theHunter: Call of The Wild

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wookipron
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Re: theHunter: Call of The Wild

Post by wookipron »

dam anyone managed to update the highlight/esp pointer? Its tough one.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Csjete
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Re: theHunter: Call of The Wild

Post by Csjete »

wookipron wrote:
Sat May 11, 2024 6:22 am
dam anyone managed to update the highlight/esp pointer? Its tough one.
That's no problem. Sway is what I have a hard time finding. Thankfully it still works.
theHunterCOTW_2777186_46-1.CT
20-06-24
(61.86 KiB) Downloaded 295 times
EDIT: Known bug - Crash on Spotting with Highlight active. Any ideas to fix this please reply to this message.

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Csjete
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Re: theHunter: Call of The Wild

Post by Csjete »

Here's an up to date version. Things in Red are untested or not working. Green is good to go.
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theHunterCOTW_2777186_46-2.CT
21/06/23
(64.73 KiB) Downloaded 314 times

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Csjete
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Re: theHunter: Call of The Wild

Post by Csjete »

Csjete wrote:
Thu Jun 20, 2024 11:23 pm
EDIT: Known bug - Crash on Spotting with Highlight active. Any ideas to fix this please reply to this message.
I have fixed this.
There is a new version of the Highlight. Fixes the crash and adds some adjustable options. I'll work more on this later this week.

EDIT: Fixed the On/Off option for highlight.
Attachments
theHunterCOTW_2777186_46-3.CT
23/06/23
(60.55 KiB) Downloaded 873 times

radio88
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Re: theHunter: Call of The Wild

Post by radio88 »

How do I get my inventory back to normal, I accidentally pressed maximum inventory, and when I returned to the game without cheats my inventory remained at maximum. that really surprised me lol :lol:

mr.hunter
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Re: theHunter: Call of The Wild

Post by mr.hunter »

gwcd56946 wrote:
Sun Sep 03, 2023 10:58 am
ctl3d32 wrote:
Sat Sep 02, 2023 10:05 pm
gwcd56946 wrote:
Fri Sep 01, 2023 5:30 am
Hi ctl3d32! I find that sometimes player speed increase method does not work, will you fix this?
Nope, sorry. A simple restart usually fixes it.
Thanks! And I made some changes to your code to make sure this script works when start in different reserves.
In my situation, when start game in Emerald Coast the [rcx] which means player is 0x1700 but not 0x100. And like Parque Fernando it's 0x1880

Hello! I'm facing the same problem regarding movement speed. Could you explain better how you made this edit to the script? How were you able to identify the value of "rcx" and how did you make this change in the script?

I'm a bit of a layman, so I apologize for needing something very detailed.

ngovandang
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Re: theHunter: Call of The Wild

Post by ngovandang »

movement speed doesnt seem to work on lastest table

Destinate
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Re: theHunter: Call of The Wild

Post by Destinate »

I fixed the player stats and also added the companion stats

EDIT: Fixed and added some more options for the movement feature. I don't know who made the movement speed multiplier but credit goes to the original author.

Download:
theHunterCotW_F.CT
+ Fixed movement speed
+ Create lobby options
(36.67 KiB) Downloaded 727 times
Archived
theHunterCotW_F.CT
(16.82 KiB) Downloaded 88 times

atuamede444
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Re: theHunter: Call of The Wild

Post by atuamede444 »

Csjete wrote:
Mon Jun 24, 2024 2:47 am
Csjete wrote:
Thu Jun 20, 2024 11:23 pm
EDIT: Known bug - Crash on Spotting with Highlight active. Any ideas to fix this please reply to this message.
I have fixed this.
There is a new version of the Highlight. Fixes the crash and adds some adjustable options. I'll work more on this later this week.

EDIT: Fixed the On/Off option for highlight.
Movement multiplier isnt working. try to restart game and table but doenst fix it. any tip ?

GRLiao
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Re: theHunter: Call of The Wild

Post by GRLiao »

Destinate wrote:
Tue Aug 27, 2024 5:13 pm
I fixed the player stats and also added the companion stats

EDIT: Fixed and added some more options for the movement feature. I don't know who made the movement speed multiplier but credit goes to the original author.

[/spoiler]
movement speed stop working after fast travel

Destinate
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Re: theHunter: Call of The Wild

Post by Destinate »

GRLiao wrote:
Wed Dec 11, 2024 6:00 am
Destinate wrote:
Tue Aug 27, 2024 5:13 pm
I fixed the player stats and also added the companion stats

EDIT: Fixed and added some more options for the movement feature. I don't know who made the movement speed multiplier but credit goes to the original author.

[/spoiler]
movement speed stop working after fast travel
Yea that's normal
The moment you fast-travel, your character despawns and respawns. That means deleting the entity and making a new entity.
I don't have a way to find the player entity index so the only way for it to work is to enable the flag I have in there that makes the movement speed apply to all entities.

EDIT: I no longer play this game.

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