 wrote:
Fri Aug 25, 2017 2:39 pm
Can i change the default "Minimum Money" at all? So it's around 12,000 rather than 6,700?
my question as well

MasterVegito
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Re: Civilization VI Steam (GM and More) 2017-Aug-15

Post by MasterVegito »

settis wrote:
Tue Oct 24, 2017 4:49 pm
DeanV255 wrote:
Fri Aug 25, 2017 2:39 pm
Can i change the default "Minimum Money" at all? So it's around 12,000 rather than 6,700?
my question as well
afaik you can edit the script within CE and change that value, at least thats how it usually worked.

KingFalcon
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by KingFalcon »

Does anyone else has an issue with Missioners and Apostles, they can only act once, even when the option can act again is enabled.

All other units are working fine.

ttmlmf
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by ttmlmf »

About God Mode script.
In my case, Can prevent of 'disappearing of unit graphic during battle' by change script to units got 1 base damage.
I don't know about game's unit healing system. but next turn health of units are return from 99 to 100.
It wil be useful to someone who embrassed with disappearing of unit graphic.(like me)(if doesn't care about unit still got 1 damage)

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Recifense
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Recifense »

ttmlmf wrote:
Wed Nov 08, 2017 12:32 am
About God Mode script.
In my case, Can prevent of 'disappearing of unit graphic during battle' by change script to units got 1 base damage.
I don't know about game's unit healing system. but next turn health of units are return from 99 to 100.
It wil be useful to someone who embrassed with disappearing of unit graphic.(like me)(if doesn't care about unit still got 1 damage)
I don't follow you. Could you please rephrase it?

Cheers!

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